198,693 Commits over 4,140 Days - 2.00cph!

7 Years Ago
fur top world model fix
7 Years Ago
...
7 Years Ago
Create asm def for a lot more stuff, way too big of a checkin...
7 Years Ago
Added resolution, windowed toggle options
7 Years Ago
set up trigger on confetti_cannon to play trigger anim and particle effect
7 Years Ago
[D11] remove IP so nobody accidentally attaches to the milestone server, now that the build has been sent out.
7 Years Ago
added animation controller and linked up anims for confetti_cannon
7 Years Ago
Fixed bundle assignments on some cargo ship materials
7 Years Ago
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7 Years Ago
fix some skinning issues
7 Years Ago
Sickle meshes and textures
7 Years Ago
More work on scientists spawning on cargo ship.
7 Years Ago
Biome material library editor cleanup
7 Years Ago
Fixed it being possible to get stuck when cancelling a construction on a building that has 0 deconstruction time
7 Years Ago
Cursed cauldron meshes and prefab
7 Years Ago
Added full screen mode to graphics options
7 Years Ago
created wip confetti_cannon anims to use with the new customisation script
7 Years Ago
Default activity notification sound Fixed command widget buttons hiding themselves after tooltip hover
7 Years Ago
Fixed vending machine breaking when placed on wooden foundations
7 Years Ago
[D11] Zip the build of the server
7 Years Ago
Reverted recent client-side changes to make Scientists animate/orient properly on Cargo Ship (it was too hacky).
7 Years Ago
board no longer gets serialized to/from protobuf and sent when creating games, gets loaded by the client from the map database instead. It was done this way originally incase we ever wanted to support resuming a game mid-game, but this is no longer a concern.
7 Years Ago
Contiued work on Scientist spawns / A* paths / cover points (disabled atm).
7 Years Ago
PooledAudioSource now uses GameObjectPool
7 Years Ago
[D11] Build.cs and BuildAssetBundles.cs from MS1 Branch
7 Years Ago
Unit names can be overridden by age and gender. Age/Gender names for Deer.
7 Years Ago
[D11] Fix for Textmesh pro
7 Years Ago
Merge from d11_console_version
7 Years Ago
Reworked CustomisationItemView to used UnityEvent, hooked up the various game events to the item listeners.
7 Years Ago
[D11] Use D11JenkinsFile from MS1 Branch
7 Years Ago
[D11] Fix for issue when loading through bootstrap
7 Years Ago
[D11] [UI] Updated new selection animation to be slightly faster. Adjusted radial menu textures slightly to increase visibility of certain elements.
7 Years Ago
item cooldown defaults to false.
7 Years Ago
Can now specify an optional cooldown duration for interactable customisation items (Defaults to on and 30 secs)
7 Years Ago
CustomisationItemView now sends the Clicked message when clicked.
7 Years Ago
Added confetti_cannon trophy with WIP prefab. Added beer hat and materials. Fixed sushi hat missing materials. Tweaked rotation on most (of my) hats to sit better on avatars. Added VERY wip snow explosion effect
7 Years Ago
Removed cargo ship from iceberg folder
7 Years Ago
Real-time updating of the character selection screen player counts, plus trying to clean stuff up (and mostly failing, might try some more)
7 Years Ago
Remove some files from server build
7 Years Ago
Add PooledList, switch to .NET 4, caching stuff for OutlineEffect
7 Years Ago
HoldType basics
7 Years Ago
cherry pick from wrong branch
7 Years Ago
Ignore hidden VS folder even though it should already be hidden
7 Years Ago
Add a options for a few post processing effects
7 Years Ago
Moved ObservableHashset
7 Years Ago
Add thread support to the mini profiler
7 Years Ago
merge
7 Years Ago
ReflectionUtility calls methods on all assemblies in AppDomain rather than the execution assembly
7 Years Ago
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7 Years Ago
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