197,741 Commits over 4,140 Days - 1.99cph!

7 Years Ago
More tweaks to Scientists at MT.
7 Years Ago
Cleaned up hostility at bandit town. Scene2Prefab bandit town.
7 Years Ago
Client/Server related compile fixes.
7 Years Ago
Merged from AI improvements 2 branch.
7 Years Ago
Generated console commands.
7 Years Ago
Updated manifest
7 Years Ago
Merged from main.
7 Years Ago
More tweaks to new aim system for Scientists. Tweaked load balancing for Scientists. Tweaked some weapon usage for Scientists.
7 Years Ago
merge from main/soundpass2
7 Years Ago
merge from main
7 Years Ago
Merge fixes More sound tweaks
7 Years Ago
adding depth map shader / world space space background shader updating sky model update board child prefab update highlight tile texture (removing the path stuff) adding WIP jump pad model
7 Years Ago
merge from main
7 Years Ago
Lots of mix tweaks and polish More UI sounds
7 Years Ago
renamed ActionCam prefab to DynamicCam.
7 Years Ago
merged from main
7 Years Ago
Added SquadValidationRules, now passed into Squad.Verify() to allow more flexibility. Added Squad.CareerRules and Squad.ArenaRules. Changed all the shit that uses Squad.Verify to call with the right rulesets. Ugpraded to unity 2018.blah.blah
7 Years Ago
biome tweaks, foliage displacement fixes
7 Years Ago
materials
7 Years Ago
Foliage displacement debug
7 Years Ago
progress backup
7 Years Ago
Added camera opaque and transparent draw sorting override; opaque defaulted to NoSorting (testing)
7 Years Ago
BBQ allows small box to be placed underneath Snow jacket name fix
7 Years Ago
Item / Clothes system.
7 Years Ago
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
Foliage displacement shite
7 Years Ago
carrots are carrot patches
7 Years Ago
Removed world reflection quality since only mode 0 is currently supported on Unity 2018.1 (revisit with 2018.2)
7 Years Ago
Eliminated GC allocs from ESPCanvas Eliminated GC allocs from LifeScale
7 Years Ago
Testbox revamp, fixed grass and decor spawning underground
7 Years Ago
board child toggling
7 Years Ago
added Arena grouping to board child transforms. moved some files around. BoardChildView stuff
7 Years Ago
Skins can now added to characters on the fly
7 Years Ago
Grass can be enabled again (defaults to off in builds)
7 Years Ago
testbox arid files (from wizard, nothing in them yet)
7 Years Ago
Rearranged graphics settings to make a bit more sense Moved experimental, slow features (grass shadows + contact shadows) to their own section
7 Years Ago
Cargo ship container decals update
7 Years Ago
Random checkpoints fix
7 Years Ago
Remove debug print
7 Years Ago
Building room location class fix
7 Years Ago
Second pass iteration on new aim system for Scientists.
7 Years Ago
Created end trigger and UI (reusing the existing score UI). Mode is now winnable.
7 Years Ago
Merged from main
7 Years Ago
Fix #client compile issue
7 Years Ago
Refactoring location events, removing a bunch of code
7 Years Ago
Rafoctored checkpoint instances to avoid an occasional timing issue on listen servers, and standardise the location event
7 Years Ago
Editor/testing updates
7 Years Ago
Some protection for running race mode on maps that don't really support it