192,957 Commits over 4,049 Days - 1.99cph!
ShowTrajectory now receives the CombatInteactionType for the targetted tile
Tile marker now changes colour based on move/attack/heal.
Fixed a bunch of tile marker bugs.
tilemarker now instantly appears at new locations
Terrain maps use flat arrays for faster native marshalling (+ easier transition to NativeArray in the future)
finished 3rd party binary module support for 64-bit builds
electrical_box_d_open prefab update
fixed pivots on electrical_box_d_open / oriented it toward Z
WiseGuysTools editor option to not load building definitions
UI work, starting to add scripts
Adding some placeholder UI screens for the client
More work on navmesh links.
Added some methods for getting and adding deltas.
added fuse
updated fusebox
updated simpleswitch
missing files
more WIP UI rework : career
open box variation for electrical_box_d with lever handle
Implementing the new serialization change that have been worked out.
update WIP rework UI, squad editor/map edtor
More work on navmesh link improvements.
UI is now far more consistent with website. Changed colors, added some graphics.
Fixed BaseSelectedUnitWidget not changing selection properly
Fixed settlement level up popup showing immediately after the creation popup (no waits for UI modal state to change and for a second before showing)
Improved flee behaviour and reload when idle for NPCs.
Improved navmesh link traversal.
Setting up UI framework to fill out for the client
Add 'Ended' state to server game mdoe states. Stripped out client UI calls from server side. The client should be able to do most of that just by looking at the server's game state changes.
Disable HW statistics setting so we won't have to worry about GDPR compliance
pressbutton functionality
puzzletest scene
bugfixes and fusebox functionality
more io work
Improved return to spawn logic and tweaked related MT scientist stats.
updates to vm controller rig ( added generic weapon base rig, weapon l/R hand constraints, character set)
Inspection UI code refactor to better support different layout/designs and information per entity type
Added a popup modal when a settlement reaches a new level