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Mix tweaks
CH47 engine distance crossfade fixes
NPC stats expose values for different movement speeds instead of hardcoded multipliers
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Not a fix, just adding some comments
Ambience emitter perf bug fix
fixed being unable to repair boats due to decay
easier to access rowboat storage
fixed null group setting errors when spawning vehicles
rowboats that lose their driver will eventually turn in circles and stop
Don't count disconnected players in z game mode
Foliage polish / color corrected new foliage / added custom vertex normals / rebaked billboards
Navigation.NavigateToEnemy NRE fix
Larger prevent build volumes on water junkpiles
disabled flies fx
replaced bag drop with something
basket finding tweaks so cooks don't try and fail to fill already full baskets
Fixed navmesh setup not happening
Removed all old npcs from the project, ported hobgob and dragon to new NPC system
Removed all old AI related code
Removed convar controlled spawn pops
Manifest, codegen
comment explaining what I did in LoadGameWidget
don't wake up from being cold
set Initialized to true before refreshing saves in LoadGameWidget
Fixed server use distance regressions
Refactored Builder component to hook into the Agent's Desired Target instead of having its own target tracking.
Added Condition to check if something is registered to the Desired Target in any way.
Woodcutting AI only stockpiles things that aren't registered.
Navigation logs gated by navigation logging bool.
Broken rain mats.
Loot improvs.
Disabled player model pooling by default
Network++
faction ranges, rep rewards exposed to data
nothing important (merge into main)
fix for ch47sci killing actual players not just NPCs when leaving map (rare admin edge case)
offshore tweaks for better junkpile spawns
Enabled normal / tangent import on triangular wall conditional models (Windows missing shadow fix?)
merge into main
360 look in rowboats
another rep first hit fix
fixed combat logs not properly saving new values
fixed player reputation first hit cooldown getting reset incorrectly
fixed missing UI combat line prefab for karma/rep changes
Log warning when NPC spawns without any loadout.
hacky attack cooldown karma/rep stuff
fixed player rep standings being cleared on init
NPC hits/kills now properly affect karma and rep