155,542 Commits over 4,536 Days - 1.43cph!

7 Years Ago
Chinese lantern emission fix
7 Years Ago
Enable instancing on vehicle mat
7 Years Ago
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7 Years Ago
R/W for Igniter gibs
7 Years Ago
Gong sfx trigger requires Melee/Bullet/Arrow damage (stops flamethrower triggering it)
7 Years Ago
Added a scroll gradient to the bottom of the stats
7 Years Ago
Scene backup
7 Years Ago
Merge from instruments (.mid file volume adjustment)
7 Years Ago
Adjust velocity calculation when opening .mid files
7 Years Ago
Adding explanation to SpawnPop params
7 Years Ago
Fix TestRidableHorse which had lost its spawnable script
7 Years Ago
Manifest rebuild after merge
7 Years Ago
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7 Years Ago
tweaked igniter volumes & collider to match updated model
7 Years Ago
skin approval
7 Years Ago
phrases
7 Years Ago
merge from Lunar_2020_new
7 Years Ago
codegen for Igniter pickup
7 Years Ago
Add map notes to team info
7 Years Ago
Updated improved terrain texturing (testing)
7 Years Ago
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7 Years Ago
update collider
7 Years Ago
Fixes for scene2prefab dynamic world spawning stuff
7 Years Ago
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7 Years Ago
Fix autoturrets retaliating against SAM sites when they accidentally get hit
7 Years Ago
updated module model/ texture/LOD
7 Years Ago
merge from Lunar_2020_new
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Add the saved flag to the motd convar
7 Years Ago
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7 Years Ago
ProjectVersion Update to reflect the version we're building
7 Years Ago
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7 Years Ago
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7 Years Ago
protocol++
7 Years Ago
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7 Years Ago
Improved terrain texturing (testing)
7 Years Ago
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7 Years Ago
[D11] M2 Bradley Materials
7 Years Ago
[D11] Updated stab and slash impact decal scales
7 Years Ago
[D11] barrel_red material updated
7 Years Ago
[D11] Missing material fix on Corn plant
7 Years Ago
7 Years Ago
[D11] Material Changes, Water Barrel