198,677 Commits over 4,140 Days - 2.00cph!
[D11] add some time to the uniqueId for the time being xboxone only, will cause users not to persist but might help
Skill gain every minute when dispensing
[D11] Try building assets for StandaloneLinux64 and output message in client failure to teams
[D11] Added stats output for comparing console texture METAs
adding hats model/material/icon WIP definition
some file cleaning
Tweaked set network rotation on player client.
Have game modes sync ReadyPlayerSelections to the client. Will let us update player counts on the character select screen on-the-fly
Clear character selection on disconnect
Fix a bug with character selection on reconnect
Less banding on ghosts.
Inactive ghosts use pfx silhouette, but not an outline.
Middle ghost is first pick and you work outwards.
Auto-balancing teams on join
merge into main
protocol++
compile fixes
rhib spawning and detatching
loot spawning
egression
Attempted to copy matrix editor from Unity source but commented out for now because it's no better than our current one
use new lighting on cargo ship
merge from cargo_ship_lighting
Fixed icon rendering on entities with isDynamic set
Entity view prefab processing updated to use new API, fixed Unit views not getting all their APs generated
Compatibility matrix tooltips (still cant work out the weird label cutoff tho)
Fixed update ragdoll button
Units handle their own prefabs instead of using the base def list, no longer enforce view per gender/age combo
Reimported unit views (should fix BEF-521)
UnitAges now UnitAgeGroups, various age related refactoring in preparation for supporting an age slider in char create
Updated ASE to v1.5.6r4; adds fixes to 2018.3b event & shortcut handling
Fixed the wall light fixture perf wastage.
Cherry picked
28917 to main
Fixed Assets/Scripts/Rendering/Impostors.meta
NetworkLevels are now loading in properly again.
removed cmdHistory stuff as it wasn't even used.
[D11] [UI] Updated Radial Pie Menu textures, fixed bug with new Radial menu when selecting disabled actions. Added colour changes to new highlight outline in radial menu.
Updated Amplify Impostors to 0.9.2 (includes fixes to ASE node)
Added foliage animation/sway to impostors and shadows
[D11] reduce pool sizes a bit temporarily to help with low memory. Simplify texture conversion script.
Added idle anim to controller
[D11][UI] Respawn screen controllable selecting and deleting sleeping bags is enabled
[D11] Hopefully stop the build sticking building linux server
Crouch Idle Pistol Aim anim
[D11] Fix for sprint toggling off as soon as the left stick is anywhere other than perfectly straight up
Crouch support, and updated transitions.
[d11] bring all the xbox texture sizes in line with ps4