240,305 Commits over 3,867 Days - 2.59cph!

5 Years Ago
Merge from foliagegrid_benchmark
5 Years Ago
Merge from main
5 Years Ago
Bug fix and format tweak.
5 Years Ago
Fix MarkHostileFor stomping the client's hostile duration timer with shorter values
5 Years Ago
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5 Years Ago
[D11] Gamepad/PS4 user login refactor
5 Years Ago
[D11] Fixed rotation issue with Wall_300_pillar
5 Years Ago
[D11] Asset Optimisations
5 Years Ago
Added Friend.RequestUserStats() Added Friend.GetStatFloat Added Friend.GetStatInt Added Friend.GetAchievement Added Friend.GetAchievementUnlockTime
5 Years Ago
dung icon
5 Years Ago
rigged and created idle on animation for sprinkler, updated prefab
5 Years Ago
Ignore enums with "Force32Bit" in their names Added SteamNetworkUtils.OnDebugOutput, DebugLevel Fixed SocketInterface duplicate connections, callbacks
5 Years Ago
dung updates/tweaks. reduced the water requirement gene multiplier.
5 Years Ago
Added StructFunctions NetMsg uses the flat function to release
5 Years Ago
[D11] Bandit Camp Fog Update.
5 Years Ago
merge fix
5 Years Ago
merge from main
5 Years Ago
[D11] Projectile optimisations, capped ranges and capped lifetimes.
5 Years Ago
[D11] Projectile optimisations, capped ranges and capped lifetimes.
5 Years Ago
Networking Cleanup
5 Years Ago
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5 Years Ago
Merge from farming2
5 Years Ago
Randomise saturation check, implement is powered checks and longer interval between saturation checks
5 Years Ago
Fix sprinkler fx playing incorrectly when it is enabled via LOD Added a precache option to ParticleSystemContainer that precaches all required LOD components and ParticleSYstems in PrefabPreProcess rather than via GetComponents at runtime. This also fixes the case where multiple LOD components on the same particle system are not called by a ParticleSystemContainer
5 Years Ago
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5 Years Ago
Cleaned up fluid switch lods Sprinkler fx fix
5 Years Ago
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5 Years Ago
Sprinkler prefab stuff & missing meta.
5 Years Ago
No transparent headers on some modals
5 Years Ago
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5 Years Ago
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5 Years Ago
Sprinkler VFX cherrypick
5 Years Ago
Add messages back to the mock server
5 Years Ago
Allow TriggerParent to hook into the dismount system of a mountable, automatically dismounting a parented player if they clip into something
5 Years Ago
Show team chat loading indicator, show special screen when the chat is empty
5 Years Ago
Scene
5 Years Ago
5 Years Ago
Sprinkler vfx
5 Years Ago
New TriggerParent doClippingCheck option, which de-parents parented entities if they clip into an obstacle.
5 Years Ago
Ensure IOEntity processes outputs if any slots passthrough has changed, not just slot 0 Can override passthrough amount per slot to disregard the energy / outputs calculation Updated sensor to work with new IOEntity changes, too much water and not enough water checks are now in place
5 Years Ago
Mats
5 Years Ago
Scene backup (backdrop stage)
5 Years Ago
added horse_dung model and materials
5 Years Ago
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5 Years Ago
Merge from farming2
5 Years Ago
Don't update passthrough/energy amounts if the incoming energy is from an IOType that is not this entities type. Fixes hybrid props (like the fluid switch) treating power input as water in some cases
5 Years Ago
Move fluid switch logic into it's own class, revert ElectricSwitch to original state
5 Years Ago
Non 6-point smoke tests.
5 Years Ago
Fluid switch mesh hookup, icon, gibs