240,502 Commits over 3,867 Days - 2.59cph!

5 Years Ago
Fixed all non-json references to a single player
5 Years Ago
Fixed DListView's non sortable columns creating duplicate panels
5 Years Ago
more vehicles source files
5 Years Ago
64bit SRCDS UI theme fixes DListView_ColumnPlain fix for extra panels Fixes garrysmod-issues/issues/4365
5 Years Ago
increased turret turn rate
5 Years Ago
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5 Years Ago
gmad.exe will complain and bail if it fails to get file's size instead of writing 0 gmad.exe -nocrc will skip CRC calculations when creating addons largeaddressaware for gmad 32bit
5 Years Ago
updating vehicles source files
5 Years Ago
updated modules condition panels
5 Years Ago
[D11] Wooden_crate_1 LOD Distances adjusted
5 Years Ago
[D11] cracks_grass LOD distances lowered
5 Years Ago
[D11] + Both large Power Substations and Mining Quarry A-C SLODs adjusted
5 Years Ago
[D11] Potential Fix for z-fighting. Testing on this material at Harbor
5 Years Ago
[D11] Sewers Monument SLOD distance tweaks
5 Years Ago
Fixed map shader
5 Years Ago
Updating libRustNative.so (Linux server)
5 Years Ago
[D11][UI] Added hint for climbing ladders
5 Years Ago
Ammo Pack meshes//textures/materials
5 Years Ago
[D11] Missing faces fix on road_bend_15x15
5 Years Ago
[D11] Fixed incorrect Mud_a_sewers material
5 Years Ago
fix + refactor
5 Years Ago
[D11] Updated fog in Abandoned Cabins and Bandit Camp. May need further refinement.
5 Years Ago
[D11] + Supermarket SLOD distance adjusted (May need further adjustment due to not being able to test on the server)
5 Years Ago
Removed cloning mechanic, instead you now receive a seed (plus bonus ones for yield gene modifiers) when picking the fruit, which contain the plant's gene data. Codegen.
5 Years Ago
[D11] Fix for Airfield Decals having shadows
5 Years Ago
Merge from hitboxes
5 Years Ago
Merge from main
5 Years Ago
5 Years Ago
[D11] SLOD distances changed for all Water Well Monuments
5 Years Ago
Fixed various cases where roadside monuments could be placed in a way that they were partially floating
5 Years Ago
Better shuffling when attempting to place roadside monuments
5 Years Ago
[D11] Changed Water Distortion value back to 0
5 Years Ago
[D11] Cherrypicked 35343, cached transform.position during DoStepUp()
5 Years Ago
prefab fixes
5 Years Ago
Bridge greyboxes
5 Years Ago
[D11][#3580] Setting fire texture to use bilinear filtering.
5 Years Ago
Removed SHADOW_VERY_HIGH variants from ASE template because that mode is no longer supported by HDRP
5 Years Ago
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5 Years Ago
Restoring Linux RustNative
5 Years Ago
[D11] Launch Site SLOD Distance Changed
5 Years Ago
[D11][#3525] Top of Lighthouse no longer has shadow artefacts.
5 Years Ago
reduce amount of slice on storm storm laser and studbullet tweaks storm meteor can only repel, not damage tweaked storm return, less suction on storm form 1
5 Years Ago
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5 Years Ago
Params
5 Years Ago
Benchmarking setup for muzzle fx
5 Years Ago
[D11] Server compile fix
5 Years Ago
[D11] Remove unnecessary call
5 Years Ago
Merge from life_stats_fixes
5 Years Ago
Don't track melee accuracy on weapon hits
5 Years Ago
Fixed stack overflow in drain calculation