198,677 Commits over 4,140 Days - 2.00cph!
adding avatar accessories
enabled blinking cp
disabled scale on hover on mission panel
Fixed exception in Supplies init
Various entity destruction, collection view cleanup
Refactored belt input a bit, added mouse wheel support - can now scroll mouse wheel to select belt slots.
added video option to disable decals + debris
Don't show mission panel on login.
Turn banner anim event I missed in previous commit.
invoke group member added event when loading
Updated post processing package
Stat events now use System.Action<>
Cleaned up morphs init/load
Combat one-time init stuff moved to Setup
player turn banner is now also fast forwarded if fast forwarding
Added selected element object to UnitFrame
Fixed unit loading not getting the a prefab for their age/gender combo (and NREing)
Moved dead components setting back to unit init
Massively reduced the volume of move/attack tile and button hovering audio as a placeholder fix until new audio from Alex.
Fixed UnitSettings.Load not pre-loading
Added error logging to BaseEntity.PreLoadComponents when we couldnt find a matching field for the data type
Fixed UnitPortraits request queue processing causing NRE during load
Hide mission panel X.
Show player's steam name during practice/daily challenge matches if available, otherwise default back to PLAYER
clear grid positions when an entity enters the pool
removed an old test model
hot air balloon server and client collider meshes - separated colliders by material on client
prefab setup for respective colliders
Fix NRE on NetworkUser disconnect
Added level components in all scenes
Muting saves to the database so you can't reconnect to avoid it
StatCollection loading logging upped to error status
Some loading / initialisation fixes
testmap_small has a networklevel
Fix bans not saving to the database
Remove some redundant database querying
Hopefully final fucking fix
Moving stuff into an editor def
[D11] Just realized the fixed 1k procmap was not loading because the seed was zero which causes it to initialize from the device unique id, so it worked when I tested it locally but not when deployed to a remote server.
trying to fix sleeping while standing with animation
Fixes for server+client asset bundles and running with bundles in the editor
add tile fall warning shader/update material
tweak camera clip plane