192,957 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Fixed indirect lighting sometimes broken on deferred mesh decals
7 Years Ago
Serialization methods
7 Years Ago
Added some stuff to the settlement mask for spherecasting entities contained within the settlement
7 Years Ago
Added bool to omit entities from different settlements from target filtering. Enabled this option on a load of target filters.
7 Years Ago
More work on AI. Search improvements, less funky ducking, +++
7 Years Ago
UI shadow fuckery
7 Years Ago
various weapon material tweaks
7 Years Ago
Improved lost target searching. Lots of small issue fixes. Early exit from path vs euclidean distance test.
7 Years Ago
Deltas now use operator overloads.
7 Years Ago
SettlementMorale now handles making a settlement claimable. If Morale gets low enough Settlement has a high chance of surrendering.
7 Years Ago
SettlementMorale now tracks the time since being attacked to prevent ping-ponging values.
7 Years Ago
Fixed activity spam
7 Years Ago
Prefab
7 Years Ago
Job assignment defaults to 100% Settlement level progress % calc
7 Years Ago
Longer despawn timer on gunpowder and sulfur
7 Years Ago
merge from main
7 Years Ago
Removed weird "more gibs" game objects from bear and stag ragdolls (warning spam)
7 Years Ago
keycard bugfixes
7 Years Ago
keycard vm updates
7 Years Ago
Compile fix
7 Years Ago
Added custom / community map support via URL Network++
7 Years Ago
removed unuused card items
7 Years Ago
puzzletest update
7 Years Ago
Leaving a group is now managed per-Unit via the GroupMember component, various related cleanup
7 Years Ago
minor draw distance improvements
7 Years Ago
list deltas
7 Years Ago
UIColorComponent -> UIStyleElement Added support for UIStyleElements to take image sprites from their style config Added global UI style shadow config and component management in OnValidate Food supply tooltip uses Supplies.GetRemainingDaysOfFoodText()
7 Years Ago
yes
7 Years Ago
charger NRE fix test
7 Years Ago
Some fixes/blockers
7 Years Ago
Reversed animal swimming (they still slow down in water).
7 Years Ago
Progress on improving Scientist searching for lost enemy targets.
7 Years Ago
SettlementMorale WIP
7 Years Ago
chasing down charger attack NREs
7 Years Ago
Fixed a bullshit bug with list read / write generated methods.
7 Years Ago
Settlement UI shows housing as "value/inhabitant count"
7 Years Ago
Settlement info HUD progress, moved jobs foldout into the main widget, added new buttons. Tooltip image support Settlement inspector/management window boilerplate
7 Years Ago
fixed capture point tile topper NRE from playtest
7 Years Ago
Increased Scientist threat memory. Improved Scientist AI for unseen threats. Navigation waits for pending paths a bit better.
7 Years Ago
Updated names on scientist loadouts.
7 Years Ago
Hapis tweaks
7 Years Ago
Improvements to target scoring momentum.
7 Years Ago
Improvements to animals in water.
7 Years Ago
Card readers glowing colors/intensity tweaks
7 Years Ago
Morning bag'o fixes
7 Years Ago
Trainyard puzzle flow improvement
7 Years Ago
More character select UI work
7 Years Ago
keycard variants
7 Years Ago
card reader color coordination
7 Years Ago
timer bugfixes keycard implementation