197,741 Commits over 4,140 Days - 1.99cph!
More tweaks to Scientists at MT.
Cleaned up hostility at bandit town.
Scene2Prefab bandit town.
Client/Server related compile fixes.
Merged from AI improvements 2 branch.
Generated console commands.
More tweaks to new aim system for Scientists.
Tweaked load balancing for Scientists.
Tweaked some weapon usage for Scientists.
merge from main/soundpass2
Merge fixes
More sound tweaks
adding depth map shader / world space space background shader
updating sky model
update board child prefab
update highlight tile texture (removing the path stuff)
adding WIP jump pad model
Lots of mix tweaks and polish
More UI sounds
renamed ActionCam prefab to DynamicCam.
Added SquadValidationRules, now passed into Squad.Verify() to allow more flexibility.
Added Squad.CareerRules and Squad.ArenaRules.
Changed all the shit that uses Squad.Verify to call with the right rulesets.
Ugpraded to unity 2018.blah.blah
biome tweaks, foliage displacement fixes
Foliage displacement debug
Added camera opaque and transparent draw sorting override; opaque defaulted to NoSorting (testing)
BBQ allows small box to be placed underneath
Snow jacket name fix
Foliage displacement shite
carrots are carrot patches
Removed world reflection quality since only mode 0 is currently supported on Unity 2018.1 (revisit with 2018.2)
Eliminated GC allocs from ESPCanvas
Eliminated GC allocs from LifeScale
Testbox revamp, fixed grass and decor spawning underground
added Arena grouping to board child transforms.
moved some files around.
BoardChildView stuff
Skins can now added to characters on the fly
Grass can be enabled again (defaults to off in builds)
testbox arid files (from wizard, nothing in them yet)
Rearranged graphics settings to make a bit more sense
Moved experimental, slow features (grass shadows + contact shadows) to their own section
Cargo ship container decals update
Building room location class fix
Second pass iteration on new aim system for Scientists.
Created end trigger and UI (reusing the existing score UI). Mode is now winnable.
Fix #client compile issue
Refactoring location events, removing a bunch of code
Rafoctored checkpoint instances to avoid an occasional timing issue on listen servers, and standardise the location event
Some protection for running race mode on maps that don't really support it