192,439 Commits over 4,049 Days - 1.98cph!

7 Years Ago
Food Consideration curve adjustment.
7 Years Ago
customisation db tool now attempts to create default customisation material options and grab the correct materials. ran tool to generate all defaults.
7 Years Ago
map wizard wip
7 Years Ago
Fixed POI icons persisting.
7 Years Ago
customisation protobuf, wip customisation DB tool changes to generate default material setups for items
7 Years Ago
Fixed previews not removed when switching types in workshop #RUST-72
7 Years Ago
progress backup
7 Years Ago
Make sure FoW map is set when initializing drawer
7 Years Ago
compound bow baseline
7 Years Ago
Moved the campfire light source down a bit so it stays under the spit
7 Years Ago
Fix some things that blocked loading savegames
7 Years Ago
Gathering AI now harvests from any resource that isn't associated with a player command if it provides items for an existing stockpile. Various gathering AI tweaks.
7 Years Ago
fixed NPCVendingMachine sometimes becoming out of stock on server restart
7 Years Ago
update WIp avatar plaform/mat/fx/shader set texture compression
7 Years Ago
Zero allocation fog of war
7 Years Ago
Fixed blackboard copy not copying attachment points field correctly
7 Years Ago
Specialized fog of war for full circles so it's not as slow
7 Years Ago
compound bow vm updates
7 Years Ago
EntityComponentSystem budget ticking fix
7 Years Ago
some clothing
7 Years Ago
progress backup
7 Years Ago
[D11.AC] Quick fix for water/terrain rendering on PS4
7 Years Ago
increased rotation speed 50% reduced rotation timer delay by 0.5 secs
7 Years Ago
Gang loot notification
7 Years Ago
avatar appearance changed events, hookups editing polish
7 Years Ago
jingles and tweaks
7 Years Ago
bootil uint64 format strings
7 Years Ago
bootil uint64 format strings
7 Years Ago
Underwear art assets
7 Years Ago
proper parsing of GMAs on 64-bit linux/mac
7 Years Ago
proper parsing of GMAs on 64-bit linux/mac
7 Years Ago
[D11] Added new define D11_UNET in build defines, forceDebug=true to enable profiling, and message saying build complete!
7 Years Ago
Wrapped AttachmentPoints in a containing class to avoid boxing in Blackboard.
7 Years Ago
Building construction state bookeeps registered builders, should fix new UI
7 Years Ago
PlayerCommandWidget performance improvements
7 Years Ago
more
7 Years Ago
[D11] Removed hardcoded IP address that somehow got committed?
7 Years Ago
Added some fx when interacting with safe
7 Years Ago
Exposed decor pop pool size
7 Years Ago
Fixed my dumb code, thanks rohan
7 Years Ago
more customisation options wip
7 Years Ago
Semantics
7 Years Ago
Fixed decor system not setting prefab pos/rot
7 Years Ago
Reverted pooling change that wasn't actually useful
7 Years Ago
hat material options now only applied to hat prefab better test materials refactored avatar jiggle code added avatar jiggle on material change too
7 Years Ago
Tweaking poi
7 Years Ago
[D11] Added define D11_UNET to allow switching between RakNet/UNet, also packet size changes and port change needed for xb1
7 Years Ago
Panel intro animation setup. (Disabled for now.)
7 Years Ago
Prevent driving and exiting vehicles during the round ending screen
7 Years Ago
error fix