249,469 Commits over 3,959 Days - 2.63cph!
Fixed merge degradation on these prefabs.
Fixed launch site degradation + s2p
You can now add a spawnmenu label by right clicking empty space in the spawnlist
Increased precision of doubles in util.TableToJSON
Increased precision of doubles in util.TableToJSON
Added Filter text field to console UI, direct bindings to con_filter_* stuff
Fixed main menu background not always being black when in co-op (!)
Updated Jenkinsfile
Fixed not being able to reset stage while waiting for game over anim
Hints can now be per-player
Fixed hint positioning when multiple are visible
Fixed degradation in modular bunker prefabs.
Added Material:Get/SetVector4D, returns/takes 4 numbers
Disabled all ACK packet reliability types (DOS attack)
boogie board, inner tube, paddling pool source
Fixed Motor tool's Force Limit not functioning
nightvisiongoggles source
smart alarm and reciever and electric heater source
Updated Jenkinsfile !switch
chinese_throwable_firecrackers source
Another audio bundle experiment
Added siren flare cull component to prefabs
Component to LOD animations for siren flares
Now on Unity 2018.4.23f1 !switch
barricade cover volumes, costs, repair
Migrate to Unity2018.4
Fixed TMP mspace values broken by upgrade
Merge remote-tracking branch 'origin/master' into unity2018.4
!switch
barricade cover icon and sockets
Added ClientCommand.CanBeCalledFromServer
Reworking Code Generator so we can modify code instead of just adding
Serverside commands automatically send the command to server if called clientside
Generator cleaning
CodeGen overloaded functions for server -> commands
barricade cover deployable setup
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Attempt to fix "Couldn't find sound" on animation-driven sounds (regression from 52993)
RecipeDictionary tweaks and some profiler changes.
fixed tesla coil receiving damage through walls
building blocks scenes roofs LOD1
Attempt to fix "SoundPlayer bundle assignment doesn't seem to work sometimes"
Moved the wake up process to WaterInflatable