240,957 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Allow custom distance for loot interaction, letting vehicle editing position checks happen, but with a greater distance allowance than usual.
5 Years Ago
Simple method to slow down reverse speed. Could be improved since it also lowers torque
5 Years Ago
Send a notification to players when they're offline and get killed by something
5 Years Ago
Refactored some more code into ModuleManagerInventory
5 Years Ago
Can expand/shrink vending machine cluster marker like sleeping bags
5 Years Ago
Looking at converting a few routines to jobs.
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed normal issues in Foliage shader; now outputs gradients to match Lit
5 Years Ago
Updated Lit template to ensure exact matching gbuffer output with HDRP/Lit
5 Years Ago
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5 Years Ago
Added Unpack Scale Normal To Gradient SF
5 Years Ago
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5 Years Ago
Comment edit only
5 Years Ago
Fixed custom stage progression serialization
5 Years Ago
Always update terrain globals in editor, even when playing
5 Years Ago
network++
5 Years Ago
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5 Years Ago
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5 Years Ago
Moved the player token into the sqlite backed persistence (separate db so it doesn't get wiped) Handle the case where the player's token is valid but they have been destroyed Made those tokens int32 instead of uint32
5 Years Ago
Overgrowth test for Diogo
5 Years Ago
Added button to open the workshop home page Merge branch 'master' of SpaceUsurperUnity Fixed progression of custom stages not being stored Better logic for showing / hiding percentile Validation dialogue now says which stage is being processed
5 Years Ago
Temporary IP ban people who flood the command server Automatically cleanup expired bans and token buckets
5 Years Ago
[D11] Bad geometry in building from house_ruins fixed
5 Years Ago
[D11] Warehouses, watchtower_a, Water_tower Vertex shader LODs added - building fix
5 Years Ago
Fix the chat input not closing when losing focus (left/right clicking etc) but remaining open without being active, which left you stuck unable to move or chat without re-clicking the input field.
5 Years Ago
[D11] Fix for spammed noise on Sleeping screen
5 Years Ago
piano updates
5 Years Ago
[D11] Local server CDN for serving savegamesnapshots as well as other misc savegame/snapshot fixes.
5 Years Ago
Better mute name handling
5 Years Ago
Spawnmenu opens tool UI on creation GetTool little fix This is for cases where Lua on the Tool Gun hasn't loaded yet.
5 Years Ago
Spawnmenu will automatically open UI of currently selected toolmode on creation
5 Years Ago
Fixed friend list ordering backwards to what was intended
5 Years Ago
Suit audio doesn't play with gmod_suit 0
5 Years Ago
UI
5 Years Ago
Dropdown highlight current selected option Don't allow click button if disabled
5 Years Ago
Added Player.GetPreviousWeapon() EFL_NO_DAMAGE_FORCES also affects players
5 Years Ago
Scene & some mats.
5 Years Ago
[D11] LOD'ed the prefabs in Assets\Content\Building\Parts\Static
5 Years Ago
Added RustControl.SetDisabled Fixed Dropdown Icons Fixed Dropdown not firing change event Added styles to Menu Control Added styles to RustInput (:pressed is :active)
5 Years Ago
view and clear mute list commands
5 Years Ago
[D11] [UI] Fixed not being able to take cuttings from or harvest plants whilst holding a cutting or seed.
5 Years Ago
use basic material instead of blend on barge charcoal
5 Years Ago
Tugboat has baked LODs from LOD2
5 Years Ago
Increase jenkins timeout and switch back to asset database v1 so the cache works again
5 Years Ago
Scene backup
5 Years Ago
Max punctual lights 32 > 48 Max directional lights 8 > 2 Max area lights 32 > 4
5 Years Ago
Can now transform monuments, fixed a few issues with saving.