240,163 Commits over 3,837 Days - 2.61cph!

5 Years Ago
+ small changes to water, hopefully fixed the green foam
5 Years Ago
[D11] Build tidy up
5 Years Ago
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5 Years Ago
Setting styling
5 Years Ago
Remove unused stringbuilder
5 Years Ago
[D11][UI] Altered sleeping translation
5 Years Ago
updated dashboard
5 Years Ago
Added basic baking functionality
5 Years Ago
[D11] Weighted Vertex Normals, Industrial Buildings.
5 Years Ago
[D11] [UI] Standardised language code format.
5 Years Ago
[D11][UI] Cancel pickup sound when opening inventory
5 Years Ago
Update .gitignore Spawnmenu resizing saves And changes to make it usable on stupidly low resolutions drag'n'drop selection changes map categories changes spawnlist revert feature DefaultUnderline font changes Also increased width of dropdown in mutliplayer tab to fit the "no workshop downloads" option Updated language files GameUI has the multiplayer tab additions
5 Years Ago
[D11] [UI] Updated retail manifest with correct languages.
5 Years Ago
[D11] wooden_cabin collision fbx fixes
5 Years Ago
[D11][UI][#3861] Fixed issues with loading cancel
5 Years Ago
[D11] [UI] Manifest update and added both language and culture codes to localisation files.
5 Years Ago
Devices styling
5 Years Ago
[D11] Stop playing radiation sounds slightly above 0 radiation
5 Years Ago
font family hub compile issue
5 Years Ago
strip unused
5 Years Ago
Font to Inter, introduction styling Adding styling for FUE
5 Years Ago
Merge FixLocalCDNUrl fix
5 Years Ago
Get local CDN assets from localhost rather than internal IP
5 Years Ago
[D11] Swapped Server Row icons and Loading Icon to use TX_MainMenu.png sprites
5 Years Ago
[D11] Further Weighted Normals pt6
5 Years Ago
tweaked windmill_vane culling distance
5 Years Ago
Client compile fix
5 Years Ago
codegen
5 Years Ago
merge from navmesh_2
5 Years Ago
[D11] Build fix
5 Years Ago
Merge from main
5 Years Ago
[D11][Animation][#3820][#3843] Fixed player shadow animations
5 Years Ago
merge from main
5 Years Ago
[D11[UI] Play item pick up sound when higlighting an item, fixed issue with left hand select icon in options screen
5 Years Ago
Manifest
5 Years Ago
Corrections to floor triangle frame sockets placement
5 Years Ago
Triangle ladder hatch models and prefabs
5 Years Ago
all stages use player2 for 2nd player respawn pod shader and dead player colors different hit slowmo depending on num players, num shields made player hit reaction less hard-coded
5 Years Ago
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5 Years Ago
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5 Years Ago
Shrinking repel force area so player doesn't get bumped when interacting with unused areas of chassis
5 Years Ago
Stop vehicles rolling forever if they have no engine
5 Years Ago
Better system for moving sliding windows, doesn't glitch out if reversing the direction during a move.
5 Years Ago
Armoured module windows can now be operated independently
5 Years Ago
Adjust engine "bad performance" threshold for audio
5 Years Ago
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5 Years Ago
Testing physical based sky optimization (smaller lookup tables)
5 Years Ago
Fixed fluid entities sometimes not turning off when connections were destroyed Fixed an NRE when making connections to fluid entities with more than one output
5 Years Ago
Added additional shopfronts to bandit town Added vending machines to compound