240,441 Commits over 3,867 Days - 2.59cph!

5 Years Ago
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5 Years Ago
[D11] + Fixed issue of missing wall in the bandit camp
5 Years Ago
Final tweaks before S2P
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
[D11] + Manifest updated for new prefab
5 Years Ago
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5 Years Ago
[D11] + Replaced missing helicopter in Airfield
5 Years Ago
Added sprinkler gibs model
5 Years Ago
Cleanup
5 Years Ago
Adjusted physics code re playtest feedback, setting up vehicles to: - Come to rest naturally at initial spawn - Continue rolling freely if driver bails out while the vehicle is moving at significant speed - Keep still, apply "handbrake" if driver exits while relatively stationary
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Storage module now drops contents on death
5 Years Ago
Fixed dev tools/menu blur using delta time and not unscaled delta time (fixes blur staying on while demo is in slow motion)
5 Years Ago
Can now call cinematic_play with the same animation that is currently playing and it will revert to frame 0 of the animation Fixed cinematic_play defaulting to a massive speed if no speed variable was provided
5 Years Ago
Save map markers in PlayerState so they don't get erased when you get killed (while offline)
5 Years Ago
Updated vehicle lift icon as well
5 Years Ago
Commit manifest and a bunch of other changes that generating the manifest results in (mostly just some fx prefab reserialization)
5 Years Ago
Icon positioning adjustments
5 Years Ago
Commit generated LootSpawn junk so we don't have clutter in our Plastic added items list
5 Years Ago
Missing proto file
5 Years Ago
Add support to the item icon slot UI for more than just showing container slots. Now showing vehicle module and chassis info in UI slots.
5 Years Ago
Fix label disappearing from item info panels at some window sizes
5 Years Ago
Fix CLIENT compile
5 Years Ago
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5 Years Ago
Updated icons for all chassis and modules
5 Years Ago
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5 Years Ago
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5 Years Ago
Merge from hdrp/hdrp-7.2.0
5 Years Ago
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5 Years Ago
Fixed SG shaders
5 Years Ago
5 Years Ago
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5 Years Ago
Fixes and Improvements
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Updated some prefabs and materials Switched physical sky and camera + phys lux values (testing)
5 Years Ago
skin approval
5 Years Ago
Added Category, field output, DryRun
5 Years Ago
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5 Years Ago
[D11] Define Fix
5 Years Ago
[D11] Z fighting on train tracks at the harbor
5 Years Ago
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5 Years Ago
[D11] Optimised Fire rocket explosion particles.
5 Years Ago
Sidebar node address, trimleft Styles fixup
5 Years Ago
[D11] Z fighting fix again
5 Years Ago
steamworks.DownloadUGC doesn't fail with 2 or more files downloading concurrently