240,957 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Better saving + export. Jobified the monument transforming code.
5 Years Ago
Added vertex shading to LOD3's for Assets\Prefabs\Food Assets\Content\Structures\rocket Assets\Content\Structures\Train_wagons Added some extra level LOD's for some assets.
5 Years Ago
Launch site rocket_wagon baked LODs
5 Years Ago
[D11] + Structures\launch_site_floodlights updated to new LOD system
5 Years Ago
Dump Truck B fixes. Excavator cables don't shadow because ugly w/volumetrics. Cleaned excavator_yaw.prefab
5 Years Ago
[D11] + structures\launch site assets converted to new LOD system
5 Years Ago
near complete set of LOD meshes for Structures\Roads
5 Years Ago
Digger vehicles & dump trucks. More excavator materials. Scene backup.
5 Years Ago
Fix soft closing not being used as of the last commit Call OnError for write errors too Always call the SendBytes callback - pass a bool indicating if it worked or not
5 Years Ago
[D11] Assets\Prefabs\ComponentItems LODs
5 Years Ago
[D11] Replace LaunchSite lift's skinned mesh renderer with a standard one
5 Years Ago
[D11] + Structures\house ruins converted to new LOD system
5 Years Ago
[D11] + Majority of prefabs in structures/Harbour updated with new LOD system
5 Years Ago
[D11] LODs for Assets\Prefabs\IO
5 Years Ago
Launch site rocket elements baked LODs
5 Years Ago
Fix WebSocketConnection.Close possibly being ignored when a socket read fails
5 Years Ago
Excavator prep & mat fixes.
5 Years Ago
Remove default console logging Only call LogAction if that level is enabled Allow LogAction to be null
5 Years Ago
[D11] Return to title screen when services unavailable
5 Years Ago
trashbag_pile_a has baked LODs
5 Years Ago
watchtower_a has baked LODs (is quarry wooden watchtower and also deployable)
5 Years Ago
Fixed core graphics of custom stages in the main menu
5 Years Ago
Skins can replace meshes (experimental)
5 Years Ago
Powerplant & S2P
5 Years Ago
[D11] + Hangar converted to new LOD system
5 Years Ago
antenae_a has baked LODs
5 Years Ago
merge from belt_equip_clothing
5 Years Ago
Scene backup Lowered anisotropy on base fog settings because it bugs out from certain high up angles.
5 Years Ago
scrollwheel fix
5 Years Ago
[D11] + Compound_gate converted to new LOD system
5 Years Ago
[D11] + Checkpoint_single LOD Converted to new system
5 Years Ago
[D11] + Buildings_scaffoldings converted to new LOD system
5 Years Ago
Remaining topside & volumes
5 Years Ago
Tom Buxton - applied vertex shading to LOD4 on Assets\Content\Structures\Train_wagons and Assets\Content\Structures\rocket. Converted to LOD groups (Context menu for converting RendererLOD/MeshLOD/MeshCull to LODGroups)
5 Years Ago
[D11] + Billboards - Updated LOD system.
5 Years Ago
Dual socket test module edit
5 Years Ago
[D11] + Cross fade added to Building Core LOD Components + LOD updated to new system for those still on the old one.
5 Years Ago
[D11] + Added cross fade to LOD Components
5 Years Ago
Can now specify module renderers to show/hide depending on the module's position on a vehicle
5 Years Ago
Phrases
5 Years Ago
merge from belt_equip_clothing
5 Years Ago
merge from Halloween_2019
5 Years Ago
Backup
5 Years Ago
Checkpoint has baked LODs
5 Years Ago
network++
5 Years Ago
Bus stop has baked LODs
5 Years Ago
Power substations have baked LODs from LOD2
5 Years Ago
When attempting to equip a clothing item directly from the belt bar, give priority to consume action if it is edible and also consumable (pumpkin etc)
5 Years Ago
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5 Years Ago
Better settings system for module model appearance