250,879 Commits over 3,959 Days - 2.64cph!
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Vehicle storage container handling work. Expand IItemContainerEntity interface.
fixed deploy waterbucket 1st anim frame
More efficient position check
tweak waterbucket material
Change update to FixedUpdate
Break vehicle tanker IO connections if the vehicle moves
fix waterbucket worldmodel orientation, tweak to reduce clipping
IOEntity liquid basics for fuel tanker module. Still need to handle movement.
fix normal on front bumper
More static water catcher fixes, fixed version in compound prefab
Fixed static water catcher not using correct loot panel
Tidy up supported passes on terrain shader a bit more
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Default the history server list to sort by last played (descending)
tweak engine module collision
Rename ContainerIOEntity Menu_Occpued to Menu_Occupied. Rename StorageContainer Menu_Occpued to Menu_Occupied.
Ignore gravity check for connection exiting a powered pump
Fixed a case when autofilling liquids would do an incorrect height check
Merge from Main->Vehicles
Enabled forward pass on Terrain, Foliage and FoliageBillboard shaders
Replaced LightLOD on fireflies
Hide the jump to player button when the map is already following the player
Untoggled shadows in firefly prefab
Changed shadow cascade settings to default main
Support adding multiple mock servers
Authenticating screen spinner styling
Back button should be grey to match other header buttons
invasion revenge bullet thrusters dont check bounds
laser form1 new pixels first pass
Merge branch 'master' of SpaceUsurperUnity
laser new form2 pixels first pass
Smaller font size on player marker
Make settings button consistent with server switcher
Removed header title for Hub
Removed useless headers from Devices and News tabs
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Increase voice chat samplerate to 44100hz (Doesn't break compatibility if using Steam voice, which GMod does by default)
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Add "Steam Voice Options" to Voice option menu
Fixed button prompts in loading hints being too smol
Nicer campaign title formatting for parentheses
Started playing with a !demo build
[D11] [UI] Temporarily disabled player inspect screen. Added support for stat name translations in player inspect screen.