250,533 Commits over 3,959 Days - 2.64cph!
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Add a convar to set the cooldown before a smart alarm can send another notification
Automatically remove subscribed players from smart alarms if they don't have building privilege anymore
Started work on a vertex editing tool
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Runtime ECS placement test.
Disabled SRP batcher (perf test)
Fix teleport commands not working with sleepers
Fix teleport2marker teleporting you to the bottom of the ocean
Fix notifications in standalone Android builds (adds expo.android.config.googleSignIn.apiKey)
Add some logging and better error reporting to notifications
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Show a spinner when registering push notifications, error symbol if it fails
GrabZoom rotation
Added StyledRects
Added a basic tool radial menu
Notification icon and Android task switcher color
Fix going back from the hub taking you to the authenticating page
Fix setting staying open after logging out and logging back in
Simpler data structures
Basic rendering
Floor and ceiling meshing, texturing
Started on GrabZoom, currently axis aligned
Give the header back button a background when floating
Change zoom out clamp to avoid breaking the pan clamps
Create notification channels for Android
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Performing conversion as part of SceneToPrefab
Fixed gibs errors on smart alarm and receiver
Fixed anim bug on some stages
Fixed builds only failing if the last replay diverges
Log how many replays diverged
Merge remote-tracking branch 'origin/master'
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Toolmenu quick filter now expands the categories
Utils to clear out stuff that isn't needed post conversion
Properly reapplied
47976 (HDAdditionalLightData optimization)
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Reapplied
47976 (HDAdditionalLightData optimization)
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mech laser visuals
Merge branch 'master' of SpaceUsurperUnity
fuse laser visuals
robo laser fix aim angle
laser lerps visual properties
Fixed lit particle reverse fresnel opacity
Cliff/Rock decor prefab layer set to World
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