192,439 Commits over 4,049 Days - 1.98cph!
Food Consideration curve adjustment.
customisation db tool now attempts to create default customisation material options and grab the correct materials.
ran tool to generate all defaults.
Fixed POI icons persisting.
customisation protobuf, wip customisation DB tool changes to generate default material setups for items
Fixed previews not removed when switching types in workshop #RUST-72
Make sure FoW map is set when initializing drawer
Moved the campfire light source down a bit so it stays under the spit
Fix some things that blocked loading savegames
Gathering AI now harvests from any resource that isn't associated with a player command if it provides items for an existing stockpile.
Various gathering AI tweaks.
fixed NPCVendingMachine sometimes becoming out of stock on server restart
update WIp avatar plaform/mat/fx/shader
set texture compression
Zero allocation fog of war
Fixed blackboard copy not copying attachment points field correctly
Specialized fog of war for full circles so it's not as slow
EntityComponentSystem budget ticking fix
[D11.AC] Quick fix for water/terrain rendering on PS4
increased rotation speed 50%
reduced rotation timer delay by 0.5 secs
avatar appearance changed events, hookups
editing polish
bootil uint64 format strings
bootil uint64 format strings
proper parsing of GMAs on 64-bit linux/mac
proper parsing of GMAs on 64-bit linux/mac
[D11] Added new define D11_UNET in build defines, forceDebug=true to enable profiling, and message saying build complete!
Wrapped AttachmentPoints in a containing class to avoid boxing in Blackboard.
Building construction state bookeeps registered builders, should fix new UI
PlayerCommandWidget performance improvements
[D11] Removed hardcoded IP address that somehow got committed?
Added some fx when interacting with safe
Exposed decor pop pool size
Fixed my dumb code, thanks rohan
more customisation options wip
Fixed decor system not setting prefab pos/rot
Reverted pooling change that wasn't actually useful
hat material options now only applied to hat prefab
better test materials
refactored avatar jiggle code
added avatar jiggle on material change too
[D11] Added define D11_UNET to allow switching between RakNet/UNet, also packet size changes and port change needed for xb1
Panel intro animation setup. (Disabled for now.)
Prevent driving and exiting vehicles during the round ending screen