192,988 Commits over 4,049 Days - 1.99cph!

7 Years Ago
career mode squad editor NRE fixes. can now press TAB to switch between current and previous career mode tabs.
7 Years Ago
All doors, wall frame inserts, ceiling frame inserts and barricades require upkeep (test, numbers all preliminary)
7 Years Ago
Misc cleanup
7 Years Ago
Any entity can add upkeep using the upkeep prefab attribute component
7 Years Ago
next player fixture gets cleared after it's played (before the next week is started). career mode squad editor loads into the correct map for the upcoming match.
7 Years Ago
Fixed deployables not decaying
7 Years Ago
WIP kit color and color distance stuff
7 Years Ago
Fixtures generator now assigns map ids to player fixtures. CareerController passes map id to career matches.
7 Years Ago
Smoothed out query for AI dormant agency
7 Years Ago
more squad editor career integration. added mapID to LeagueFixture/protobuf, serialize it.
7 Years Ago
more
7 Years Ago
Backup
7 Years Ago
started integrating squad editor into career mode
7 Years Ago
career welcome screen now only shows when creating a new career, not after loading.
7 Years Ago
CareerController now auto hides career UI root before loading/creating a career and shows it again after. Advance button now correctly reflects saved week step after loading a career.
7 Years Ago
renamed nickname headers in UI
7 Years Ago
Backup
7 Years Ago
uhh
7 Years Ago
compile fix for outside_range_dist on client
7 Years Ago
Merge in the latest from Main
7 Years Ago
Working on a PersistentPlayer system that's separate from NetworkUser, with the intention of later being able to support AI bot players.
7 Years Ago
Added an IgnoreEmptyDispensers option to target filters Switched the cook module filters back to first candidate mode and made them ignore empty dispensers
7 Years Ago
offset camera option
7 Years Ago
fixed furnace skinning emissionToggle NRE fix
7 Years Ago
Backup
7 Years Ago
Harvesting roles AI for harvesting tribe desired items WIP
7 Years Ago
Switched a few cooking dispenser filters to all candidate mode, needs to evaluate multiple dispensers because the first dispenser could be empty
7 Years Ago
Possessions now stores a list of current possessions Added actions/abilities and conditions for adding/removing and querying the current possessions Item Management will no longer drop items that are in the possessions list
7 Years Ago
Backupz
7 Years Ago
Changed EmissionToggle to use material prop block
7 Years Ago
tem and unit name list regex fix
7 Years Ago
unit and team name databases only init'd when crating a new career save. unit nicknames now picked from a text file. added unit nicknames list of 1600 male/female nicknames, formatted it.
7 Years Ago
added UnitNicknames which reads unit nicknames from a text file and can return a randomised list of X nicknames
7 Years Ago
Team name list now read from a text file.
7 Years Ago
BehaviourChainFilters now have a CandidateMode allowing them to select the first valid candidate instead of filtering all candidates of the same entity ID. Testing this in Crafting and Cooking modules.
7 Years Ago
match outcome unit lists now shows unit nicknames instead of unit types
7 Years Ago
market list prefabs/code updated to have unit nicknames
7 Years Ago
Disabled DeployableDecay.ShouldDecay outside check when upkeep is enabled (not required)
7 Years Ago
unit nickname column added to unit headers / team unit list prefab / code
7 Years Ago
Barricades can be repaired
7 Years Ago
Barricades can be repaired
7 Years Ago
Removed upkeep cost from deployables again (accidental commit)
7 Years Ago
Some fixes to goal failure activity. Being unable to craft now generates the correct activity.
7 Years Ago
renamed unit name to unit type in unit list prefabs and code
7 Years Ago
Tweaks
7 Years Ago
Reverted decay.tick default value to 10 minutes (accidental commit)
7 Years Ago
Upkeep is now paid for in the individual entity decay ticks (code simplification + cleanup) Building blocks that are inside now decay at 10% of their normal decay rate (upkeep_inside_decay_scale convar) Foundations now decay at the same rate as other building blocks when their upkeep is not paid Eliminated server side GC allocs from upkeep system
7 Years Ago
vm admire source
7 Years Ago
Goal Failure activity is now tracked by the Goal rather than the Agent. Added a timer after which we repeat the activity if it is still ocurring.
7 Years Ago
added KitDatabase. removed UnitView team colour properties. Blue.Kit and Orange.Kit set to previous team colours, used for teams as normal. Old team colour function now calls new kit application function.