249,429 Commits over 3,959 Days - 2.63cph!
Fixed invisible item slot in the locker UI
Mixing Table VFX + lighting & related files.
Instanced some materials that weren't.
The powered water purifier will stop converting salt water when it's output container is full, will automatically resume once some fresh water is removed
Respect max stack size when creating items.
Recipes can include liquid as an ingredient and will forward the liquid container's contents item.
Fixed two modular car presets not having an engine!
Some more tools to help profile on Switch
Added StageComponent / StageComponentBehaviour
Some performance logging for switch
More consistent type/NULL checking: CNavArea and CLuaEmitter
CLuaParticle.SetThinkFunction/CollideFunction now ErrorNoHalts on bad input
Cherry pick Mac IL2CPP build fixes
Set Mac IL2CPP back to release mode now that it (hopefully) works
Refactor skin approval list to use about a million methods instead of a one gigantic constructor (fixes clang trying to use 100GB of RAM to compile)
Fixed a dozen crashes with Half-Life 2 weapons when the server has hit the edict limit
Potentially fix a crash with RichText
remove the duplicate DImageButton.SetMaterial function
Testing out using forceRenderingOff instead of renderer.enabled
Double berry spawn densities, added grass splat type.
Load RandomUsernames from a json file
Fixed Holmzy's barrel problem
Remove black berry from spawn population
Don't display a blank tooltip
changes to scrap calculation
Source files for Fishing net texture set, wooden walkways scene, wood panels texture set changes, wooden walkway normal rebake changes
Some new mats
Changed the albedo of wood_panel_a to lose the AO baked in, change red balance to fit fishing villages wood
Fix path for memsnap commands
Some build config fixes
allow mixing to start with any amount of items in matching recipes, return any excess ingredients to the player
Re-baked walkways normal map texture to be more forgiving at being re-used across other assets
Updated some models
Faster mixing table tick rate
Mixing table Gun powder and low grade recipe
fishing town
- Further updates to meshes. Adding collision meshes. Update to prefabs
boat monument
updated anchor, barrel and oar decorative positions and adjusted scale.
Fishing_village_c initial layout and detailing
Above ground pool now has more health
Barricade cover spawn changes