192,988 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Light edit
7 Years Ago
Added a ceiling light prop (based on an old unused model we had) and added a couple lights to each gang building so they're not pitch black at night anymore.
7 Years Ago
Cash gets added to safe every 5 seconds
7 Years Ago
Item drop detecting relevant buildings
7 Years Ago
rhib uses updated passenger animation not holding invisible bench
7 Years Ago
Fixed settlement creation not showing leader bonuses until you switch the leader. Put basic tools with the craftsman unlock. WIP content to progress to level 3
7 Years Ago
Boilerplate for detecting which gang is holding which items.
7 Years Ago
skin approval
7 Years Ago
Dredge and bandit town scene update
7 Years Ago
whoops
7 Years Ago
Rest of UI is now consistent.
7 Years Ago
merge from branch
7 Years Ago
Joining Settlements AI now only installed when we're trying to join a settlement.
7 Years Ago
Subtle TreeSway for gm_construct skybox trees
7 Years Ago
Tweaked some target filtering on eating on stick AI. Cleaned up and hopefully fixed AI on people who left the tribe.
7 Years Ago
Consoles load bundles from Application.streamingAssetsPath.
7 Years Ago
Fixed crash issues with CNewParticleEffect.AddControlPoint and CNewParticleEffect.StopEmissionAndDestroyImmediately functions when they were used with NULL owners
7 Years Ago
Tweaks
7 Years Ago
Various UI style editor stuff, TMPro style color syncing TooltipElement NRE handling AI designer comment nodes
7 Years Ago
Notifications and events when doll is picked up
7 Years Ago
Another ps4 shader fix.
7 Years Ago
Another ps4 shader fix.
7 Years Ago
Pickups are shown on the game map
7 Years Ago
Switch to IL2CPP by default for PS4 until we can address the .NET 4 requirements which prevent a console mono build.
7 Years Ago
osx sdl builds compile
7 Years Ago
Another ps4 shader fix.
7 Years Ago
Prebuilt native dlls for ps4, these are built from the respective directories in Plugins folder at the top of the tree, using premake to generate the solutions and then build them and copy them here.
7 Years Ago
osx messagebox
7 Years Ago
inputsystem uses SDL2 framework
7 Years Ago
sdl/osx joystick stuff
7 Years Ago
remove GetCursorPosition hack for SDL osx builds
7 Years Ago
Enable json.net for PS4 build
7 Years Ago
Editor script changes for building asset bundles and doing the actual build for consoles
7 Years Ago
sdl2 merges
7 Years Ago
NPCs now respect aggression range better when receiving noise sensations.
7 Years Ago
Missed another shader fix for ps4
7 Years Ago
Initial JIT fixes, this is enough to get into the main menu, there will likely be lots more. Unity docs suggest this kind of code doesn't actually need to be called but my experiences have been otherwise, need to look into and potentially raise a question about it.
7 Years Ago
Checking in stuff from yesterday
7 Years Ago
WIP ps4 shader fixes. It is not possible to test any of these changes yet, it is just needed to get everyone able to build and run the console versions. It is also not designed to be merged back into the main branch, I will need to test that these changes are ok on the original platforms and if not, make them conditional.
7 Years Ago
Have players actually join the gang they select in HH mode
7 Years Ago
Another fix for number of junkpile scientists that can spawn in the game at once.
7 Years Ago
Gang safe cash stats now show in UI. Removed local player code from the score trigger UI as well, since it's all on the server now so there's never a local player.
7 Years Ago
Telling gang safes to start empty instead of getting their standard starting items
7 Years Ago
Fixed round winner name sometimes being clipped