192,967 Commits over 4,049 Days - 1.99cph!
Moving some game mode stuff around
Separated the button on the big_button prefab/models
monument puzzle IO entity work
Cleaning up NetworkGameMode
Refactoring UIUnitHealthBar to make it more suitable for the new targetting
***** Moved BaseInput to before Default Time in script execution order *****
Updated NPC communication ranges.
Setting up some UI to support all of the required states
scene2prefab (prefabs only)
Improvements to AI waypoint system.
wip multi targetting hover bars
p2p works on linux ds
fix deadlock in collision properties
More accurate range check for AI sensations.
AI Memory improvements.
NPC patrolling at MT enabled again.
Cloning vat bay final models/prefabs
fixed GMOD_LuaPrint with lua gc64 builds
airfield armory polish
MT lab polish
No server UI on listen server please
Fix bootstrap bug on listen server
Merge my network stats stuff into Main
Editor-only stats UI for the server. Got network output stats working.
NetworkInfo doesn't need so much server content now that server has no GUI. Left some in for listen servers
Before working on network improvements, revamped the network stats, getting rid of all the tricky calls to RakNet internals and encapsulating them in a NetworkStats class. Just check .Stats on NetworkClient or NetworkServer
It's no longer possible for people to claim buildings as their homes which are not inhabitable
Settlement info widget basics
Crafting UI will only show for stations that have unlocked craftable items
Fixed needs persisting for units (and any other entities) after they have left the group
Fixed selected unit UI widgets not changing
Disabled cooking on stick due to bugs
Exposed missing "hide from UI on failure" in DSE conditions array drawers
Home building claim fixes
Noise levels for weapons used by AI sensory system.
Junkpile Scientists are less hostile.
Enabled probex, culling and coverage queries on Vulkan
Updated AsyncGPUReadback to work on 2018.2+
Disabled mesh compression on some hairstyles fbx to prevent crashes in 2018.2 beta (bug submitted)
Added AI for humans to claim a building as their home if they don't already have one