192,989 Commits over 4,049 Days - 1.99cph!
added KitDatabase.
removed UnitView team colour properties.
Blue.Kit and Orange.Kit set to previous team colours, used for teams as normal.
Old team colour function now calls new kit application function.
Agent holds reference to their last failed Goal activity generator, to prevent spam
Activity gen editor stuff
Reapplied
24429 (TC no longer drops any loot when destroyed)
Kill on disconnect, should fix some bugs
Optimized BuildingBlock.IsOutside
Added transition
Made GameInstance a singleton!
Fixed obstacles layers in Level01
Sheet metal tier rework - closing off holes in walls
career mode market list now uses orange portraits to make them standout from the roster list ones
Commented out EdgeThreshold stuff temporarily
Prevent setting new destination if the current destination is pending (async pathfinding calc).
Fixed spectate cam problems
Stopped NetworkUser Client NRE
renamed unit tab roster tab in ui and code
career and market serialization fixes
entering career mode checks for an existing career save and loads it, otherwise creates a new save.
career mode now saves.
Another try at compile fixing for jenkins
More AI behaviour
Cleanup of ai branch
Changed to using linecast for detecting LOS of item
Merge from player pickup changes
correct obstacle layer on player prefab
made grass spawn on "grass light" & made grass light lighter than grass so its obviously different
next player fixture gets set after career load
league, fixtures, results deserialization
CareerTeamDatabase deserialzes teams and relinks units to teams from ids.
some cliff meshes (taken from vincents fbx exported from max)
started career deserialization
Fixed sleep time speed not triggering
Fixed sleep speed not triggering if a unit in the group is dead
Fixed ActiveRole not getting updated after disabling a role
Fixed role widget not updating correctly after clearing a unit's role