198,677 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Rename
7 Years Ago
merge
7 Years Ago
Rename
7 Years Ago
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7 Years Ago
Missed one.
7 Years Ago
Fixed a couple of post - merge issues
7 Years Ago
Always reset player parent when respawning
7 Years Ago
[D11] HTTP request/response API added. Used only by server analytics for now.
7 Years Ago
merge
7 Years Ago
[D11] [UI] added in a new quick chat UI, as well as the necessary textures and animations it needed
7 Years Ago
aligned lots of resources to normals
7 Years Ago
tweak post process adjust reflection prob distance
7 Years Ago
Tile top materials now batch and don't change. Added temp tilefall replacement highlight.
7 Years Ago
Null check animator on UnitListWidget elements
7 Years Ago
Null checking in HideWidgetsOnActivate and PointerHoverTweener
7 Years Ago
fixed skies scale
7 Years Ago
fixed a few more square distance usages
7 Years Ago
switched camera to deferred
7 Years Ago
distance consideration fixes
7 Years Ago
same fix for units
7 Years Ago
Also use square distance when getting knowledge data from another unit's Senses
7 Years Ago
Updated Amplify Impostors to 0.9.2r2; to fix shader serialization issues
7 Years Ago
Updated ASE to 1.5.6r7; to fix template updating errors
7 Years Ago
Fixed before foliage impostor shader version (ASE meta)
7 Years Ago
[D11] Re-introduced command-line override for server address.
7 Years Ago
changed default value on stone pile material
7 Years Ago
merge from main
7 Years Ago
material update
7 Years Ago
[D11] Fix for missing name issue and adjustments to UI input
7 Years Ago
[D11] Fix for issue with unintended commit
7 Years Ago
clothing
7 Years Ago
Added generic entity angular velocity getters Projectiles inherit angular velocity from parent (fixes arrow trajectory when the cargo ship is turning)
7 Years Ago
deleted unnecessary l96 files
7 Years Ago
[D11] Added input for back and start button
7 Years Ago
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7 Years Ago
more wip tile mesh combining tests
7 Years Ago
[D11] [UI] Fixed "IsOpen" variable being placed within the D11_NEWHUD define.
7 Years Ago
[D11] [UI] Updated backing texture on selected options in radial pie menus. Added "Toggle Position" functionality to radial pie menus.
7 Years Ago
Crowd members interact ("talk") with their seat neighbours
7 Years Ago
Minor ally code changes
7 Years Ago
merging in tile stuff so far
7 Years Ago
bit of cleanup
7 Years Ago
wip reworking some tilefall stuff
7 Years Ago
Fixed spectating not checking allies correctly. Fixed up ally checks in general
7 Years Ago
Fix for kill feed NRE with deaths to tilefall without any damage being done previously in the match.
7 Years Ago
Disabled shadow casting for bottom level tile tops. Delete tile sides after mesh combining.
7 Years Ago
merge from main
7 Years Ago
experiments
7 Years Ago
wip tests
7 Years Ago
adding glow turn layer to main cam tweak kit colors