130,440 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Reduced clipping on metal plate torso
                
                
                
                
             
         
        
            
            
            
                
                waterbucket baseline
waterbarrel
waterball
                
                
                
                
             
         
        
        
            
            
            
                
                Added warnings when trying to parent entity to itself
Added warnings when trying to parent entity to its child
Fixed C4 parenting to its own child
                
                
                
                
             
         
        
        
            
            
            
                
                Spawn populations can choose whether to scale with the world size or the filtered spawn area
Animals, loot barrels and ores scale with the world size instead of the filtered spawn area (easier to balance)
Loot barrels always spawn individually (no clusters)
Added spawn.report console command (prints basic spawn handler report)
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing albedo / alpha on decal_footprint_human_bare_snow_right
                
                
                
                
             
         
        
            
            
            
                
                Removed steaminv.del outside of editor
                
                
                
                
             
         
        
            
            
            
                
                Censor switching happens immediately (instead of needing the model to be rebuilt somehow)
                
                
                
                
             
         
        
            
            
            
                
                Fixed knockers not censored in inventory menu
                
                
                
                
             
         
        
            
            
            
                
                Fixed skinned clothing replacing skin textures
Fixed tshirt skins
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Players stand in player perf scene
                
                
                
                
             
         
        
            
            
            
                
                More sensible thirdperson defaults
                
                
                
                
             
         
        
            
            
            
                
                Added working player model prefab to playermodel scene
                
                
                
                
             
         
        
            
            
            
                
                Slight animal count tweak
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in TerrainCollision
                
                
                
                
             
         
        
            
            
            
                
                Changed light shadow mask clone texture format to R32F
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed some river segments failing to be added to the water map
                
                
                
                
             
         
        
            
            
            
                
                Bunch of material environment horizont occlusion fixes, and moved some to our rust_standard
                
                
                
                
             
         
        
        
            
            
            
                
                Nuked low quality version of skin shaders; only one full spec level for now
                
                
                
                
             
         
        
            
            
            
                
                Tree and mesh quality in options go up to 200
Tree and mesh qualities > 100 no longer push back the culling distances
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for water depth-to-surface frame delay; ensuring proper water draw ordering to after camera is resolved
                
                
                
                
             
         
        
            
            
            
                
                Fixed variable luminance in playermodel preview on Hapis (#661)
Fixed decals not getting cloud coverage shadowing on Hapis; now working in forward path
Cloud coverage path now completely excluded from all shaders when not in use (only used in Hapis right now)
Disabled/deprecated weather wetness layer (might become persistent and/or area based instead)
                
                
                
                
             
         
        
        
            
            
            
                
                Trying to get rid of phantom overhead; got rid of some Camera.main and Profiler.Begin/End calls
                
                
                
                
             
         
        
        
            
            
            
                
                Replaced nearly all runtime Camera.main calls with MainCamera.mainCamera
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update (directional scattering occlusion, cloud coloring parameter)
Fixed a number of issues with the cloud billboard textures
                
                
                
                
             
         
        
            
            
            
                
                Reapplied sky reflection hack to atmosphere shader
                
                
                
                
             
         
        
            
            
            
                
                Make sure all in world ambience emitters are flagged as static 
                
                
                
                
             
         
        
        
        
            
            
            
                
                Update AmbienceEmitters from AmbienceManager so we can leave emitter scripts enabled and use OnEnable to update emitter positions when pooling
                
                
                
                
             
         
        
            
            
            
                
                perf 5 displays frame time
                
                
                
                
             
         
        
            
            
            
                
                Fixed options opening with wrong tab selected
                
                
                
                
             
         
        
            
            
            
                
                AmbienceManager update tweaks
                
                
                
                
             
         
        
            
            
            
                
                Driftwood no longer spawns on rocks
                
                
                
                
             
         
        
            
            
            
                
                reduce ambience emitter activation range a bit (better perf in areas with dense foliage)
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge into main
protocol++