249,469 Commits over 3,959 Days - 2.63cph!
Refactor node setup process
Fixed failed node connections not saving
Setup new node flow
Can modify shortname
First pass on setting up override gibs for all construction blocks and disabling r/w where possible
Fixed spawning gibs for conditional models that aren't active
Update HarmonyLoader to auto-create the HarmonyMods folder and load dependencies from it
Gib preview sprites in editor UI now appear immediately
Added an UI prompt to disable r/w on meshes that are fully overriden by primitives
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Make sure prefab exists in ConditionalModel attribute setup
Updated Jenkinsfile !switch
Added safeguard to CMDLCache::GetStudioHdr from CSGO for an unknown cause crash
Starting porting over Replicate generators
Fixed not being able to scroll in equipment lists when not focussed
Fixed leaderboard entry rank text !switch
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Simple network data (not worth optimizing beyond this)
Player-specific hints are now color coded, say which player in title
Fixed player 2 hints not showing a button prompt
Hint position animation
Reverted debug value for BrakeHintShowDelay
Run scene2prefab on multiple monuments to save prefab changes.
building blocks scene backup
Added LOD1 to triangle up side lines conditionals
Migrate to Unity2018.4
Fixed TMP mspace values broken by upgrade
Merge remote-tracking branch 'origin/master' into unity2018.4
!switch
Now on Unity 2018.4.23f1 !switch
Updated Jenkinsfile !switch
Fixed main menu background not always being black when in co-op (!)
Updated Jenkinsfile
Fixed not being able to reset stage while waiting for game over anim
Hints can now be per-player
Fixed hint positioning when multiple are visible
Merge branch 'unity2018.4'
Removing unused triangle roof cases prefabs
Adding named shell prefabs pre-setup for all tiers/cases
Take 4 lights into consideration when calculating ore flare light attenuation.
Removed BillboardViaShader property. Every flare is using it anyway.
Debounce console StateHasChanged to 30fps when getting spammed
Generate ClientCmd for server to send to multiple players
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Layers and Panels no longer different, merged into a LayerPanel since it can't exist without a root panel anyway
Fixed packet size DOS attack
New roof conditional models - LODs/Colliders/Gibs
color corrected some atlases
building blocks scenes backup
Re-enable auto sync transforms
Make targetprefabid an accessor with private set
Only get transform.position once during land direction check
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Remove distance stat tracking (we never used it)
Only get world velocity once
Use existing server directory method to save and load loadouts
Use existing client directory method to save and load midi binds
Return a pooled list
WaterVolume trigger is now always on so we don't have to do a Vis check to wake up any rigidbodies in the pool
Lowered upwards force amount when waking up an inflatable