198,650 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Geiger Counter optimization
7 Years Ago
commit test
7 Years Ago
Update Compound scene with new monument navmesh settings.
7 Years Ago
Fixed monument navmesh on Compound
7 Years Ago
Improvements to Entity.GetKeyValues() - Vectors actually work now, added support for FIELD_SOUNDNAME and FIELD_EHANDLE
7 Years Ago
Socket_Base shit is done in DoPrepare instead of OnValidate
7 Years Ago
Fixed the fix.
7 Years Ago
Fixed error as warning msg.
7 Years Ago
removed buzzing sound and smoke from light fixtures 'on' prefabs
7 Years Ago
Include terrain in BaseEntity.IsVisible
7 Years Ago
sentry material edit
7 Years Ago
t-v
7 Years Ago
l-s
7 Years Ago
AI tweaks (LOS tweaks and AI behaviour tweaks).
7 Years Ago
Cherry picking 26745
7 Years Ago
Final scientist sentry files Updated sentry static NPC prefab
7 Years Ago
a-l
7 Years Ago
Merge from save161
7 Years Ago
Merge from main
7 Years Ago
Compound terrain blend map fix
7 Years Ago
Compound terrain blend map fix
7 Years Ago
Weapon stats adjust
7 Years Ago
Clearing crimes correctly after a criminal dies
7 Years Ago
NPCs/bots so bad at handling punch/recoil, I've turned it back off for them.
7 Years Ago
Give NPCs and bots the same view punch + recoil us humans have to deal with
7 Years Ago
Fixed some issues with criminal character assignment
7 Years Ago
Oops, didn't mean to commit my KotH score change
7 Years Ago
Set a server framerate cap of 120, to avoid bugs like the one we had in the future. Max SetDirty sends per second for each object will equal the server FPS cap
7 Years Ago
Handle the fact that server doesn't actually serialize if there's no-one connected. Stop it trying to SetDirty all the time in that situation. +bugfix
7 Years Ago
Fix the NetworkGameMode score hack with a different hack that won't generate tons of data. It was thinking that the score changed every update tick
7 Years Ago
Settlement creation UI is shown before the entity itself is created (fixes entity name not getting set before other systems kick in, like GroupNeeds triggers)
7 Years Ago
Let convar set target fps on server, for testing
7 Years Ago
7 Years Ago
Fixed activity UI hiding itself
7 Years Ago
Networking issue: Trying a framerate limit
7 Years Ago
KotH map back to normal
7 Years Ago
Networking issue: KotH map blank
7 Years Ago
Zombie groans return. All character types can now have custom prefabs if they like
7 Years Ago
Continuing to improve AI for Compound. Searching for lost targets and tightening up some lose ends.
7 Years Ago
Networking issue: More testing again
7 Years Ago
fixed items missing hostile score
7 Years Ago
hostile warning UI fixes
7 Years Ago
Networking issue: More testing
7 Years Ago
added diving gear to square crates updated scuba underwater crates with better loot
7 Years Ago
px error fix
7 Years Ago
Networking issue: Remove KotH serialization for testing.
7 Years Ago
Fixed units that have left the tribe being marked as player controlled
7 Years Ago
Don't show items that aren't flagged game valid in crafting window Don't show building upgrades or addons that aren't flagged game valid in respective UIs Activity and Needs have separate notification and tooltip text fields GroupNeeds can apply effects to the whole group or inhabitants of a settlement Fufilment of a Group Need will now give the group a happiness boost relative to how quickly it was fulfilled
7 Years Ago
px error fix
7 Years Ago
hostile warning when drawing weapons