130,437 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                waterbucket disconnect fix
                
                
                
                
             
         
        
            
            
            
                
                Increased client per-frame message processing time
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed water/shore bug introduced in 
14228
                
                
                
                
             
         
        
            
            
            
                
                More compilation warnings
                
                
                
                
             
         
        
            
            
            
                
                Don't evaluate neighbour entity links until they're used
Log entity linking progress on server startup separately from the stability support initialization
                
                
                
                
             
         
        
            
            
            
                
                Fixed camera depth mismatch affecting scattering on transparent surfaces
                
                
                
                
             
         
        
            
            
            
                
                Fix for q1 parallax artifacts on steep rocks (#755)
                
                
                
                
             
         
        
            
            
            
                
                Touched ocean and river shader
                
                
                
                
             
         
        
            
            
            
                
                Fixed pp scattering dx9 shader compilation error (#781)
                
                
                
                
             
         
        
            
            
            
                
                Fixed pp scattering mask uv addressing in d3d9 (#781)
                
                
                
                
             
         
        
            
            
            
                
                fix for water barrels not destroying with foundation
                
                
                
                
             
         
        
            
            
            
                
                Fixed building block placeholders being visible for a short time when placing a building block
                
                
                
                
             
         
        
            
            
            
                
                Disabled far splats on terrain blend shader (affecting rocks/cliffs) on both d3d9 vs d3d11 to test perf discrepancy
                
                
                
                
             
         
        
            
            
            
                
                added animations for the flamethrower's  fuel gauge
                
                
                
                
             
         
        
            
            
            
                
                Removed some building block overhead when entering a networking group
                
                
                
                
             
         
        
            
            
            
                
                Tweaked client cycle time
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked client cycle time (done with testing)
                
                
                
                
             
         
        
            
            
            
                
                Load balancer per-frame time curve tweaks
                
                
                
                
             
         
        
            
            
            
                
                Clutter layer updates (RUST-772)
                
                
                
                
             
         
        
            
            
            
                
                Added clutter layer toggle to F1 dev tools
                
                
                
                
             
         
        
            
            
            
                
                Tree entity client skin instantiation is load balanced
                
                
                
                
             
         
        
            
            
            
                
                flamethrower implementation 
building block balance
fireballs can merge 
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Fixed per-vertex depth computation for scattering on transparent surfaces; cause for black river sections up close
                
                
                
                
             
         
        
        
            
            
            
                
                Eyebrows on all heads
Asian male variation
                
                
                
                
             
         
        
            
            
            
                
                BoneFollower is disabled when following non-moving entities (only set position when updating parenting in that case)
Greatly reduced per-frame overhead caused by BoneFollower (especially around large buildings with tons of doors)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Removed LODGrid.Register
LOD grid verifies LOD distances against the max grid refresh distance
Tree and mesh qualities once again affect culling distance (RUST-787)
                
                
                
                
             
         
        
            
            
            
                
                slightly more forgiving flame merge range
                
                
                
                
             
         
        
            
            
            
                
                fix for ammo going below 0 for flamethrowers
fix for being able to fire before deploy is complete (flamer)
                
                
                
                
             
         
        
            
            
            
                
                AmbienceEmitter doesn't fade in quite as fast when there's no sound currently playing
                
                
                
                
             
         
        
        
            
            
            
                
                compile fixes
flamethrower 3p sound fixes
fireball merge fixes
                
                
                
                
             
         
        
            
            
            
                
                pilot light always on
flamer loses condition
updated flamer desc
stone is once again affected by heat
                
                
                
                
             
         
        
            
            
            
                
                Fixed deployment of boxes on shelves being annoying
                
                
                
                
             
         
        
            
            
            
                
                BoneFollower also checks parents of parents when determining enabled state (RUST-794)
BoneFollower is also enabled if parents are animating (RUST-793)
                
                
                
                
             
         
        
            
            
            
                
                Automated benchmark framework
                
                
                
                
             
         
        
        
            
            
            
                
                Use a tiny radius when doing the interaction point line of sight check (RUST-784)
                
                
                
                
             
         
        
            
            
            
                
                added bone info component with old values to playermodel
                
                
                
                
             
         
        
            
            
            
                
                Decor components only apply scale adjustments to client entities since pos and rot are networked (RUST-771)