190,956 Commits over 4,049 Days - 1.97cph!

7 Years Ago
Fixed unit leaving tribe UI popup having a "decline" button Enemy indicators now show for all hostile units (not just humans)
7 Years Ago
Fixed some NPCS with 0 vision
7 Years Ago
items
7 Years Ago
missing texture
7 Years Ago
update mortar impact FX/arc projectile fixed flipper FX oritentation
7 Years Ago
team roster background is now only shown in modal views, so in tab view you can see through to the background like the other tabs.
7 Years Ago
more units and mods available each week on the market
7 Years Ago
light hair materials are now more blonde
7 Years Ago
made test heads area with test heads materials
7 Years Ago
Ogre knockback test Manifest.
7 Years Ago
Stat tweak
7 Years Ago
Ogre stat/anim/sound/material tuning Cleanup
7 Years Ago
Don't show healing combat log lines when self-healing
7 Years Ago
Made the ogres work again
7 Years Ago
Added TimerProcs to NPC's, triggers at set intervals while a NPC is aggroed
7 Years Ago
adding particle dissolve shader adding particle textures WIP rework mortar impact FX WIP igniter tile top updated flipper FX update/optim burner flame BaseAttackViewAnimEvent, FX is now parented to world instead of unit to avoid moving FX when moving the unit right after attacking
7 Years Ago
Added a new self proc chance field to NPC definitions, will proc an effect on self for each attack
7 Years Ago
Fix zombie mode start countdown time
7 Years Ago
Fix for spectator stuff happening on the wrong client
7 Years Ago
Another spectate edit
7 Years Ago
Spectate player fixes
7 Years Ago
Proper spectate cam for ragdolls
7 Years Ago
Fixed combat log not displaying any logs from enemies with"corpse" in their name
7 Years Ago
Separated nav arrow code from the MainCamera script
7 Years Ago
Missing file
7 Years Ago
NPC stat/sound/animation improvs. Proper testbox navmesh.
7 Years Ago
Adjust bot deathmatch brain to only attack players. No more pedestrian massacres!
7 Years Ago
Updated vehicle camera attach
7 Years Ago
Camera sort of follows player ragdoll, but need to add a distance like spectate cam has.
7 Years Ago
Converted ValuePerSecond to ValuePerMinute on ItemStatsProperties (values are unchanged)
7 Years Ago
Give owner player a death ragdoll
7 Years Ago
Remove HaveInited check that's no longer needed
7 Years Ago
Fixed armour protection being counted twice when calculating damage
7 Years Ago
Attack movement improvement
7 Years Ago
AI have a hearing sensitivity mulitplier Crab stats tweaks
7 Years Ago
Loot tooltip now shows health/mana/stamina per second as per minute
7 Years Ago
NPCs will consider others aggressive before they hit them if they're within double their melee attack range and targeting them
7 Years Ago
Target/flee target/last attacker in debug
7 Years Ago
Fix an NRE from Sentry
7 Years Ago
AI debugg special case facts display
7 Years Ago
Ctrl click entity in debug list to select gameObject in scene hierarchy
7 Years Ago
Fixed combat log displaying damage as decay if the damage was fully blocked
7 Years Ago
More
7 Years Ago
Debugger
7 Years Ago
AI senses resets all scores before scoring targets in query
7 Years Ago
GUI save
7 Years Ago
NPC debugger window
7 Years Ago
Bailing from OnInitialize if already initialized (child entity spawning)
7 Years Ago
See if this fixes the criminal NREs
7 Years Ago
Fixed NPCS not fleeing Cloud tweaks