240,533 Commits over 3,867 Days - 2.59cph!
Added a vehicle lift to Craggy
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Fixed animal hits not counting as hits for life stats
Add another frame of delay when rebuilding life stats layout
swap gong soundclass/mixer channel to instruments
Simplified decay code for car and minicopter
Adjust car damage protection again
Adjust module and chassis health
Adjust module protection values
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Merge from /main/hdrp/merge-fix-3
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Started dealing with fallout from removing singular "Player" property
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merge the sourcescheme.res changes
Updated SourceScheme.res with fixes for x64 srcds UI
[D11] + The Dome SLOD distance adjusted
Finished converting to a job
Removed road mesh offset of 0.01m (makes it hover too much)
Better c# function representation
textarea improvements
If too many search results, ask to show
[D11] Restoring original recoil
[D11] Testing generic attack audio prefab for LR300 & AK47
[D11] + Harbor 2 SLOD distance adjusted + portacabin_300_600 LOD tweaked + Fixed Z fighting issue with harbor_2_grounds
Adjusted roadside monument loot spawns on tier 1 and 2
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Rebuilt bear prefab, small tweak on shoulders.
can not use broken weapons in turrets
[D11] SLOD Distance tweaks for Compound and Satellite Dish
Log views
More bots
Fixed page links with '
More bots
MemberBlock cater for properties
Don't show full page names on classes
member styles
Fixed issues with extreme thicknesses.
[D11][UI] Reduced time for looting items and moving them to containers.
[D11] Remove log from PlayerBelt