249,479 Commits over 3,959 Days - 2.63cph!
Building blocks and high walls sources checkin
Skinned mesh for elevator cable reel operational
Elevator prefabs update
Added LODs/Gibs/Colliders/Guides for deployables
Reduced inner tube decay to be inline with boogie
Increase scale of parasol guide mesh to match actual size
Tweaked some DLC crafting times and workbench requirments
Fixed being able to drain water from the middle of an above ground pool and the water not being deducted from the pool
Use the same mask as the boat dismount check
Above ground pool will now always align up (like the large furnace)
Increased the size of the inside sockets to allow for more generous placement options
Boogie board and inner tube will now dismount the rider if it detects construction above it
Can no longer build through the boogie board or inner tube
Standing on a boogie board or inner tube will now slowly damage it
Merge from Main -> Vehicles
In extremely rare situations, TryConvertPositionToSocketIndex could fail on the client, with the modules not yet positioned correctly. Sync the socket index as a reliable replacement. Protocol++.
Add a bit of UI for the instant camera
Lowered wave speed boost and speed boost when moving towards land on boogie board
Raise water level on above ground pool
Check for null string in skin directory lookup
Add check in manifest build for null skin names (just a warning for now)
Build manifest
Change bumper world colliders from a capsule to two spheres, attempting to reduce the chance of getting stuck in something
Fix pools showing power consumption in entity info
misc balance
powerup child pattern uses parents angle
fuse balance and spinner
more fuse balance
trench balance, onion grid improvement
onion balance !redux
inner tube / boogie board paddling sound voice limiting tweaks
velocity-based water entry sounds for players
Add a power pole to BillBTestMap
restore subtractions due to merge issues
Removed the distance var from carstats as it didn't work well
Slight craggy firing range tweak
More watergun+pistol polish
Fix carstats NaN max health showing on partial cars
swimwear models and prefabs wip
Not vehicles - fix spelling mistake in the description for window embrasures: form -> forms
Fix power usage showing as 1 when selecting the vehicle lift in the inventory. Now correctly shows the real use as 20
Merge from Main -> Vehicles
Swimwear_03 fbx + prefab
Swimwear_04 fbx + prefab
Swimwear_05 fbx + prefab
Fixed a crash when changing r_flashlightdepthres during runtime while having projected textures around
▉█▄▍█▉▆ ▌▌▋▉▋▋▇▄ ▊▋▍▉▇ ▉ ▊█▆ & ▉▆▆▋▊█▉ ▊▄▉▇▆▋▌ ▄▆▌ ▄▊▍▊▌█ ▌▇▅▋▅▌▆▄▍▍▌ ▇▆▆█ ▅█▆▍▊▆▄. ▋▌▌▍ ▆█ █▄ ▉▉▋ ▌▇██ ▊█▌▌██▆ ▌▉ ▌▍.
Allow all anim SENTs to automagically calculate their default rendergroup, fixing a bunch of render order issues with default tool entities and potentially all addons
Fixed PANEL:OnStopDragging being called multiple times per "dragging drop" (Community Contrib)