240,428 Commits over 3,867 Days - 2.59cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
Ignore the reported player's steamid (no self-associations)
5 Years Ago
Open the connection first...
5 Years Ago
Parse the EF connection string to get the SQL connection string out
5 Years Ago
Add an API to collect player associations and stick them in a queue
5 Years Ago
Dump player associations from the queue into the DB
5 Years Ago
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5 Years Ago
TimeAgo fixes More recent changes
5 Years Ago
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5 Years Ago
Fixed batchgroup clearing
5 Years Ago
Material tweaks
5 Years Ago
Caves: fixed severed prefabs, redid the occlusion volume stuff as a result in those scenes. Caves and caves dressing scene2prefab
5 Years Ago
Fix missing dispose of the player state database
5 Years Ago
New pine tree saplings Dead pine trees
5 Years Ago
Enum type
5 Years Ago
Merged most of each cells update into a single process, removing some cause of update delay and spikes.
5 Years Ago
Entity.StopSound now also sort of works with direct paths Move certain S_RegisterSound to developer 1
5 Years Ago
Enum parsing
5 Years Ago
Steamworks enum
5 Years Ago
[D11] + Bandit Camp - Fixed random items floating in the air, removed duplicate items from scene, fixed assets culling for no reason.
5 Years Ago
$decalfadeduration now works on world brushes & displacements
5 Years Ago
[D11] Smoothing groups on wooden crates fix
5 Years Ago
[D11][#3589] Fixed issue with moving position of pie menus
5 Years Ago
[D11] Rock LOD Updates.
5 Years Ago
Water requirement gene balance tweak
5 Years Ago
More water changes
5 Years Ago
Sidebar order Fixed sticking ? after every param in generic Made our own TimeAgo inlinecode hilight in editor Sidebar sorting fix Styles
5 Years Ago
[D11] rocket_factory_silo LOD3 materials and smoothing group fix
5 Years Ago
Visual calc tweak
5 Years Ago
Sidebar fixes Changelist again
5 Years Ago
no linux build
5 Years Ago
Missing protobuf file from FarAwayTree refactor
5 Years Ago
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5 Years Ago
merge from skeleton optimizations/Hitbox System
5 Years Ago
Potato world population spawning.
5 Years Ago
Update SteamworksRealm.cs Search show "more" at the bottom of the results Search realm fixes Sidebar cleanup
5 Years Ago
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5 Years Ago
[D11] + Fixed issue of missing wall in the bandit camp
5 Years Ago
Final tweaks before S2P
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
[D11] + Manifest updated for new prefab
5 Years Ago
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5 Years Ago
[D11] + Replaced missing helicopter in Airfield
5 Years Ago
Added sprinkler gibs model
5 Years Ago
Cleanup
5 Years Ago
Adjusted physics code re playtest feedback, setting up vehicles to: - Come to rest naturally at initial spawn - Continue rolling freely if driver bails out while the vehicle is moving at significant speed - Keep still, apply "handbrake" if driver exits while relatively stationary
5 Years Ago
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