130,593 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Changed how building grades work, to make balancing less granual and allow for skipping grades
Phrases now look for translations in Scriptables
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed grade upgrade error
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Migrate geiger sounds to sound system and reduce volume
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Volume/mix adjustments for some impact sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase overall volume of in world sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slight increase to max distance on default sound template
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                improve the bear animations (attacks / walks/ runs)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent rivers from crossing each other
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added placeholder object to river sources
Fixed some decor not properly aligning to normal by default
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed beachside trees spawning forestside
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some player spawns being inland
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Renamed elevation to altitude in atmosblend, for consistency
Wetness masks now optional in std shader's wet layer to free up samplers
Made terrain an optional std shader layer, now more centralized
Added useful std layers to relevant std shaders
Added directional fade to terrain-blend shader where mesh and terrain normals converge
Added speed tree asset cleanup tool "Tools/Cleanup/SpeeTree Cleanup"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made paths and rivers store height values when assembling the point lists
Doubled river vertex density
Increased maximum river trace distance
Some refactoring and cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked the scale range of some river rocks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Splat improvements
Remove snow from paths
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked bridge prefab to push it slightly further out of the ground
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked rock prefabs to push them slightly further into the ground
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Tweaked arid forest frequency and size
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated game manifest
Protocol++ (network + save)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed magazine loading null values
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed the occasional bridge rotation weirdness
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a warning (unused variable)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed some unwanted underwater snow
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked monument spawn rules
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Log wood skin Improvements
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                Fixed biome map texture unpacking
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rebaked test level biome texture
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added colliders to bridges (oops)