249,477 Commits over 3,959 Days - 2.63cph!
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Entity.Delete()
Added game_restart
Entity OnDelete callback
fixed corpse underwear not showing
vm watergun & water pistol source files
reduced cloth cost on parasol
Fixed nsp path in slack message
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Replaced usage of WM_ACTIVATEAPP with WM_ACTIVATE due to a possible Windows bug to hopefully fix system.HasFocus returning wrong value when the game was minimized by clicking on it in the taskbar
Fixed a "CUtlRBTree overflow!" crash to do with detail models (grass and stuff) on maps
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Possible fix for build error !switch
reduced sun glasses crafting time
Toned down speed of liquid in watergun and waterpistol
Setup liquid shader material on small water bottle
Fixed panorama layer render order
Fixed setting TextEntry text not working properly
UIPanel disabled actions if fully transparent
Chat Fixes
Only run NexPlugin install script if not found in project !switch
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Attempt to run NexPlugin install script if required !switch
Fixed NRE when FSM action gets cancelled during FSM update
Added Facepunch.Build.Switch()
Updated Jenkinsfile
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Re-enable ownership check on summer dlc
Repair bench can now switch skins from a redirected skin back to a non-redirected skin (only affects summer dlc items)
elevator prefab - lighting
Hopefully fix players not being dismounted from inflatables when a pool is destroyed
Adding Terrains (Gaea saves) and RD-Textures content
merge from main.
manifest
Merge from merge fixes branch
Water guns no longer accidentally convert salt water to regular water
Removed duplicate liquid wobble from watergun
Added backface mesh to waterpistol
reduce crafting cost of Large Photo Frame
disable Craggy Island firing range
Don't allow photo frames to deploy on top of each other
Elevator source files checkin
Building blocks and high walls sources checkin