249,476 Commits over 3,959 Days - 2.63cph!
Another attempt at fixing corpse floating
merge from summer_dlc (only description updates)
Merge from underwear_swap_fix
Move Sandbox.UI inside Sandbox.Engine
Bind panel.MoveChildAfter, panel.MoveChildBefore
Added IUIPanel.SetChildIndex
Added Panel.SetFirstSibling(), Panel.SetLastSibling()
Added Panel.GetIndex, Panel.SetIndex
merge from main, fix proto conflicts from underwear, rebuild proto.
Add underwear names to game manifest string pool
fix json error
misc tweaks
Merge branch 'master' of SpaceUsurperUnity
barrage experiment etc
powerups have some magnetism, orb balance, etc
implode pixel debris goes away from core now
pixel flashing on orb core hit
Added Panel.IsTransparent
Layer.Tick
m_pWindows isn't used
Added Panel.IsTransparentInHierarchy
Added Panel.Blur
If focused element is transparent in hierachy, blur it
removing unused roof ceiling meshes
Simplified roof models (2 meshes > 1 mesh)
Updated roof.****.full prefabs accordingly
Buoyancy components that are marked as client-side will now actually float on the client
Enabled client-side buoyancy on the player ragdoll
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Adjust car front/rear hurt triggers
Reduce car collision damage to players and to NPCs
Update pool descriptions to specify they only accept fresh water
Revert marking objects dirty when recalculating bounds, it seems to be marking a lot of prefabs as changed
Fixed above ground pool bounds being wildly wrong, should fix some building privilege issues when placing
Recalculating the bounds now marks the prefab as dirty
Stop the ridable horse's saddle from complaining that it can't switch parent to the ragdoll when the horse dies. It doesn't seem to need to switch, so I'm letting it be destroyed silently with an override - same as existing behaviour, but without the logging. Fixes "SwitchedParent Missed horse.corpse" server log spam.
Merge from Main -> Vehicles
Added another cutoff plane to the above ground pool so the water overlay doesn't trigger when standing underneath a full pool
Potential fix for NRE when being killed in a pool
Don't do steam server dlc check in editor, it won't work since we don't auth
Fix cars sliding weirdly on slopes, also improve the "handbrake" when dismounting cars at low speed, so they'll properly stay still
Update water gun descriptions from placeholder.
Water jug fill sounds are longer and use the new vessel fill sound implementation
bradley engine is audible from farther away
point_message functions in multiplayer
manifest
fixed stringpool errors with underwear
updated default underwear icon
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