192,985 Commits over 4,049 Days - 1.99cph!
Updated bandit town scene and prefab (swamp water)
Updated main camera prefab
Fixed edge case in edit-mode camera scripts causing error spam
Fixed radial mesh edge case when using high far clip planes (e.g. scene camera)
Fixed empty height slope map causing problems when terrain doesn't exist yet
Countdown screen now shows real info
Removed the hard-coded "You're a cop btw"
Improved scene camera handling on edit-mode camera scripts; multi scene-views now supported
Fixed scene camera frame delay on post opaque component causing artifacts on water
Enabled ocean radial mesh again, now showing in all views, edit and play modes
Fixed ocean atmospheric scattering in all modes
Updated ocean prefab
Nuked placeholder water materials; no longer necessary
Fix bugs and add keyboard shortcuts.
Added hapis old rock cave prefab for modders working to restore old procgen maps
Added Water_Body to Prefab in bandit_town scene; swamp now working with updated system
Removed SwampWater prefab; no longer needed
Updated neutral_dungeon_lighting to latest main camera and sky dome
Fixed potential NRE in tod sky probex code
Renamed Water component to WaterSystem
Renamed Water prefab to Water System
Updated neutral_dungeon_lighting prefab to include Water System
More seamless edit-mode for some components running on camera
Added generic sitting 360 pose (hands not gripping chair) and added to player animator
"anim" type SENTS now are properly credited as inclictor and not attacker when thrown into a player with a gravity gun
Added quick search to Material tool
Added translations for sky/fog/sun editors and bouncy ball and fixed translation for gmod_light
Bandit town / updated dredge structure
made stonepile visual depletion work
Disabled cooking on a stick
proper stone pile view model
Junkpile Scientists are again hostile to those that get too close.
Improved range accuracy when collecting sensory data.
UI scale test
Moved preview renders to Assets/
BEF-276: UI scaling option doesn't get saved
Reshuffling some AI Module priorities.
Added some animals back to island 1.
Added shader graph package
rock pile has vertex colours so can deconstruct when items are picked
Added convar to enable/disable foot ik for NPCs.
Improved offset in navigation agent, a cheap way of making NPCs hover less above the ground.
Added a UI indicator for people who are homeless
Added depositing to the rock harvesting goal so that people are more likely to deposit the rocks instead of going to gather something else
Fixed player hud getting stretched.
BEF-280: Homeless people notification doesn't ever go away or update to account for the people who now have a home
Removed "claim a home" AI
renabled global UI in scene