240,176 Commits over 3,837 Days - 2.61cph!

5 Years Ago
Building blocks thatched walls thicker, wall blocks meshes triangle counts down 50-75% on LOD0 Atlas twig mat renders double sided
5 Years Ago
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5 Years Ago
[D11] Move free mem reporter to new dll, make reported amount 64bit
5 Years Ago
Tuning for sky dynamic exposure
5 Years Ago
[D11] Fix to magenta on Bear Trap
5 Years Ago
[D11][UI] Added missing translations to en-US
5 Years Ago
[D11][UI] Fixed issues with the UI.controls screen.
5 Years Ago
[D11] Fixed Beta product icon not working on XB1 platform.
5 Years Ago
merge from main
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Moves native free memory calls and make the returned value 64bit
5 Years Ago
"Missing map %s disconnecting" error now tells the player if their cl_downloadfilter is set to not download maps Renamed Other tab back to Multiplayer in the Options menu Added "noworkshop" option to the Download Filter in Options menu
5 Years Ago
[D11][UI] Added green sidebar to button options entry and altered states of vertical carousel
5 Years Ago
cherrypicking 48235
5 Years Ago
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5 Years Ago
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5 Years Ago
reapply ASE fix that got lost that is causing slow imports
5 Years Ago
Removed unused
5 Years Ago
npc_strider no longer leaves entities it created behind
5 Years Ago
Removed Unused
5 Years Ago
[d11] Hitbox prefab fixes. Python lib outputted some "!!float" stuff. I have no idea why. I've done some code to clean it up after is merged.
5 Years Ago
cherrypicking 48231
5 Years Ago
merge from main/
5 Years Ago
merge from main/
5 Years Ago
merge
5 Years Ago
Very tall disconnect messages are not longer being cut off & don't go offscreen
5 Years Ago
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5 Years Ago
Only do not mount duplicate addons for WorkshopDL Addon conflict detection only for Lua files
5 Years Ago
Fixed water wells missing loot panel and not producing water Ran Scene2Prefab for all water wells to propagate changes Fixed some IOEntityEditor exceptions if the selected object is missing some serialised fields
5 Years Ago
Merge from main/posters
5 Years Ago
Merge from main
5 Years Ago
Adjusting effect settings
5 Years Ago
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5 Years Ago
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5 Years Ago
Set up all exhaust effect code
5 Years Ago
Increase push flip force
5 Years Ago
Some pairing page tweaks (wip)
5 Years Ago
LiquidContainer uses already existing OnItemAddedOrRemoved virtual method rather than registering a new callback
5 Years Ago
Pre code review cleanup
5 Years Ago
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5 Years Ago
background fx on form change for intro, octopus, mech Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity background transition fx for rest of crusade added some loading tips
5 Years Ago
Fix incorrect pickup/repair item on fluid splitter/sprinkler/fluid switch Tweaked position of model and IO slots on fluid splitter Fluid splitter now shows HP and is easier to destroy
5 Years Ago
Added sky exposure control
5 Years Ago
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5 Years Ago
Compile fix
5 Years Ago
- Conditional health now supports a min/max. Settings are min EXCLUSIVE and max INCLUSIVE, and when both values are the same, the conditional will be on at that value (e.g. For only on when destroyed, set both to 0). - Moved engine damage FX to the conditional system. - Removed ModuleEngine damage ounds, these will be moved into the effect prefabs. - Removed OnEngineStateChanged and OnHealthChanged from VehicleModuleComponentBase as there are now unused.
5 Years Ago
Fixed indirect transmittance scale
5 Years Ago
Update Auth.cs
5 Years Ago
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5 Years Ago
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