192,967 Commits over 4,049 Days - 1.99cph!
fix for JobConsideration scoring NaN when the group only has 1 unit
progress backup puzzle logic implementation
Working on ready state stuff
Waiting UI update. Waiting still has a bug, which I think might be inherent in the serializer. Talked to Bill about it.
updated puzzletest scene
added OR switch
added temp cardreader
Fix overlay selection and valueChanged check
Fix for missing component on chicken prefab error spam
Nav Mesh Link ai upgrades.
Goals can now optionally continue the current job.
More AI tweaks resulting from this option.
Roles debug shows current job.
electric generator ability for wheelswitch
Added job consideration.
WIP tweaks to food gathering AI.
Fixed notification colors
Activity notifications no longer show text or unit portraits, support collation
fixed tooltip pivot overrides preventing position updates
Added 12mmRound ammo type from HL:S
Houndeye changes from upstream - auto squads on spawn, better solo houndeye behavior?
Fixed purple blood color on HL1 aliens
Resolved soundscript conflict with HL2 and HL1 turrets
Changed translations for turret classnames to better differentiate which is which
fix panel global not appareing on top of the what's new panel
tweak league entry alignment
Fixed HL2 barney appearing on HL1 map c1a1
Fixed HL1 and HL2 episodes not displaying their chapter titles and other on screen text
GitHub:
skill.cfg minor changes to match HL2
more language entries for entities
disabled Career and Menu modes in scene
Removing the default backing fields
List type backing fields generated and properties implemented.
Fixed trees not getting raycasted properly
Tooltip system cleanup, now only 3 prefabs with support for 8 pivots and corresponding arrow graphics, elements that trigger a tooltip can optionally override the pivot