198,704 Commits over 4,140 Days - 2.00cph!

7 Years Ago
merging v1
7 Years Ago
[D11] Remove UNET and MINIUDP support, simplify defines a bit.
7 Years Ago
grass tweak
7 Years Ago
Sleepers with parent update their model position every frame
7 Years Ago
[D11] merge back 28877 (sets default quality mode to "good", removes some potato only resource usage)
7 Years Ago
long grass reboot
7 Years Ago
[D11] merge 28888 and 28832 back from milestone branch (ortho basis fix and neo garlic size fix)
7 Years Ago
[D11] Attempted fix for network logging dependency carnage.
7 Years Ago
[D11] merge 28785 back from milestone branch (worldcache fixes for AOT compatibility)
7 Years Ago
Fixed the last few issues.
7 Years Ago
Git: * Dragginig/Resizing DFrame as a child element now works properly * Consistent caching between Entity.GetEyeTraceNoCursor and Entity.GetEyeTrace
7 Years Ago
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7 Years Ago
Container can now validate Entities using a MachineProcess in its parent Entity instead of using the ContainerParameters data.
7 Years Ago
NPC Turret now works with Cargo Ship. NPCs spawn on Cargo Ship by default. More NPC spawns on the Cargo Ship.
7 Years Ago
Fixed EntityView.HighlightOn potentially adding a view's renderers to the highlighter Fixed CameraOcclusion potentially causing highlighted units to get stuck
7 Years Ago
art
7 Years Ago
clothing previews
7 Years Ago
[D11] Jenkins iterations
7 Years Ago
Containers can override their attachment point naming pattern
7 Years Ago
util.SpriteTrail no longer crashes the game if you do not give the material ".vmt" extension. util.SpriteTrail no longer silently fails halfway through when not given a color.
7 Years Ago
Cleanup
7 Years Ago
[D11] Define fix
7 Years Ago
More cleanup and fixes
7 Years Ago
Data, fixes
7 Years Ago
[D11] More syntax fixes
7 Years Ago
data
7 Years Ago
[D11] Fix groovy syntax
7 Years Ago
[D11] Start of copying symbol files
7 Years Ago
Stockpile instances WIP
7 Years Ago
4 new stings
7 Years Ago
Moved all of the per level content stuff
7 Years Ago
Slightly less crap walking controls
7 Years Ago
[D11] Wrapped input code in define to avoid generated code
7 Years Ago
[D11] Update Main Menu prefab
7 Years Ago
server will only broadcast player connected message to all clients when server population is less than a server define
7 Years Ago
Porting a few useful optimisations from senses job branch Added better failure explinations for Unit.Items.TryPickUpItem
7 Years Ago
[D11] Main Menu buttons now animation position on transition state change
7 Years Ago
tanner unlocks
7 Years Ago
[D11] Network logging verbosity level set to sensible default on client, and supports command-line override too.
7 Years Ago
clothes as tanning unlocks
7 Years Ago
Actual fix for outline setup
7 Years Ago
Fix for unsafe LOD prefab creation. This means we'll need to fix the rig cache or something to allow skinned meshes to be streamed.
7 Years Ago
Fix for hooking up outline objects for streaming LODs
7 Years Ago
Fix for GameManifest-generate's client/server check
7 Years Ago
Senses jobs crap
7 Years Ago
Fixed issue where destory queue is not being processed because of an early out.
7 Years Ago
fixed RoundFloatToInt / physgun snapping
7 Years Ago
[D11] Network logging improvements for the server. Introduced command-line managed verbosity levels.
7 Years Ago
Don't parent player model for NPCs and other players (same behaviour as the local player)
7 Years Ago
Fix for unlock_all not making all items available at the crafting station