249,353 Commits over 3,959 Days - 2.62cph!
Adding wip storage monitor entity
Deleted Resources/Textures, re-assigned guid for Bundled/Textures
Fixed funky trainyard path / road
Final phrases and codegen checks
octopus pattern difficulty scaling
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
mech pattern difficulty
Produce Exchange sell order changes (cloth and corn)
Network++
rad resist tea recipe changes
Fixed roadside electrical boxes being misaligned with terrain. Roadside objects are now able to optionally align to the road's normal (while still facing in their assigned direction). I've set it to true for roadside decor (electrical boxes and road signs).
Mixing table scene backup
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Merge from Main -> GeneralBugFixes
Locker now allows right-click moves from inventory for both clothing and belt items, putting them into the right slots. Previously only clothing was supported.
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hide mixing recipes that require blueprint the player does not have
consumable ui duration bugfixes and balance
Fix inventory loading problems
Fix official servers not showing up in the official category (OnResponsiveServer doesn't get called for IpList)
Fixed TTT fgd crashing Hammer when used with Half-Life 2 fgd
TTT fgd doesn't conflict with half life 2 fgd
consumable modifier panel balance and fixes
Fix server rules never loading
Fixed certain ammo items in Hammer having error models
Fixed a crash issue with CLuaParticle.__tostring
Spawnmenu handles no spawnlists much better
Added DTree_Node.GetChildNodes and GetChildNodeCount
Added DTree_Node.GetChildNodes and GetChildNodeCount
Spawnmenu handles deletion of all spawnlists better, by first showing hidden ones that require mountable games, and then regenerating default spawnlists if there are no spawnlists whatsoever
Steam server list, friends list, now boots in editor
DTooltip now inherits derma skin of the panel it is opened for
DTooltip now inherits the derma skin from the panel it is opened for
Un-stubbing more of the Steam implementation
Better solution for DMenu skin inheritance
Fixed recipe menu not displaying chinese, arabic and other languages
Better solution for DMenu skin inheritance
Started working on a nicer way of adding background effects
Example octopus background
New background system working
Fixed an inconsistency with DataPath.Get(relativeTo, path)
Using new background system for legacy octopus
Merge branch 'asset-bundles' into background-optimisation
Revert "Fixed an inconsistency with DataPath.Get(relativeTo, path)"
This reverts commit b7a7ba16272d48251c0685c97e6320623c36ce4c.
Made background paths in octopus absolute
Fixed dt not being correct in dynamic updates
Added spawnPositionVariance to backgrounds, fixed default colors
Redux octopus now uses new background system
Some more tools to help profile on Switch
Added StageComponent / StageComponentBehaviour
Some performance logging for switch
Scene changes
Got rid of BackgroundCamera
More profiling for Switch
Print performance into to the screen on switch
Updated postprocessing package
Fixed profiling on switch non-dev builds
Fixed backgrounds not being cleared on restart
Profiling individual render method calls
Make Statue saves via duplicator
Also fixed the missing language string
"Gravity" property saves via duplicator
Get rid of debug thing from errors.lua
Fixed NextBot gestures playing at 2x intended speed
Removed Toeque Limit from Ballsocket tool as it did nothing
Fixed Camera tool tracking players incorrectly
Manhack Welder SWEP error checking
Removed duplicate DImageButton:SetMaterial
DMenu sub menus now inherit parent's derma skin
DMenuOption's text has the same inset regardless if it has an icon or not
32 comes from DButton's PerformLayout, assuming icon size is 16x16
Fixed a regression with DScrollPanel
"Enable Gravity" checked status now properly saves via duplicator
TTT: Added Simplified Chinese language (Community)
Added language string for Undone_Statue
"Make Statue" property now properly saves and restores via duplicator (affects only new dupes)
Working on getting Steam working again
TTT: add Simplified Chinese language (#1701)