192,975 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Dredge texture/UV update / Added railings and hanging tires
7 Years Ago
Removed entity destruction debug log
7 Years Ago
Merge from spawn revamp
7 Years Ago
Merge from main
7 Years Ago
GUI scene
7 Years Ago
Various
7 Years Ago
Fixed researching action ending too soon to get the research finishing bonus. Fixed 1 minute's worth of extra XP being awarded.
7 Years Ago
Crafting widget dictionary key fix
7 Years Ago
Crappy role selection idea
7 Years Ago
Settlement level up flag fix
7 Years Ago
3rd person paddle anim source update
7 Years Ago
source vm jackhammer files
7 Years Ago
vm jackhammer placeholder anims vm animator and prefab setup
7 Years Ago
Fixed door sound effect errors on static maps
7 Years Ago
SettlementMorale now compares bravery levels of both settlements instead of number of units
7 Years Ago
merge from main
7 Years Ago
progress backup
7 Years Ago
ResearchStation no longer listens to OnMinute when in Global mode Added new role selection popup window Added role level, experience to unit info tab Fixed ResearchStationWidget scaling
7 Years Ago
Updated native libraries
7 Years Ago
Added XP from researching stuff. Settlement Morale now ticks back up when the conditions are right instead of instantly getting back to 1.
7 Years Ago
Got rid of perf in hud and added it to the f8 menu
7 Years Ago
water SFX
7 Years Ago
Entity.SetSaveValue can now handle array fields, just like GetSaveTable()
7 Years Ago
Exposed CraftableParameters item XP reward
7 Years Ago
Added Sting_02 as settlement level up music pending actual music
7 Years Ago
Menu nav doesn't need the fancy framerate setting it had
7 Years Ago
Build error fixes
7 Years Ago
NRE fix
7 Years Ago
progress backup
7 Years Ago
UI nav stuff
7 Years Ago
Exclude all csproj
7 Years Ago
Working on Escape menu for game mode screens
7 Years Ago
Various spawn related Removed what looked like a second duplicate fern asset being loaded.
7 Years Ago
RHIB wip
7 Years Ago
Settlement leader bonus system v1
7 Years Ago
Various
7 Years Ago
Messing with spawns.
7 Years Ago
progress backup
7 Years Ago
Removed MRT blending fallbacks (dx9, gl2) Enabled tod scattering in edit mode Water refactor for runtime water body instancing, dynamic changes, edit-mode support, multiple cameras (wip)
7 Years Ago
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7 Years Ago
Fixed the fix and exposed some temporal params
7 Years Ago
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7 Years Ago
Added trigger and event music bundle data for Settlement Level Up (but it doesn't currently have any music)
7 Years Ago
tweaks
7 Years Ago
Updated GTAO/AO2 to latest; now <1ms on gtx 970/1060 at 1080p
7 Years Ago
Use settlement at position of camera target instead of nearest to camera to display settlement info
7 Years Ago
Refactoring
7 Years Ago
Fixed compass modifying material asset
7 Years Ago
Notification popup cleanup, title text
7 Years Ago
Better client replication of carrying state. Show in HUD you're carrying item. Item gets disabled in FP mode.