248,629 Commits over 3,928 Days - 2.64cph!
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Comment re resizing and triggers
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allow teammates to mount newly purchased vehicles in safe zone
Remaining script error fixes
MainCamera / RustCamera fixes
Fixed sortingOrder value range
Cores now use renderers
Got rid of unused diamond materials
Gaea core map graph rewrite almost copmplete, now builds in 8mins VS old 45mins
Shifted monument placement and terrain heightmap alteration from Gaea to SD, virtually realtime now
Shifted Splats generation from Gaea to SD, shaving off a ton of baking time from Gaea segment
Added a TerrainPreview graph to SD to display tesselated terrain with splats directly in SD, supports debug color with splat selection and seabed/sea toggle
Realm cleanup
[UnmanagedCallersOnly]
Unused code
Fixed namespace format in Interop Native Gen
Fixed Struct Namespace in Interop
Make generated managed classes partials
Trace bindings
Bind GetEntityHandle
Trace Basics
Trace with extents
Added Vectror3.SubtractDirection
server related steam error code translations
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Temp fix for baking error
final phrases and codegen check
repositioned Storage monitor IO input and output due to largely negative feedback gain accessing
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ball pit scores
ball pit respawns
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
ballpit money display
despawnWhenAnyPatternsRemoved pattern property
bullet isUnobtainable
shop bullet checks correct player
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Redo player prefab changes
Protobuf definitions, codegen, manifest
Only refresh player collider size on the local client, since it's always disabled on other clients. Also adds an early exit.
Have the player's collider resize on the client in the same way it does on the server. Add profiling.
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Shrink the server collider on sleepers, the same as with wounded.
Remove unnecessary include
Add RemoveFromTriggers call to EnablePlayerCollider