192,825 Commits over 4,049 Days - 1.98cph!

7 Years Ago
spelling fixes
7 Years Ago
fixed invite spam
7 Years Ago
reduced lerp time of nametags
7 Years Ago
slightly larger nametags slightly less offset nametags
7 Years Ago
jackhammer final implementation jackhammer available in tool crates rarely and for sale at tool VM in compound
7 Years Ago
Gang icons show on the map, instead of the old pixel art ones. Also removed a whole lot of unused gang stuff - the create gang screen, the emblem editor, the multiple gang buildings and signs (they were all actually the same building/sign anyway). Gangs are now defined in ScriptableObjects with pre-defined icons etc. Less data needs to be serialized since none of it's custom per game.
7 Years Ago
merge into main
7 Years Ago
wip, nre fix
7 Years Ago
merge from main
7 Years Ago
jackhammer first pass
7 Years Ago
75 scrap to research watchtower
7 Years Ago
watch tower is researchable watchtower cost increased
7 Years Ago
more NRE fixes clear pending team if acceptance fails
7 Years Ago
Updated/fixed global fog support in water shaders Atmosphere volumes (wip)
7 Years Ago
hide accept team panel when accepted
7 Years Ago
NRE fix
7 Years Ago
Fixed NRE in scene-view camera components (editor-only)
7 Years Ago
watchtower deployable teamui fix
7 Years Ago
Started doing a gang thing but probably going to do it a different way. Committing some half-finished stuff just in case I need it.
7 Years Ago
Line endings change only
7 Years Ago
New gang icons
7 Years Ago
compile fixes manifest
7 Years Ago
typo
7 Years Ago
buckle up - merge into main
7 Years Ago
phrases
7 Years Ago
fixed max range for teammates
7 Years Ago
compile fixes
7 Years Ago
network++
7 Years Ago
merge from main
7 Years Ago
promote to leader functionality convar to disable teams (maxteamsize = 0) proper invite text and notification finalized UI art team members show up on map skin approval fixed drink/eat not always working bug removed 950 debug.log calls profiling
7 Years Ago
Fixed NRE when quitting to menu
7 Years Ago
TimeButton invokes after time, doesnt require mouse up Removed extra role assignment confirmation
7 Years Ago
Various UI Fixed potential NRE in Roles.OnPrimaryGoalPlanCompleted callback
7 Years Ago
Subtracting 27533 & 27534
7 Years Ago
More selecting fixes
7 Years Ago
Testing a new method of item dropping.
7 Years Ago
Watchtower gibs
7 Years Ago
Fixed clicking a unit while you have more than one unit selected not selecting just that one unit.
7 Years Ago
Wooden sign prefab
7 Years Ago
Bandit town progress backup
7 Years Ago
Removed Sleep In Building Goal Plan
7 Years Ago
Build test
7 Years Ago
update temple B env fix raycasting on the global message popup
7 Years Ago
merged to main now it's tested
7 Years Ago
merge from main
7 Years Ago
...
7 Years Ago
Prefab stuff for Rust.World
7 Years Ago
Adding held interactions.
7 Years Ago
If settlement leader leaves or dies show the UI. Set Leader rank on the settlement leader (this should prevent them from leaving)
7 Years Ago
Merge from bandit_town