198,712 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Various cleanup
7 Years Ago
hide any previous 8ball outcome bubble as soon as you click for a new outcome
7 Years Ago
Added Entity/Component OnGameReady callback to avoid messy event listeners and pooling being shit
7 Years Ago
Added 8 ball trophy script, added anim event to 8 ball animation to trigger outcome, prefab updated.
7 Years Ago
ConstructionInfo persistence WIP
7 Years Ago
Graveyard fence and pillar / meshes / gibs /materials
7 Years Ago
[D11] Re-enable notifications
7 Years Ago
Dont pre-allocate for all entity types during game warmup
7 Years Ago
Run render scale in edit mode to avoid magenta screen
7 Years Ago
Entity pooling basics
7 Years Ago
added magic_8_ball trophy with anims and materials etc
7 Years Ago
split previous commit into IsClatterPacket and HandleRacknetPacket functions, actually.
7 Years Ago
Renamed RaknetPacket to ClatterPacket and inverted the outcomes to make more sense, handle un-handled raknet packets by ignoring them.
7 Years Ago
Fixed crunch compression not doing anything on ores
7 Years Ago
Enabled crunch compression on more nature textures (icesheets, ores and overgrowth)
7 Years Ago
NetworkLevel Manifest
7 Years Ago
Network player rotation in local space (eyes.bodyRotation instead of eyes.rotation) Network++
7 Years Ago
[D11] Ignotre .meta files
7 Years Ago
fix/logging
7 Years Ago
[D11] Copy over XboxOne debuggables to build drive
7 Years Ago
Merge from main
7 Years Ago
Physics options. Fix for deconstructing the settlement level up addon not triggering the level up activity again.
7 Years Ago
Shader organisation, moved some more stuff into always included
7 Years Ago
Fix for cancelling deconstruction at 0%
7 Years Ago
always create desires for possessions even if the required item is locked
7 Years Ago
merge from stockpile stuff
7 Years Ago
tanning station interaction position data
7 Years Ago
mfm
7 Years Ago
Interaction position sets can be rotated. Fixed overlapping positions on tanning rack. Fixed some AI that was only allowing the original crafting process and not the new non attachment point one. Validation makes set current building non positional.
7 Years Ago
Tweaked Scientist grenade throwing.
7 Years Ago
[D11] Correct path for unity
7 Years Ago
[D11] merge 28825 from milestone branch (spawn point temporary fix)
7 Years Ago
[D11] another change from the milestone branch (don't populate the cache here, order of assets doesn't necessarily match the order of asset names)
7 Years Ago
[D11] Typo fix
7 Years Ago
removed some debug spam
7 Years Ago
Some more Scientist adjustments at Military Tunnels.
7 Years Ago
[D11] Rest of the Native PRX's in symbols store
7 Years Ago
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7 Years Ago
Enabled crunch compression on tree textures (except billboards)
7 Years Ago
[D11] [UI] Pie menu now utilises tweened animations when changing selections. Adjusted size of pie menu graphics to more closely match the mock-up. Changed how certain elements in the pie menu work to fix some visual disparities. Adjusted animations. Added WIP "Building Context" HUD component.
7 Years Ago
Hapis military tunnel tweaks No longer able build directly in front of Hapis caves
7 Years Ago
Add an option for render scale (I think the sharpen post fx doesn't like this)
7 Years Ago
Get NPCs working + testmap_smaller minor edit
7 Years Ago
More
7 Years Ago
Fixed init order issues with NetworkUser/WiseGuysUser and INetworkUserComponents
7 Years Ago
Cleaned up all errors in the merge. A lot of casting NetworkUser to WiseguysUser that makes things a bit messy - would be nice if we can get rid of WiseguysUser entirely in the IPlayer refactor. Even if not, we can clean it up a bit more.
7 Years Ago
Added motion vectors to LOD3 hazmat/scientist suits; fix for distant blurry scientists on cargoship
7 Years Ago
Forcing important cargoship lights to be always enabled
7 Years Ago
mfmain
7 Years Ago
Backup