192,970 Commits over 4,049 Days - 1.99cph!
Removed Population from Scientist.
hopefully actually fixed that NRE in KeywordsUtility.
More Goal Momentum stuff.
removed fire from giant wooden hut
Some fixes for Goal Momentum.
Potential fix for GoalPlanVariant.SetOverride NRE.
Get_Weapon properly handles non-weapon entities when bSkipNullErrors = false
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Added printpos / printrot / printeyes server console commands
changed team counts per league: 8/10/12
merged from main
Find Unused Assets Window now also shows unused types and how many assets there are of those types.
Logging for NRE in GoalPlanVariant.SetOverride.
wip squad editor color kit stuff
Some switch compile fixes
Some minor tweaks to Scientist behaviour.
NextBot class:
* Added type checking and errors for self ( argument 1 )
* NextBot.GetRangeSquaredTo now actually works the way it's intended to, by returning square range
* Added better type checking and error output to NextBot.GetRange(Squared)To()
Third person sounds for water bucket, bottle, jug, and bota bag.
New flare sounds
Survey charge fuse sound and deploy sound polish
Medical Syringe sound polish and third person sounds
Third person planner deploy sound
Ambience level tweaks
Lower global voice limit on gunshots (scientist spam gun perf)
how to use bow tip
how to drink from lakes/river tip
cannot harvest tip
pickle icon
More cleanup + bootstrap change merge.
Allow exempt scenes from the bootstrap code, so scenes like the BuildingEditor don't try to bootstrap.
Removing or moving some stuff. Bringing a couple of things back.
Fixed hair specular and roughness naming
Apparently the rust DLL uses newtonsoft JSON internally. Bringing it back.
Moved non-essential item gathering to a Stockpiling module.
ActiveBehaviourCondition now checks current goal instead of active GPV. This should stop stuff like conversations being able to interrupt important stuff like building.
added 15 loading menu tips
added no build zone tip
added how to open build options tip
added hammer upgrade tip
Cleaning out content folder
Fix overhead when waking up a lot of dormant agents.
Restore script that was still used