192,951 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Working on sending the gang safe across to the client. Still got an entity init order issue at the moment
7 Years Ago
UI prefabs
7 Years Ago
rebuild ps4 native DLLs with __declspec (dllexport)
7 Years Ago
UI
7 Years Ago
Gang map icons always show on map, even when there are no gang members
7 Years Ago
Fixed UI icon color
7 Years Ago
Target/Contextual role assignment UI boilerplate Building ownership assignment UI improvements
7 Years Ago
merge from main
7 Years Ago
merge from main
7 Years Ago
Added some really basic lighting to external gang signs
7 Years Ago
Gang building signs now work on clients (not just listen server)
7 Years Ago
Gang HQ info now syncing to clients. Arrow works in HH mode.
7 Years Ago
Working on making the GangHQ script a NetworkEntityBehaviour that can sync some data to the client, which will let us load gang signs correctly, show nav arrows to gang headquarters and so on.
7 Years Ago
Light edit
7 Years Ago
Added a ceiling light prop (based on an old unused model we had) and added a couple lights to each gang building so they're not pitch black at night anymore.
7 Years Ago
Cash gets added to safe every 5 seconds
7 Years Ago
Item drop detecting relevant buildings
7 Years Ago
rhib uses updated passenger animation not holding invisible bench
7 Years Ago
Fixed settlement creation not showing leader bonuses until you switch the leader. Put basic tools with the craftsman unlock. WIP content to progress to level 3
7 Years Ago
Boilerplate for detecting which gang is holding which items.
7 Years Ago
skin approval
7 Years Ago
Dredge and bandit town scene update
7 Years Ago
whoops
7 Years Ago
Rest of UI is now consistent.
7 Years Ago
merge from branch
7 Years Ago
Joining Settlements AI now only installed when we're trying to join a settlement.
7 Years Ago
Subtle TreeSway for gm_construct skybox trees
7 Years Ago
Tweaked some target filtering on eating on stick AI. Cleaned up and hopefully fixed AI on people who left the tribe.
7 Years Ago
Consoles load bundles from Application.streamingAssetsPath.
7 Years Ago
Fixed crash issues with CNewParticleEffect.AddControlPoint and CNewParticleEffect.StopEmissionAndDestroyImmediately functions when they were used with NULL owners
7 Years Ago
Tweaks
7 Years Ago
Various UI style editor stuff, TMPro style color syncing TooltipElement NRE handling AI designer comment nodes
7 Years Ago
Notifications and events when doll is picked up
7 Years Ago
Another ps4 shader fix.
7 Years Ago
Another ps4 shader fix.
7 Years Ago
Pickups are shown on the game map
7 Years Ago
Switch to IL2CPP by default for PS4 until we can address the .NET 4 requirements which prevent a console mono build.
7 Years Ago
osx sdl builds compile
7 Years Ago
Another ps4 shader fix.
7 Years Ago
Prebuilt native dlls for ps4, these are built from the respective directories in Plugins folder at the top of the tree, using premake to generate the solutions and then build them and copy them here.
7 Years Ago
osx messagebox
7 Years Ago
inputsystem uses SDL2 framework
7 Years Ago
sdl/osx joystick stuff
7 Years Ago
remove GetCursorPosition hack for SDL osx builds
7 Years Ago
Enable json.net for PS4 build
7 Years Ago
Editor script changes for building asset bundles and doing the actual build for consoles