198,677 Commits over 4,140 Days - 2.00cph!

7 Years Ago
[D11] add some time to the uniqueId for the time being xboxone only, will cause users not to persist but might help
7 Years Ago
Skill gain every minute when dispensing
7 Years Ago
[D11] Take out zip FTM
7 Years Ago
[D11] Try building assets for StandaloneLinux64 and output message in client failure to teams
7 Years Ago
LCtrl + RMB to attack
7 Years Ago
[D11] Added stats output for comparing console texture METAs
7 Years Ago
adding hats model/material/icon WIP definition some file cleaning
7 Years Ago
[D11] Compile fix
7 Years Ago
Tweaked set network rotation on player client.
7 Years Ago
Have game modes sync ReadyPlayerSelections to the client. Will let us update player counts on the character select screen on-the-fly
7 Years Ago
7 Years Ago
Team stuff
7 Years Ago
Clear character selection on disconnect
7 Years Ago
Fix a bug with character selection on reconnect
7 Years Ago
Kill on disconnect
7 Years Ago
Less banding on ghosts. Inactive ghosts use pfx silhouette, but not an outline. Middle ghost is first pick and you work outwards.
7 Years Ago
Auto-balancing teams on join
7 Years Ago
Trait data.
7 Years Ago
merge into main protocol++
7 Years Ago
merge from main
7 Years Ago
compile fixes rhib spawning and detatching loot spawning egression
7 Years Ago
added comment
7 Years Ago
Attempted to copy matrix editor from Unity source but commented out for now because it's no better than our current one
7 Years Ago
use new lighting on cargo ship
7 Years Ago
merge from cargo_ship_lighting
7 Years Ago
Fixed icon rendering on entities with isDynamic set
7 Years Ago
skin approval files
7 Years Ago
Entity view prefab processing updated to use new API, fixed Unit views not getting all their APs generated Compatibility matrix tooltips (still cant work out the weird label cutoff tho) Fixed update ragdoll button Units handle their own prefabs instead of using the base def list, no longer enforce view per gender/age combo Reimported unit views (should fix BEF-521) UnitAges now UnitAgeGroups, various age related refactoring in preparation for supporting an age slider in char create
7 Years Ago
skin approval cs
7 Years Ago
Updated ASE to v1.5.6r4; adds fixes to 2018.3b event & shortcut handling
7 Years Ago
Merge from parent.
7 Years Ago
Fixed the wall light fixture perf wastage.
7 Years Ago
Cherry picked 28917 to main
7 Years Ago
Fixed Assets/Scripts/Rendering/Impostors.meta
7 Years Ago
merge
7 Years Ago
NetworkLevels are now loading in properly again.
7 Years Ago
removed cmdHistory stuff as it wasn't even used.
7 Years Ago
7 Years Ago
[D11] [UI] Updated Radial Pie Menu textures, fixed bug with new Radial menu when selecting disabled actions. Added colour changes to new highlight outline in radial menu.
7 Years Ago
7 Years Ago
Updated Amplify Impostors to 0.9.2 (includes fixes to ASE node) Added foliage animation/sway to impostors and shadows
7 Years Ago
[D11] Merge 28906 and Merge 28909
7 Years Ago
[D11] reduce pool sizes a bit temporarily to help with low memory. Simplify texture conversion script.
7 Years Ago
Added idle anim to controller
7 Years Ago
[D11][UI] Respawn screen controllable selecting and deleting sleeping bags is enabled
7 Years Ago
[D11] Hopefully stop the build sticking building linux server
7 Years Ago
Crouch Idle Pistol Aim anim
7 Years Ago
[D11] Fix for sprint toggling off as soon as the left stick is anywhere other than perfectly straight up
7 Years Ago
Crouch support, and updated transitions.
7 Years Ago
[d11] bring all the xbox texture sizes in line with ps4