248,621 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Merge LOD fix from /Vehicles
4 Years Ago
Adjust reactive target IO positioning again
4 Years Ago
▊▄█▌▋ █▉▅▆▅▅▍▍ ▊█▋▌ ▊▄▄ ▇▌▌▆ (+▍▊▇▌▍▇▊▊▋ ▍▋▆▉▋ ▉▋ ▌▄▌▅▇▆▆▌ ▇▄▇▆▊▉) ▍▌▅ ▅▍▅ ▄ ▊▆▍██▅▄▌▅▆ ▅▅ ▇▅▇ ▄▊▌▊█▉█▌.
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
fixed oilrig crate depspawning
4 Years Ago
Cherrypicking 54243
4 Years Ago
Fixed dot scaling not working properly, rotation effect uses seed
4 Years Ago
Added float.Approach Added Vector3.Approach Added PlayerController baseclass Added FlyingController
4 Years Ago
Use Camera1 layer for main camera in single player Show shape depth layer in inspector Fixed sorting order of renderers Pxc_Texture now uses renderers Refactored Stage_Fading to not use FreeformQuads Got rid of some unused drawing primitives
4 Years Ago
▍█▅▍▊▉ ▉▊▅▌█▍▌ ▍▅▅ ▅▅▌▉ / ▅▊▇▅▄ ▌▊▆█▄
4 Years Ago
█▅█▋▆▊▄ ▅▄█▋▅ ▅██▉▊█ ▌▅ ▄▇▅ ▋▍▅▋▊▅▆ ▍▄▋ ▊▆▌▆▍▌▄▆ ▆▅▄▅█▌▊█ ▋▆▋▇█▍. ▄▍▊▋▄ ▌█▍▋█ ▋██ ▅▉▆▋▊▋▍▋ ▆▅▊▉▇▄▆.
4 Years Ago
Fixed life ring LOD position Fixed floating lamp Added speakers to fishing village shop music positions
4 Years Ago
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4 Years Ago
Better Orbit camera for DAdjustableModelPanel
4 Years Ago
Playback rate for Icon editor
4 Years Ago
Added the new point_viewcontrol stuff to the .fgd
4 Years Ago
Implemented Rotation.From( Angles ) Cleaned up Angles struct Added Entity.Velocity Bind AbsVelocity/AbsOrigin Fixed movement not interpolating
4 Years Ago
point_viewcontrol features from CSGO: SetTarget/SetTargetAttachment/ReturnToEyes/TeleportToView/SetTrackSpeed/SetPath inputs, "fov" "trackspeed "fov_rate" keyvalues, Set FOV spawnflag
4 Years Ago
▆▋▌▄, ▊▊█ ▅▄▉ ▌▌▊▆ ▌▉▇ ▉▊▄ ▍ █▌▄▅▄ ▌▋▍▌▄ ▍▉███▊▉█▉▄. ▄▉▅▌█▄▉ ▊▊▆▅▉▌▇▌▍▌▌▉ ▋▋▅▆ █▍▇ ▅▌▇_▍▌ ▄▄▄▍▍▊▅▋.
4 Years Ago
Avoid kicks for "Connection rejected by game" Crash with a nicer message on maps that have (purposefully) corrupted first lump
4 Years Ago
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4 Years Ago
vm source
4 Years Ago
source update
4 Years Ago
▊▋▍'▉ █▉▇▊▅▍▋ █▌▊ ▍▅▇▅█▇▄▋▊▉ █▉ ▌ ▇▄▅█▅▋▆▍ ▅▌▋▆ ▉▊▄▉ ▇▆▆▋█▍ ▋█▄ ██▍▌▄ ▇▄▍▊ ▍▉▍█▊▋, ▉▊▋▇ ▊▌▌▊▍▅▆ ▇▆ ▌██▆ ▊█▊▆▇▄▅█▋▇ ▌▋█▉▌▊▉▅▌ ▆█▌ ▅▉▋ (▄▋▋▄▋▄ ▆▉▇▆ ▄▍█▆ ▉▊▍▍▉)
4 Years Ago
▄█▆▇▍ ▊▍▅ (▄▉▍▊▅ ▄▆▉▍▉▇▍▍ ██▆█▌) ▄▋▋▇▄▌▇▆▊▅▍▄▅▍ (▍▋▍▆ ▊▇▇█ ▌▊▇▉▋▆ ▋▊ ▍▄▍▅▊▅▇▊ █▅▇▌ -█▄▉▍█▇ ▄▅▉▆▉▄▉ ▉▍▅▄▉▅▄█▄) ▅▍▅▄▇ ▋█▆▋▉▄▉▍▋▄█ ▅▇▅▊▅▋▉ ▌▉▄▆▆▊▍ (▄▆▇█▌▉ ▋█▄▇▋▆█▍, ▍▄▊▅▄ ▉▇ ▋▍▌▍██▆ █▆▉ ▅▊▋▉▋ ▅▉, ▍▉▋ ▋▆▌ ▍▌▆ ▉▌▉█▅▆ -- ▅▉▆▆ ▉▉█▅ █▄▌▋ ▉▉▊█▆▌▄▆ ▉▌ ▊▉▅▌ ▄▆▍▇▌▌▇ ▍▉ ▅▆█ ▊▄ █▇▆▋ █▄█▆▉▄▊▊▇▍ ▊▆▍▋▅▊█ ▅▆▅)
4 Years Ago
Added SteamNetworkingSockets.Identity Added SteamNetworkingSockets.ConnectRelay overload that takes an IConnectionManager
4 Years Ago
Fixed up visuals of DNumberScratch and fixed hover state of DSlider's draggable knob.
4 Years Ago
Fixed LOD display on seat module
4 Years Ago
Commit com.unity.test-framework back to 1.1.1. Looks like 1.1.3 was an accidental commit in 53968.
4 Years Ago
Raise top reactive target IO a little
4 Years Ago
Raise top reactive target IO a little
4 Years Ago
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4 Years Ago
Reinstate 53468 (ProjectilesThroughVehicles) and 53754 (wounded player collider adjustment) in this branch.
4 Years Ago
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4 Years Ago
▌▌▌▋▉ ▅▉▅▉ ▅▅▆▌
4 Years Ago
Line up Reactive Target IO with its new model
4 Years Ago
Switch Reactive Target to Electrical item category
4 Years Ago
Update discord channel names Merge pull request #4654 from viral32111/master Update discord channel names
4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
network++
4 Years Ago
Substance Designer and Gaea terrain work refactor progress
4 Years Ago
▅▌▍▆█ ▄▇▊▊▉▍▌▄▆▍ ▊▍▋▌ ▊▇▌▆▉▉▊ ▊▍▉▄▄ (▌▊▋▄ ▇▆▅ ▌▆▇ ▉▄▄▊▊▌▅▄▅▅ ▄▍▇▍▇ ▉▇ ▋▋▇█▄ ▊█▅▅▆▆ ▉█▌▍▊▇)
4 Years Ago
Added SteamNetworkingUtils.AllowWithoutAuth
4 Years Ago
Updated InteropGen to use net5.0 Fixed Console not compiling Remove unused binds Switched Time class to use engine time Update Rotation.cs stripped usercmd.aimDirection Player/Entity binds CBasePlayer call ServerSimulate C_BasePlayer call ClientSimulate Player.Simulate Entity.Pos uses Get/SetLocalOrigin Bind SetPreviouslyPredictedOrigin Basic predicted movement moved to managed