192,957 Commits over 4,049 Days - 1.99cph!
Fixed indirect lighting sometimes broken on deferred mesh decals
Added some stuff to the settlement mask for spherecasting entities contained within the settlement
Added bool to omit entities from different settlements from target filtering.
Enabled this option on a load of target filters.
More work on AI. Search improvements, less funky ducking, +++
various weapon material tweaks
Improved lost target searching.
Lots of small issue fixes.
Early exit from path vs euclidean distance test.
Deltas now use operator overloads.
SettlementMorale now handles making a settlement claimable.
If Morale gets low enough Settlement has a high chance of surrendering.
SettlementMorale now tracks the time since being attacked to prevent ping-ponging values.
Job assignment defaults to 100%
Settlement level progress % calc
Longer despawn timer on gunpowder and sulfur
Removed weird "more gibs" game objects from bear and stag ragdolls (warning spam)
Added custom / community map support via URL
Network++
removed unuused card items
Leaving a group is now managed per-Unit via the GroupMember component, various related cleanup
minor draw distance improvements
UIColorComponent -> UIStyleElement
Added support for UIStyleElements to take image sprites from their style config
Added global UI style shadow config and component management in OnValidate
Food supply tooltip uses Supplies.GetRemainingDaysOfFoodText()
Reversed animal swimming (they still slow down in water).
Progress on improving Scientist searching for lost enemy targets.
chasing down charger attack NREs
Fixed a bullshit bug with list read / write generated methods.
Settlement UI shows housing as "value/inhabitant count"
Settlement info HUD progress, moved jobs foldout into the main widget, added new buttons.
Tooltip image support
Settlement inspector/management window boilerplate
fixed capture point tile topper NRE from playtest
Increased Scientist threat memory.
Improved Scientist AI for unseen threats.
Navigation waits for pending paths a bit better.
Updated names on scientist loadouts.
Improvements to target scoring momentum.
Improvements to animals in water.
Card readers glowing colors/intensity tweaks
Trainyard puzzle flow improvement
More character select UI work
card reader color coordination
timer bugfixes
keycard implementation