192,966 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Clean out testing folder. This stuff is the version history if we ever need it again.
7 Years Ago
Cave lighting
7 Years Ago
added place sleepingbag tip added how to throw tip added how to retrieve thrown items tip
7 Years Ago
Added netgraph.categoryfilter and netgraph.objectfilter Only track network packet stats if netgraph is enabled
7 Years Ago
FindUnusedAssetsWindow dockable
7 Years Ago
squad verification rework
7 Years Ago
Removed some dev convars that were all broken / unused
7 Years Ago
Removed some legacy network graph garbage that's entirely unused since it was replaced by the new netgraph
7 Years Ago
removed an unnecessary squad verification
7 Years Ago
Adjusted mipmap coverage to improve tree density at long distances
7 Years Ago
more roster generation tweaks
7 Years Ago
merge into main
7 Years Ago
merge from main
7 Years Ago
added tooCold tip added tooHot tip added radiation tip added remove radiation tip
7 Years Ago
Observer shit
7 Years Ago
wip: UnitGenParams RosterGenParams
7 Years Ago
Eliminated GC from GlobalMessages subscription (particularly ItemIcon.OnEnable / OnDisable in UIInventory.Update)
7 Years Ago
Pine trees LOD polish and settings
7 Years Ago
Pine tree LOD polish and settings
7 Years Ago
Removed itemoutline test convar (showoutlines still exists)
7 Years Ago
FindUnusedAssetsWindow display bits
7 Years Ago
RosterGeneration now picks X random unit types to fill teams with isntead of the first X types
7 Years Ago
Changed default server.metabolismtick to one second
7 Years Ago
Changed reflection probe time slicing to "individual faces"
7 Years Ago
fixed hydration + calories stats being padded by respawn fixed ConsumeFood tip Fixed healAtCampfire tip
7 Years Ago
7 Years Ago
find unused assets
7 Years Ago
Douglas Fir LOD polish and settings
7 Years Ago
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7 Years Ago
Caching hair set morphs on startup
7 Years Ago
torch tip NRE fix
7 Years Ago
Added Find Unused Assets editor window, that generates a list of all DataAsset derived assets with no references in other others (but not because it's absurdly slow)
7 Years Ago
World backup
7 Years Ago
updated admires
7 Years Ago
Buildings can now specify addons and upgrades as default, and they will be built upon completion of the building.
7 Years Ago
Progress backup
7 Years Ago
Added eat / drink debug convars for admins / devs (similar to hurt console command, can also take negative values)
7 Years Ago
Item.Grass no longer has a Dispenser component
7 Years Ago
Added debug filter log when we ignore something during DM filtering due empty dispenser
7 Years Ago
Fixed all morph cache GC allocs when sources are cached Disabled morph cache data compression; traded for perf Reduced morph cache mesh instantiation/copy overhead
7 Years Ago
Fixed "EvaluateSingleEntityPerDataId" candidate filtering option not being properly checked in TargetFilterUtility.FilterEntities (was only working in "First" mode)
7 Years Ago
Handled potential NRE in DecisionMaker.CreateDesiresOnFailure (in this cased caused by DesireTypes enum change, to be fixed by future refactor)
7 Years Ago
remove unnecessary navmesh sampling from RandomDestinationSelector
7 Years Ago
Eliminated GC allocs from crafting UI
7 Years Ago
testing Possessions tracking the current Goal when an item is picked up and removing when the Goal changes
7 Years Ago
Scientist behaviour improvements. More on cover points.
7 Years Ago
Progress backup
7 Years Ago
Fixed Unit.Roles.CurrentRole being null
7 Years Ago
Removed UnitActionDesire
7 Years Ago
Misc cleanup