240,767 Commits over 3,867 Days - 2.59cph!
Added temporary hair eyebrow shapes
Setup note binding array on prefab at edit time
Fixed default song path
Merge branch 'master' of SpaceUsurperUnity
auto subscribe to invasion easy mode
Fixed default song path
Merge branch 'master' of SpaceUsurperUnity
more fixes
made a bunch of physics calls non alloc
hitchTrough collider has increased height
auto subscribe to invasion easy mode
removing unused stuff on chassis 2
UpdateBundleAssignments really is just repeating functionality of BuildAssetBundles.BuildMap
Debug output around LoadBundle/UnloadBundles since the errors seem to start right after world cleanup
Removed steering attack position match code
Read-only on all hair meshes
update chassis 2 steering and driveshaft element
Update suspension to use Thai's changes
More chassis visuals work
Fix map controls blocking map input on iOS
[D11] Fixes and tweaks to LODs
acoustic guitar offset notes fix
Restored bundle flags to pre-garry fucked everything up version
Show a status message in the console after pairing finishes
Disabled mesh compression on hair shapes
player anim source updates
Exported out hair morph targets to individual meshes
Added a dilation method for resulting textures to fix artifacts.
[D11] + Another bunch of assets LOD tweaked/fixed. Mainly around the Compound.
[D11] LOD distance tweaks to holdable items
Reenable monster_flyer sounds
Set app to use dark theme
Restoring UpdateBundleAssignments
xylophone updates- ik positions, ik curve, player pose
player trumpet anim tweaks
Entity arguments now properly error on type mismatch
-allowlocalhttp launch option for servers
More console messages for WorkshopDL on failure
[D11] +Second set of LOD tweaks, including fixes to hidden mesh renderers
WIP making the map position be the center instead of top left
Clean up local cache of skeleton hierarchy after applying skins - cherry picked from FP's skeleton_optimizations branch
Adding Prefabs.unity back in maps.bundle
Optimized world spawn when world is loaded from cache