192,985 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Added decay delay convars for upkeep (all default to 0) Added BuildingGradeDecay (for deployables to decay at the same rate as a certain building tier)
7 Years Ago
Another null check for ValidateObjectReferences
7 Years Ago
Presumably fixed NRE in ValidateObjectReferences
7 Years Ago
SquadEditorPlacingState now only allows you to modify your own team's units More squad editor career mode fixes
7 Years Ago
Fireplace models/LODs/Colliders/Gibs/Prefab
7 Years Ago
NPC fix
7 Years Ago
made grass light the same colour as grass again so we could use it to paint out grass from edges of cliffs
7 Years Ago
Highlight fixes
7 Years Ago
more career squad editor stuff
7 Years Ago
splats
7 Years Ago
career match squad stuff
7 Years Ago
LeagueFixture can now hold a squad setup per team + serialize them. squad editor can now load a squad per team.
7 Years Ago
Scene backup
7 Years Ago
Christmas lights can no longer be picked up if building blocked
7 Years Ago
Squad editor can now be started in a career editor mode, which blocks exit, auto hides map list and gets passed the next player LeageuFixture.
7 Years Ago
Network++
7 Years Ago
Pookie bear deploy fixes
7 Years Ago
merge into main
7 Years Ago
Small culling toggle correction
7 Years Ago
Manual Windows build
7 Years Ago
merge from main
7 Years Ago
small culling toggle correction
7 Years Ago
adjusted requirements for some items
7 Years Ago
reindeer/santa hat protection values candy cane lickable xmas enabled xmas loot table balance
7 Years Ago
Missing file.
7 Years Ago
Backup
7 Years Ago
Open/close sounds only play for the local player Lots of new deployable placement sounds Lots of new deployable interaction sounds Tweaks to some interaction sounds from last week
7 Years Ago
Reviewed, fixed and cleaned culling + integration Updated native modules for renderer/win
7 Years Ago
Manual Windows build
7 Years Ago
Fixed and simplified cull processor
7 Years Ago
Tweaked some curves to try and prevent the basket pick up/drop loop
7 Years Ago
Scene backup
7 Years Ago
Fixed a container nre in TargetFilterUtility Added Units to the player building placement collision mask - spawning buildings on top of units is pushing the units down onto lower ground layers
7 Years Ago
fixed normals on graduation cap and converted over to use single material with MGAO setup. Added school cap and dunce cap hats with materials. Created basic prefabs
7 Years Ago
hilighting
7 Years Ago
Minor edits
7 Years Ago
Item Spawner now positions items above the ground, should fix some spawners spawning items clipping into the ground and falling below it Moved a rock spawner closer to the camp
7 Years Ago
Merge in latest from Main
7 Years Ago
Turn off apex news check
7 Years Ago
Bug fixes
7 Years Ago
xmas content
7 Years Ago
Changing things where possible from using NetworkUser, to the more general PersistentPerson
7 Years Ago
Hilighting
7 Years Ago
Trees now give a good amount of sticks. Trees that don't assign trunk view prefab will destroy the trunk view and can dispense any number of items.
7 Years Ago
Basic hut now requires 10 wood (was 16) and 5 rock (was 8)
7 Years Ago
Player assignment role via RMB checks unlock status
7 Years Ago
UI tweaks
7 Years Ago
Filter target filtering returning 0 entities
7 Years Ago
Possession component persistance
7 Years Ago
Unified target filtering code into TargetFilterUtility