192,768 Commits over 4,049 Days - 1.98cph!
try / catch for impossible to debug decor NRE
merged to steam release branch
Switched from Amazon server to OVH server
plant pot fbx update with collision meshes
moved server address and references to a constant in Defines
Can now properly use and hold-use interactables
merged leaderboard rework to main
Progress backup / walkway LODs
building upgrade icons (placeholder)
plant pot fbx fixes and moved them to the appropriate folder
enable/disable league table browse buttons based on page number.
disabled logging of event handlers.
Settlement level up now only shows you unlocks that are unlocked by levelling up the settlement
added placeholder league table browsing buttons, linking functionaliy to league table view.
can now request leaderboard entries with a specified start indx and previous/next.
adding a copy of server player database for local testing.
basic washing line 1.5m and 3m + other fbx moves.
UI cleanup, removed a bunch of old widgets and refactored selected unit widget class
Fixed testbox_nospawns spawning
towel and jumper fbx fixes + moved some files to appropriate model folder
Changed capitalization for 2 keys in util.GetSurfaceData
Moved BaseScale to Aging component.
made it actually be applied to units.
made rats smaller.
Sofa prefab, collision and LODs + pattern variant.
util.GetSurfacePropName now returns "" for out of bounds inputs (Like it does now for non existent 0-127 input values)
Added util.GetSurfaceData() = table
Removed textures from the models/ folder in the .vpk
Disabled cooking on stick AI for now
Various UI
made dead peoples eyes larger so you can see them
Jackhammer -
Improved responsiveness,
added deploy sounds,
added slight screen shake during attack
TimedButton fix
Role selection popup confirmation closes on accept
Fix UIListElement not showing
refactored some leaderboard functions to be more generic
reworking leader board entry stuff, updated protobuf, new LeaderBoardEntry items are sent now instead of player records.
reworking leaderboard command handlers to use new format.
Unity 2018.2 editor fixes
Fixed small player group system protobuf server memory leaks and GC churn
Fixed small IO entity system protobuf server memory leaks and GC churn
jackhammer worldmodel
network++
Watch tower decays in 8 hours (5 hour delay) if not inside building privilege with upkeep paid for
exploit fix
manifest
phrases
reduced lerp time of nametags
slightly larger nametags
slightly less offset nametags
jackhammer final implementation
jackhammer available in tool crates rarely and for sale at tool VM in compound
Gang icons show on the map, instead of the old pixel art ones. Also removed a whole lot of unused gang stuff - the create gang screen, the emblem editor, the multiple gang buildings and signs (they were all actually the same building/sign anyway). Gangs are now defined in ScriptableObjects with pre-defined icons etc. Less data needs to be serialized since none of it's custom per game.