198,617 Commits over 4,140 Days - 2.00cph!
Fixed settlement experience being added without finishing the default addons first.
VehicleManager no longer has any references to game mode
NPC manager etc. no longer has any connection to game mode system.
Fixed building finished event being invoked when the building wasn't actually finished
Failed-to-send net messages now reset current net message
Calling net.Start() while a net message is already active now displays a message
You can no longer send net messages with no players on the server
rotated feet on world model, updated prefab, animator tweaks, added initial holdtype prefab
[D11] [UI] Finishing up the belt bar graphics. Fixed some shader issues so the belt bar condition bars for items now use the correct colours. Added backing graphic to item icons on belt bar as mock-up shows. Fixed highlighting item icons on belt bar via selection from setting the entire box to blue, now correctly uses an outline graphic.
Tribe create post, leaf material fix,
Menu UI background tweaks
Fixed ScreenNavigation OOE causing bad button states in MenuUI
match outcome score breakdown
made campfire dirt decal area a bit smaller so it corresponds to the no build zone better
Spawning players in a sandbox game mode.
[D11][UI] Updated Button icons
Navigation bar button icons change depending on platform and if the action is available
OptionsSpinner pops error when options are not set
Grass can be harvested without a player command
started cleaning up LocalGame
Race mode merge into main. Barring potential bugs, everything's now working and implemented.
Name fix for leather glove world models
challenge score summary wip
Missing burlap glove world models
Changed all trait effect removal mode to manual, for clarity
Campfire spit addon for level 2 now costs logs
Dispensables can now optionally remember their progress so it's possible to continue cutting down a tree after you stopped
No more GetComponent calls in weapon pickup refills
[D11] Skip exception on jenkinsBuild
[D11] Log current defines for manifest
[D11] Make asset bundles on Jenkins
Tool effectiveness modifiers should now actually work.
TakeFromDispenser tweaks.
WIP nuke_explosion prefab and animation
Let weapon spawners swap around which weapon they're spawning
Merge in Whacky Races updates
Won't do world space UI - too many icons
Fixed icon location bug. Added weapon pickup location info to the map
Vehicle entry/exit bug fix
Implementing Bill's fix for NetworkUser serialize bug
Error fixes & prefab stuff.
TakeFromDispenser calc fix