240,563 Commits over 3,867 Days - 2.59cph!

5 Years Ago
[D11][UI][#3563] Slow healing items show a visual for where the player will heal up to on the healthbar
5 Years Ago
codegen
5 Years Ago
merge from main
5 Years Ago
Vehicle lift now uses the new animations. Removed obstruction check since it's so low now anyway. Replaced coroutine with Facepunch Invoke.
5 Years Ago
new fuse trap pattern
5 Years Ago
Range latest build
5 Years Ago
Merge from tree_game
5 Years Ago
Tweaked oak_c
5 Years Ago
Remove a log
5 Years Ago
Updated palm tree marker data with new system where possible
5 Years Ago
Presort tree markers by rotation Move through marker locations in a linear order to eliminate snapping around the tree
5 Years Ago
some trench rebalancing turret clamped to bounds, tweaked some medal times fuse changes
5 Years Ago
CLIENT compile fix
5 Years Ago
Add a new marker data generation system that uses multiple arcs of raycasts to find positions rather than relying on visual mesh vert points (some trees don't have great topolgy to generate good results) Clean up some duplicate marker datas
5 Years Ago
Fix terrain topology type
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Map markers should update at the same time as other markers now, fix mock server not using your SteamID (which broke chat formatting)
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Send player markers in MapMarkers
5 Years Ago
Hose models and materials
5 Years Ago
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5 Years Ago
Manifest + car population edit
5 Years Ago
Scene
5 Years Ago
Fixed updating campaign score metadata on switch Merge branch 'master' of SpaceUsurperUnity Working on leaderboard caching for switch
5 Years Ago
5 Years Ago
Ocotillo and creosote bush polish
5 Years Ago
merge from main
5 Years Ago
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More
5 Years Ago
Added Entity.LookupPoseParameter( name ) = id
5 Years Ago
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5 Years Ago
Added NPC.GetCurWaypointPos() Added NPC.GetNextWaypointPos() Added 3rd argument to Player.SetFOV - requester entity
5 Years Ago
Added Entity.GetHitBoxHitGroup( hotbox, set ) Added Player.SetLastHitGroup( group )
5 Years Ago
Backup
5 Years Ago
[D11] Projectile.DoMovement optimizations, cache RaycastHit list in game trace [#3144] Fixed mask in gameoptions
5 Years Ago
[D11] Bolt Rifle update
5 Years Ago
Typescript
5 Years Ago
Fixed wrong asset paths for monument benchmarks
5 Years Ago
More SixPoint files
5 Years Ago
Merge from hitboxes
5 Years Ago
Fixed wrong distance returned from trace.