249,470 Commits over 3,959 Days - 2.63cph!
Moved the wake up process to WaterInflatable
Refactored duplicated skin ownership checks into a method
Revert SocketMod_WaterDepth to prior logic and added a new optional AllowWaterVolumes that checks for any water volumes
Should be more reliable than comparing water heights
WaterVolume tests now return WaterInfo instead of just water height and depth
Added an IsInWaterVolume method
Update WakeCheck in Buoyancy to only query water system once
Pass the correct type into a the wake up Vis process on PaddlingPool to save a cast
Use the world space bounds instead of an overlap sphere when waking up inflatables at the bottom of the pool
Increase max mount distance on beach chair
Moved eye position further back on the chair
Smoothed eye position no longer uses a unparented transform
WaterVolume cleanup
Update clipping layermask on dismount check for WaterInflatable
OnDeployed is now called by the planner and added the placing player to the method parameters
Removed a redundant InvalidateNetworkCache
Use water volume contents to find boards/tubes to kill instead of Vis
Tidyup, dynamic, find flare utils
Fixed a crash issue with secondary ammo display when switching to a NULL weapon
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Fixed render.DrawQuadEasy producing malformed/squashed quads in very certain rare cases. Fixes wheel direction indicator spazzing out with certain wheel models on certain surfaces
NPC.NavSetGoalTarget, NPC.NavSetRandomGoal, NPC.NavSetGoal and NPC.NavSetWanderGoal now return a bool - whether the path generation succeeded or failed
NPC.NavSetGoal no longer tries to generate a 0 length path failing every time, now has 2 more arguments, minPathLength and direction = vec3_origin
Refactor recipe caching out of MixingTable and into RecipeDictionary
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SLAM tripmines now properly clean their laser when they are removed
SLAM no longer tries to throw/place the entity immediately after switching to it if the player switched away during the placing/throwing animation
updated beach chair player anim & mount position
backup building blocks scene - armored tier lod0
Removed SavasIsland from building
Try and reduce ambient spec on liquid materials
Adjusted HDR Sphere materials.
Fix accidental double GetItem
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Revert DLC item skipping in item generation
Print a warning if an item shortname is null or empty
backup building blocks scene - metal tier lod0
Remove old head space check again
Cleanup, add some help strings to new commands