130,558 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Two sided STs to test backlighting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added test river mesh material
Made terrain raycasting optional
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merged all lighting models into a single one with toggable parts
Re-enabled some features in std rust shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated rocks to the new weathered system.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed accidentally renaming sleeping bags to eeeeeeeeeeeeeeeeeee
Can assign your sleeping bag to a friend or someone on the server
Network protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                If sever running -insecure then also run VAC insecure
If VAC banned or EAC disabled only show insecure servers
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed radiation poison not resetting on death
 
                
                
                
                
                
             
         
        
            
            
            
                
                WIP - plastic what are you doing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Migrate remaining sounds to sound system
Reorganize sounds
Fix EffectRecycle deleting effects before sounds finish playing
Distant sounds WIP
 
                
                
                
                
                
             
         
        
            
            
            
                
                try catch CullGrid.Instance.Refresh
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Bunch of metabolism changes
Healing based off calories works differently
Comfort works!
Climates have different temperatures now
Cold damages you & armor protects against cold
Radiation protection works properly once again
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                climate fixes
clothing cold balance fixes
re-added comfort status panel after merge
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Destroy SkinnedMeshCollider mesh properly
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from main (aka scene merge from hell)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapplied radtown scene changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed not disposing of cloned mesh in AM skinned state
 
                
                
                
                
                
             
         
        
            
            
            
                
                added dryfire animation for the eoka pistol; added a new deploy anim for salvaged axe that doesnt look like shit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed server errors  when old clients join
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                new explosion  / smoke textures
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Re-added the 3 water qualities (hopefully working around the presumed Unity bug this time)
Updated water shader in preparation for river shader
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed item option buttons becoming unresponsive when taking lots of damage
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                fixes for cold protection/overheating
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skinned & rigged new head2 variant ready for testing  (no lods or blends)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added head 2 textures & created 1st pass player2 skin material
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapplied water changes with reduced maximum loop unroll depth
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix confirmed, remove debugging stuff
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clamp reflections that go horizontally off screen (only cut off if vertically off screen)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added head2 prefab (in case it's needed)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Don't use blueprints as ammo
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hacky hack - fixed bow breaking after last arrow fired