248,621 Commits over 3,928 Days - 2.64cph!
Merge LOD fix from /Vehicles
Adjust reactive target IO positioning again
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fixed oilrig crate depspawning
Fixed dot scaling not working properly, rotation effect uses seed
Added float.Approach
Added Vector3.Approach
Added PlayerController baseclass
Added FlyingController
Use Camera1 layer for main camera in single player
Show shape depth layer in inspector
Fixed sorting order of renderers
Pxc_Texture now uses renderers
Refactored Stage_Fading to not use FreeformQuads
Got rid of some unused drawing primitives
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Fixed life ring LOD position
Fixed floating lamp
Added speakers to fishing village shop music positions
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Better Orbit camera for DAdjustableModelPanel
Playback rate for Icon editor
Added the new point_viewcontrol stuff to the .fgd
Implemented Rotation.From( Angles )
Cleaned up Angles struct
Added Entity.Velocity
Bind AbsVelocity/AbsOrigin
Fixed movement not interpolating
point_viewcontrol features from CSGO: SetTarget/SetTargetAttachment/ReturnToEyes/TeleportToView/SetTrackSpeed/SetPath inputs, "fov" "trackspeed "fov_rate" keyvalues, Set FOV spawnflag
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Avoid kicks for "Connection rejected by game"
Crash with a nicer message on maps that have (purposefully) corrupted first lump
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Added SteamNetworkingSockets.Identity
Added SteamNetworkingSockets.ConnectRelay overload that takes an IConnectionManager
Fixed up visuals of DNumberScratch and fixed hover state of DSlider's draggable knob.
Fixed LOD display on seat module
Commit com.unity.test-framework back to 1.1.1. Looks like 1.1.3 was an accidental commit in
53968.
Raise top reactive target IO a little
Raise top reactive target IO a little
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Reinstate
53468 (ProjectilesThroughVehicles) and
53754 (wounded player collider adjustment) in this branch.
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Line up Reactive Target IO with its new model
Switch Reactive Target to Electrical item category
Update discord channel names
Merge pull request #4654 from viral32111/master
Update discord channel names
Merge from Main -> Vehicles
Substance Designer and Gaea terrain work refactor progress
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Added SteamNetworkingUtils.AllowWithoutAuth
Updated InteropGen to use net5.0
Fixed Console not compiling
Remove unused binds
Switched Time class to use engine time
Update Rotation.cs
stripped usercmd.aimDirection
Player/Entity binds
CBasePlayer call ServerSimulate
C_BasePlayer call ClientSimulate
Player.Simulate
Entity.Pos uses Get/SetLocalOrigin
Bind SetPreviouslyPredictedOrigin
Basic predicted movement moved to managed