192,957 Commits over 4,049 Days - 1.99cph!
Fixed bug in Scientist communication, which had them sometimes communicating with themselves.
Cleaned up target memory updating.
Made forgetting memories slightly more robust.
Removed some 128px unused by default spawnicons, and adding new spawnicons for the new spawnlists. (1/2)
Updated TTT to its latest version ( Ironsights on reload changes )
Updated localization files
Starting to remove spawning from pre-round state
Fix compile errors that were stopping separate client/server from compiling.
More robust setting of NPC destinations.
Improve weird NPC animal targeting.
More robust spawn position memory for NPCs.
Slightly more robust setting of NPC spawn location.
Fixed items not being properly added to settlement supplies
Added world model and entity ore prefabs
adding ore folders
moved ore model fbx, textures and material to weapons folder
Settlement info UI happiness & supplies readout
monster_tentacle better fix
Better monster_tentacle fix
Splat map is in native code
Work started on NPCs taking note of interesting throw objects, like flares.
big refactor of UnitDmgInfo, now works on potential healthchange (+ or -) instead of just a damage value.
Refactored everything (I think) that uses it to expect a positive or negative value.
Added waypoints to patrol routes at military tunnel.
Height, biome and topology maps are in native code
Added stationary spawn points at military tunnels (no scene edits).
Updated patrol points at military tunnels.
Updated military tunnel cover points.
Remove Debugger.Launch call in plugins project
update UI option panel/icon font
Moving some game mode stuff around
Separated the button on the big_button prefab/models
monument puzzle IO entity work
Cleaning up NetworkGameMode