249,465 Commits over 3,959 Days - 2.63cph!

4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Fixed save loadout command sometimes saving items in an incorrect order
4 Years Ago
Merge new car-to-player/ai collision work -> Main
4 Years Ago
Adjusting drag values after some more testing
4 Years Ago
Adjusting damage and force values
4 Years Ago
Change the order of the inventory loadout command parameters to start with the loadout and not the target player/range
4 Years Ago
Mass edit
4 Years Ago
Add additional drag when hitting things as well
4 Years Ago
Make IHurtTriggerUser server-only
4 Years Ago
Add an appropriate approximated collision damage and hit force to the car when it hits a human or animal
4 Years Ago
panel intersecting fix more conditional fix
4 Years Ago
Move around some file calls
4 Years Ago
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4 Years Ago
adding armored module gibs, fixed some gibs setup
4 Years Ago
Merge modular car mass and engine power changes -> Main
4 Years Ago
Bounds and viewmodel fixes
4 Years Ago
Minor engine power edit
4 Years Ago
Adjust engine power output to match vehicle weight reduction
4 Years Ago
Fixes & improved ground fog
4 Years Ago
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4 Years Ago
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4 Years Ago
Reduced the mass of all modular car parts by 25%
4 Years Ago
Merge modular car save file fix -> Main
4 Years Ago
Fix vehicles thinking they're in a non-working state when loading saves
4 Years Ago
Fixed broken cabins. Candle mat.
4 Years Ago
Merge from Main -> MoreModularCarWork
4 Years Ago
Iterated on Dredge & fixed its broken ambients Max punctual lights tweak
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Fixed JSON function precision for real
4 Years Ago
Fixed JSON function precision for real
4 Years Ago
Fixed players getting flinged unexpectedly, most noticeably with SetNoCollideWithTeammates enabled and standing in teammates
4 Years Ago
Fixed players on moving brush entities getting insta killed if inside each other with SetNoCollideWithTeammates( true )
4 Years Ago
Remove "Torque Limit" from ballsocket tool as it does nothing
4 Years Ago
Tracking Sandbox Camera now properly tracks players instead of tracking somewhere above them
4 Years Ago
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4 Years Ago
progress bar tweaks/fixes
4 Years Ago
merge from SimplerBuildingColliders
4 Years Ago
coffin can be locked - modded request
4 Years Ago
Added includecpp keyworld to interopgen Vector3 implicit convert to Numerics vector3 Added Vector3.ToScreen() Added Length.Percent, Length.Fraction (ui) Added Sandbox.UI.IPreRender More style accessors
4 Years Ago
Added mixing table protobuf/serialization so progress can be sent to clients. WIP pogress bar/UI.
4 Years Ago
reverted glass
4 Years Ago
wooden walkways large set greybox models
4 Years Ago
Compile and merge fixes
4 Years Ago
armored passenger LOD/LOD setup adding glass to armored module + conditional setup / fixed some conditional on collision
4 Years Ago
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4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
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