198,677 Commits over 4,140 Days - 2.00cph!

7 Years Ago
StatCollection reset
7 Years Ago
ECS removal cleanup
7 Years Ago
adding avatar accessories enabled blinking cp disabled scale on hover on mission panel
7 Years Ago
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7 Years Ago
Fixed exception in Supplies init
7 Years Ago
Various entity destruction, collection view cleanup
7 Years Ago
Refactored belt input a bit, added mouse wheel support - can now scroll mouse wheel to select belt slots.
7 Years Ago
Trigger cleanup
7 Years Ago
added video option to disable decals + debris
7 Years Ago
prefab progress
7 Years Ago
Don't show mission panel on login. Turn banner anim event I missed in previous commit.
7 Years Ago
invoke group member added event when loading
7 Years Ago
Updated post processing package
7 Years Ago
Group events cleanup
7 Years Ago
Tweak
7 Years Ago
Stat events now use System.Action<> Cleaned up morphs init/load Combat one-time init stuff moved to Setup
7 Years Ago
player turn banner is now also fast forwarded if fast forwarding
7 Years Ago
Added selected element object to UnitFrame
7 Years Ago
Fixed unit loading not getting the a prefab for their age/gender combo (and NREing)
7 Years Ago
Moved dead components setting back to unit init
7 Years Ago
Massively reduced the volume of move/attack tile and button hovering audio as a placeholder fix until new audio from Alex.
7 Years Ago
Unit init / load cleanup
7 Years Ago
Fixed UnitSettings.Load not pre-loading
7 Years Ago
Added error logging to BaseEntity.PreLoadComponents when we couldnt find a matching field for the data type
7 Years Ago
Fixed UnitPortraits request queue processing causing NRE during load
7 Years Ago
Hide mission panel X. Show player's steam name during practice/daily challenge matches if available, otherwise default back to PLAYER
7 Years Ago
Collaborations reset
7 Years Ago
Nuked some bad metas
7 Years Ago
clear grid positions when an entity enters the pool
7 Years Ago
misc cleanup
7 Years Ago
removed an old test model
7 Years Ago
hot air balloon server and client collider meshes - separated colliders by material on client prefab setup for respective colliders
7 Years Ago
Fix NRE on NetworkUser disconnect
7 Years Ago
Added level components in all scenes
7 Years Ago
More logging
7 Years Ago
Muting saves to the database so you can't reconnect to avoid it
7 Years Ago
StatCollection loading logging upped to error status
7 Years Ago
Some loading / initialisation fixes
7 Years Ago
testmap_small has a networklevel
7 Years Ago
Fix bans not saving to the database
7 Years Ago
Remove some redundant database querying
7 Years Ago
steam/offline fixes
7 Years Ago
Deffo the last fix
7 Years Ago
Hopefully final fucking fix
7 Years Ago
Moving stuff into an editor def
7 Years Ago
[D11] Just realized the fixed 1k procmap was not loading because the seed was zero which causes it to initialize from the device unique id, so it worked when I tested it locally but not when deployed to a remote server.
7 Years Ago
trying to fix sleeping while standing with animation
7 Years Ago
Fixed build errors
7 Years Ago
Fixes for server+client asset bundles and running with bundles in the editor
7 Years Ago
add tile fall warning shader/update material tweak camera clip plane