130,556 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Scaled down C4 damage to be in line with the new healths
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix radiation sounds not playing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use the correct sound template for the cargo plane loop
 
                
                
                
                
                
             
         
        
            
            
            
                
                Water, river and rock stuff.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked position of lock on top tier door
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Don't update reverb/highpass falloff every frame + additional sound profiling
 
                
                
                
                
                
             
         
        
            
            
            
                
                added particle effects for footsteps/bullet impacts in water.  fixed a bug with the blood impact not removing itself
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added BlendTexture class that blends two textures together (replaces BlentLUT)
Added all functionality of AtmosphericBlend to Climate (blending now uses biomes)
Removed AtmosphericBlend and BlendLUT
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a generic base class for processed textures
Added BlurTexture class (because why not)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased min view distance from 50 to 250 to prevent nightvision trickery
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed resources spawning on cliffs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reorganized some decor folders
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Twig rooftop polish (with alpha masked hay textures)
Closed meshes wall.corner stone, wood
Added conditional models for wall.low corners
Prefab material ID fixes, cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactored splat and biome maps to natively support bit masks in their getters
Refactored the way terrain colors are sampled to support one color per splat per biome
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated all TestLevel bakes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Atmospheric improvements, scene stuff and file cleanup.
 
                
                
                
                
                
             
         
        
            
            
            
                
                made some improvements to the torch fire f/x; tweaked the deploy on the salvaged axe
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Changed fog mode in procedural map
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                made some improvements to the 3rd person pistol animations.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved stone textures readability even more
 
                
                
                
                
                
             
         
        
            
            
            
                
                Conditional meshes fully working for stone and toptier foundation blocks - lots less overdraw :3
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added conditional meshes for metal wall.low and metal foundation blocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added end piece conditional mesh to close off wall end (wall.low.metal).
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added end piece conditional mesh to close off wall end (wall.low.wood).
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added end piece conditional mesh to close off wall end (wall.low.stone).
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed repeating pattern on stone roof 
Fixed a case where wall.low pieces would spawn a corner meshes through T connected walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a case where wall pieces would spawn a corner meshes through T connected walls (for all remaining wall pieces)
Added conditional models for wall.low top tier
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skin colour is based on steamid
 
                
                
                
                
                
             
         
        
            
            
            
                
                Begin playback in Start instead of Awake on SoundPlayer so sounds start after EffectAudioPerspectiveSwitcher does it's thing (temp fix until I implement a more general solution for adjusting sounds before beginning playback)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added conditional logic for all roof blocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rock & cliff prefab finalization 1/2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Strip Unity / ST tree component from server builds
Greatly reduced serverside tree collider counts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Minor iceberg spawn filter fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stone pickaxe view and world model with LODs.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added specular/smoothness to the skin shader, tweaked for more skin colour variation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Head texture swapping based on steamid