249,476 Commits over 3,959 Days - 2.63cph!
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rooftop work scenes backup
tweaked engine panel gibs
Added an inherit velocity option to the boogie board so when deployed in front of a player running forwards it will start with some movement
Pools can now accept fresh and salt water (had to update descriptions)
Run the model import analyzer
Initial implementation of model import analyzer
Fix the player preview going nude whenever you take a photo (if censorship isn't "underwear")
Fix hot air balloon collider being present even when the balloon is not inflated
Don't render workshop icons for skins that are hidden in workshop (DLC skins)
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Hide the whiteout overlay when holdering the instant camera (fixes a rare edge case where the screen could get stuck white)
Fix landscape and large photo frames disappearing when trying to paint them with occlusion culling enabled
Fix clearing then saving signs/frames not doing anything
Fixed IP blacklist
Clamped pp_stereoscopy_size to reasonable values
Better main menu background error handing
Fixed alpha related issues with DColorMixer
DNumberWang.OnValueChanged only runs if value actually changed
Let anim SENTs decide their rendergroup automagically
Improved random walk for npc_tf2_ghost
If people copy, at least copy something decent
Thruster smoke effect fixes
Only display CSS models for Thrusters if CSS is mounted
What are those models even doing here?
Limit pp_stereoscopy_size to +-11.5
Fixed manually entering alpha value for tool color selection not updating the UI
Fixed up/down buttons for alpha on tool color selection not functioning
DNumberWang.OnValueChanged is now only called when the value actually changed
Fixed prop fading not fading but instantly hiding props
Fixed prop fading breaking/being affected by water/mirror reflections
Fixed controller vibration persisting on victory screen
Player.SetActiveWeapon( NULL ) now hides the view model as expected
Player.SetActiveWeapon( NULL ) no longer causes next selected weapon to be force-lowered
Player.PickupObject now force drops the given object before trying to pick it back up, so the object doesn't get stuck in an invalid state
Fixed issue with matrix calculations
Blog 16by9 video wrapper
BUILD
Another attempt to stop Trigger NRE's on water volumes
Fixed calling wrong OnLayoutTraverse (fixes text selection, caret)
Revert "Upload debug branch before default branch (as requested by Alistair)"
This reverts commit 18b0415f2e1e3c998a5010a4c7d1cbcc5f259566.
Fixed passing commands to engine not quoted properly
Strip engine chat shit
Can close old console instances with middle click
Toggle error/warning/info in console
Show session length
Finished off shader, tidy up
Merge from corpse_floating2
Make sure corpse joint exists
Hopefully fixed NRE when exiting pool after a player had died in the pool
Move the water volume clipping plane down slightly on the above ground pool
Camera overlay asset update so they scale a bit nicer