240,459 Commits over 3,867 Days - 2.59cph!

5 Years Ago
Fixed everyone in any seat trying to hold the steering wheel
5 Years Ago
Fixed damage tex not being set correctly on initial connection for modules at 0 health
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Don't show health on static vehicle lift
5 Years Ago
mesh -> sharedMesh
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] Sewers SLOD Distance tweaked
5 Years Ago
merge from main
5 Years Ago
Fixed missing references for skin
5 Years Ago
[D11] Specular fix for Wooden Door
5 Years Ago
[D11] More Z fighting Fixes
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
[D11] Fix for incorrectly rotated clothes + Fix for Incorrect Decal Markings
5 Years Ago
[D11] Changed default Rustworks env from dev to internal
5 Years Ago
[D11] Merge with main
5 Years Ago
skin approval
5 Years Ago
[D11] Free memory reporting oncreen/in performance counter top right.
5 Years Ago
[D11] Reduced the size of the Prevent_building blockers in a number of monuments
5 Years Ago
Turn off rowboat caustics effect as the Projector component is not supported on HDRP
5 Years Ago
material -> sharedMaterial
5 Years Ago
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5 Years Ago
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5 Years Ago
Enable occlusion culling for d3d12
5 Years Ago
Compile fixes for undefining D11_PLAYER_SAVE (because my xbox connected storage is refusing to work and it's driving me insane)
5 Years Ago
Added clientmanifest to buildassetbundles
5 Years Ago
Kraken runs with two players!
5 Years Ago
[D11] Updated projectile fx and mats
5 Years Ago
Fixed an optimisation messing up gene display in some situations
5 Years Ago
New code tag
5 Years Ago
Whitespace fix in editor Fixed anchors blurring the screen tsconfig update
5 Years Ago
Ignore the input from sticks for a short period after closing Pie Menus. Exposed as a ClientVar: pieMenuSticksBlockingSec
5 Years Ago
[D11] Rock Config Fixes
5 Years Ago
RichText: Fixed clickable text becoming unclickable if the currently rendering text ranges start with a clickable text RichText: Use clickable text font height for clickable text overlay panels Added Panel.SetUnderlineFont( font ), sets the clickable text font for RichText panels
5 Years Ago
RichText: Fixed selection being offset from cursor with clickable text using a different font to the rest of the text RichText: Skip newline as first character when copying text (from GO branch)
5 Years Ago
[D11] More Fixes for Z fighting Materials
5 Years Ago
merge from main
5 Years Ago
lowered L96 turret damage
5 Years Ago
Syntax error
5 Years Ago
Blog password
5 Years Ago
[D11] Applying missing scripts to the rocks.
5 Years Ago
Update Unity.groovy
5 Years Ago
Slack messages
5 Years Ago
More gene encoding/transfer work.
5 Years Ago
FlowInterruptedException
5 Years Ago
Windows newline
5 Years Ago
Exception throwing template
5 Years Ago
Started work on fixing json single player references Added Stage.ForEachPlayer() whitelisted method Added Stage.AveragePlayerPos Fixed playerAware func params include Octopus stage multiplayer compatibility
5 Years Ago
Update Unity.groovy