240,171 Commits over 3,837 Days - 2.61cph!
[D11] recompiles dll's in release mode
wip balancing.
added a comment linking to a new farming balance/stats spreadsheet.
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Fixed another fluid IO connection issue
Fixed being able to bypass gravity restrictions by chaining together IO entities
Gravity restriction now compares height to the closest RootEntity in the IO chain, rather than just the last connected entity
Entity pairing page styling
Add first person spectating of other players in demo playback
Disabled being able to splash liquid on water barrels/containers to fill them up
Added note to recycler, comment only
Make ent_find_radius find all entities, not just ones with colliders
Working on engine internal item stats
Add debug_camera_target convar, set debug camera target entity by netid
Fill water loop based on player belt length and not hardcoded value
Allow debug camera to lookat local player of demo recording
Add ent_find_radius convar, gets a list of entity info in radius (only works in demo playback)
Allow map UI to be viewed during demo playback
Fixed water purifer missing references
Can now fill containers with salt water using player.fillwater by passing "salt" as an argument
Better system for wheel-spin at low speeds, doesn't lower true friction
Fix sudden huge gap on hub, better spacing on pairing buttons
Merge from Main->Vehicles
More curves and gradients
Loading hints now use FancyText
Fixed NRE when offline
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[D11] 3084 TRC 4022 Popup added for full servers. Added input to quit out of loading screen.
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[D11] [UI] Bold Font Fixes
[D11] Removed unused font material presets.
Swapped batching stuff out. Abandoning this, no motion vector support etc.
[D11] Re-enabled FOV slider and restored saving to it
Remove unused
Should fix plastic fuckups
[D11] Fix the weird screenshake when connecting a hit with a rock
[D11] Fixed issues with static coroutine in ServerMgr
Throwing weapons - fixing the animation flickering for the local player.
Ignoring state updates of the aiming flag if player is currently playing the 'throw' animation.
Forecast: T1827
Terrain4 terrain overlay improvements
Building blocks thatched walls thicker, wall blocks meshes triangle counts down 50-75% on LOD0
Atlas twig mat renders double sided
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[D11] Move free mem reporter to new dll, make reported amount 64bit
Tuning for sky dynamic exposure
[D11] Fix to magenta on Bear Trap