249,019 Commits over 3,959 Days - 2.62cph!
Filled vats use translucency shading + adjusted FX for it
Restore the missing flash and sound effect on the instant camera
Large size (F9) screenshots no longer need to disable image effects, and support depth-of-field.
Merge from gib_pool/merge
Merge fixes for gib velocity
Don't allow throwing the oar while on a canoe
Hooked up pushing logic for canoe
Clamp view angles while mounted
Don't gib damaged modules on initial load when added to a vehicle
Lantern fix again
Scene changes apparently
Disabled texture compression on a few LUT textures
Fix compass texture clamping instead of wrapping
Oar crafting costs, throwable setup
Added a gametip for when a player tries to paddle without holding an oar
Added an option for VehicleSeats to forward their client input to the vehicle parent
Gib hookup, reduce canoe health, fix push priority
DoPrepare on all vehicle modules
Refresh all car module conditionals
Run the sound and texture import analyzers
Grab the import analyzers one more (final?) time
▋▉▅ ▆▅▅▌▆█▊▋█▆█▇▌▍.█▌▇▄▍▋▋▆▆▋▍▊█▌▍▌▆▇▊▌ ▍▊█ ▄▇▍▄█▉▆▍ ▍▆▋▇ █▌▅ ▋▋▇▍▌█▌▊ ▍▌▌▊▍▅▋▍▄ ▋▇▇▊▍▋▇▋ ▄▌▍▇▋██ ▍▄ ▉▌█ ▍▋▄▅▊▄
Re-enable monument bundle unloading
hunter diff
finished hunter difficulty scaling
hunter bar.parallel attack
new warning sprite
new tutorial arrow sprite
new crosshair sprite
new target sprite
new freeze sprite and icon
new fade sprite
▄▄▊ ▅▍▌▉▋ ▌▌▅▉▋, ▌▌▊▌ ▇▊ █▇▋▍▄▌▄ █▌▆█▍ ▉▌▅ ▉▇▊▉▋▊▆ ▍▄█▌▅▉▌▉▊ ▅▅▌▌ ▅▇ ▅▊▇
Update storage monitor to use the parent storage container
Add a build config for master
Make the storage monitor deploy to a slot
Allow deploying the storage monitor onto the tool cupboard (will need to do other boxes later)
Automatically refresh the server time so it doesn't stay out of sync (if it goes out of sync)
Add a hint message explaining how to edit/delete devices, add a button to remove all 'no response' devices
Nixed some deprecated scripts.
trench difficulty scaling
onion pattern diff scaling
Miltun: Various bug fixes and iterations. Converted env FX. Scene2Prefab.
▋▍▌▅▉▉▆▋▄▊ ▋▉▅▉ ▄▍▍▊▇ ▄█▆▉▅█▄█▅▇▅▌ ▌▅ ▌▋▋▄ ▍▇▊█▄▄
▋▇█▋▊ ▌█▋▌▍ ▇▄▋▉ ▊▊▅█ ▆▆ ▆▋▆█▆ ▋▋▍▌ ▉ ▄▇▇▋ ▄▊█▉ (▄▉▍▉▍▊█: ▄▄▊▍▉ ▇▌▆▉▍ ▍▅▄█▍▅ █▍▆▌ ▍▊▄ ▉▍▆▉▇▋▇)
new language stuff
DModelPanel clears depth automatically
Fixes visual artifacts but may cause issues with stencils fingers crossed there will be none
DCollapsibleCategory now can customize its headersize properly
And DCollapsibleCategory works better with derma skins
Thruster sound changes
Makes it reliable to ensure the sound stops when it needs to.
Fixed NPCData.Weapons not counting as valid weapons
Fixed Lost Coast's fisherman not having his harpoon
"Spawn with weapon" feature for NPCs in the spawnmenu
Many fixes for custom spawnlist stuff
auto refresh no longer breaks saving/restoring
it no longer auto selects hidden spawnlists
other minor fixes/improvements
PlasticSCM is a horrible piece of software
merge from main 2, hopefully this doesn't explode