249,479 Commits over 3,959 Days - 2.63cph!

5 Years Ago
Building blocks and high walls sources checkin
5 Years Ago
prefab hierarchy tweaks
5 Years Ago
Skinned mesh for elevator cable reel operational
5 Years Ago
Elevator prefabs update Added LODs/Gibs/Colliders/Guides for deployables
5 Years Ago
removed test meshes
5 Years Ago
Reduced inner tube decay to be inline with boogie
5 Years Ago
Increase scale of parasol guide mesh to match actual size
5 Years Ago
Tweaked some DLC crafting times and workbench requirments
5 Years Ago
Fixed being able to drain water from the middle of an above ground pool and the water not being deducted from the pool
5 Years Ago
Use the same mask as the boat dismount check
5 Years Ago
Merge from summer_dlc
5 Years Ago
Above ground pool will now always align up (like the large furnace) Increased the size of the inside sockets to allow for more generous placement options
5 Years Ago
Boogie board and inner tube will now dismount the rider if it detects construction above it
5 Years Ago
Can no longer build through the boogie board or inner tube
5 Years Ago
Standing on a boogie board or inner tube will now slowly damage it
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
In extremely rare situations, TryConvertPositionToSocketIndex could fail on the client, with the modules not yet positioned correctly. Sync the socket index as a reliable replacement. Protocol++.
5 Years Ago
Merge from main
5 Years Ago
Add a bit of UI for the instant camera
5 Years Ago
Merge from summer_dlc
5 Years Ago
Lowered wave speed boost and speed boost when moving towards land on boogie board
5 Years Ago
Raise water level on above ground pool
5 Years Ago
Check for null string in skin directory lookup Add check in manifest build for null skin names (just a warning for now) Build manifest
5 Years Ago
Emission fixes
5 Years Ago
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5 Years Ago
Change bumper world colliders from a capsule to two spheres, attempting to reduce the chance of getting stuck in something
5 Years Ago
Fix pools showing power consumption in entity info
5 Years Ago
misc balance powerup child pattern uses parents angle fuse balance and spinner more fuse balance trench balance, onion grid improvement onion balance !redux
5 Years Ago
inner tube / boogie board paddling sound voice limiting tweaks
5 Years Ago
velocity-based water entry sounds for players
5 Years Ago
Add a power pole to BillBTestMap
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
restore subtractions due to merge issues
5 Years Ago
Removed the distance var from carstats as it didn't work well
5 Years Ago
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5 Years Ago
Slight craggy firing range tweak
5 Years Ago
More watergun+pistol polish
5 Years Ago
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5 Years Ago
Fix carstats NaN max health showing on partial cars
5 Years Ago
swimwear models and prefabs wip
5 Years Ago
Not vehicles - fix spelling mistake in the description for window embrasures: form -> forms
5 Years Ago
Fix power usage showing as 1 when selecting the vehicle lift in the inventory. Now correctly shows the real use as 20
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Swimwear_03 fbx + prefab Swimwear_04 fbx + prefab Swimwear_05 fbx + prefab
5 Years Ago
x32/x64 -> 32/64bit
5 Years Ago
Fixed a crash when changing r_flashlightdepthres during runtime while having projected textures around
5 Years Ago
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5 Years Ago
Allow all anim SENTs to automagically calculate their default rendergroup, fixing a bunch of render order issues with default tool entities and potentially all addons
5 Years Ago
Fixed PANEL:OnStopDragging being called multiple times per "dragging drop" (Community Contrib)