193,093 Commits over 4,049 Days - 1.99cph!
Bah, lots of refactoring, simplifying, making things make sense
career mode starts at news tab.
reduce height of news items
Added protobuf defs for news classes.
Added a NewsItems to Career.
NewsItem and NewsItems serialization/deserialization.
Added a new career news item.
added a delay before tooltips appear.
added tooltips for unit row stats.
added CareerUIUtils.AddToolTip
Fixed cancel spell sfx not playing (was playing at world origin)
Fixed ItemStatValueAdvanced inspector not updating
Fixed run speed ItemStatValue pointing to the completely wrong stat
Fixed ItemStatValueAdvanced not showing negative stats
Can now mark showSign on an ItemStatValue to put a + or - before the stat value
SelectedItem now picks up all of it's child StatValues automatically (no need to hook them up in inspector)
Probex broken on standalone build; temp reverting to alu refl
Checking character changes instead of user changes
Added TOD cloud bilboard far shader replacement for single pass probex
Added water specific reflection probex w/ 1s update interval
Cleaned up probex shaders
Improved water shader to use PBS brdf on surface => albedo rgb+alpha, spec and smoothness now work properly
Improved reflection shader to use new probe instead of alu; relies on smoothness from ocean material
Updated ocean, lake and river materials for new PBS brdf and water surface transparency
Game end triggers (see GameModeTriggerSettings.cs)
Fixed generated form sliders having bad max value by default
Fixed master volume option not working
Fixed apply changes overriding graphics feature settings
ch47 global network broadcast
chainsaw chain direction fixed
ch47 destruction, impact damage, servergibs
Item tooltip improvements.
Item mat tweaks.
Fixed player controller inconsistent raycast and highlight distances
Fixed options screen not refreshing all UI elements when loading defaults
Fixed options being initialized after UI
Merged SoundOptions into newer general options system, cleaned up how we access options at runtime
Cleaned up graphics options, presets, exposed AA options
Getting item files organized WIP
Removed UnparentOnDestroy from several silenced gunshot effects (breaks effect pooling, appears to be redundant)
Added projectile pooling (gunfight performance)
Added pool.projectiles convar (default = true)
cors whitelisting for asset protocol
prepended week to news item text for debugging
backpak item size filter and blacklist some items
Clear weather no longer has 50% wind strength (causing building decay)
Fixed zoneWeather's lerping of wind strength and TOD animation value, exposed global multiplier in config.World
wolf attachment posisionts
Merge from reflection-probe-ex
Added support for standalone rendering, w/o actual reflection probe; editor to match / override
Added support for conditional directonal ligtht/shadows
Added basic shader replacement system
Added TOD single-pass probe replacement shaders; tested with sky reflection
Fixed skybox material handling
Fixed time slicing
Fixed inverted winding order
Solved remaining problems
Added methods to toggle a unit's entire hitbox
Toggle unit hitboxes when carried by another unit
U22 small monument progress
deer carry offset positions
added league divider prefab, code
Fixed all camera modules being disabled after loading a save