130,590 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Updated lighting prefab for monument scenes with latest camera / skydome
 
                
                
                
                
                
             
         
        
            
            
            
                
                tightened up the animations on the LR300 reload / deploy
added a new reload animation for LR300
tweaked the sights on the LR300 so they sit lower and line up better
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some changes for more accurate profiling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deferred entity destruction tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slight brdf optimization for the skin case; ajusted subsurface normal max lod and compensated a few skin materials
Improved handling of skin deferred surface scattering, paving the way for free generic thick transmissive surfaces (wax, rubber)
Cleaned up shader code, paving the way for upcoming hair shader
Nuked deferred reflections shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Building entities have higher destruction priority than other entities during deferred destruction
 
                
                
                
                
                
             
         
        
            
            
            
                
                Building block skin pooling is also load balanced
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                lr300 item/icon
lr300 vm cleanup
fixed uncraftable items reducing costs of other items in same tier (some items are now more expensive xp wise)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                can pick up sleeping bags and re place them
phrases
 
                
                
                
                
                
             
         
        
            
            
            
                
                bed pickup disabled/NRE Fixed
protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed server duplicate key exception
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked the skinning on the viewmodel arms so they look more natural when the wrist twists
tweaked the lr300 reload animations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▊▊▅▅▇█▆▍▊▊ ▍▌▍█▅, ▋▅▊▌▊ ▊▆▆▉▊▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▇█▍▌▉ ▋█▉▆▆ ▄▆▍█▅▋▄▋▆ ▉▍ ▅▆▉▇▅▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                Entity destruction priority fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed overlap issues
Fixed revz god rays
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from cs
16176 damage control branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Military tunnels final models LODs
Bits
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only initialize door animators if required when leaving the pool
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed onInventoryChanged event being called for every player
Replaced BasePlayer.LocalPlayer with LocalPlayer.Entity
Replaced GlobalMessages.onInventoryChanged.Call with LocalPlayer.OnInventoryChanged
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moved models
Tunnels colliders, final prefabs, prefabs include terrain triggers for easy placement
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from player_pooling (disabled by default)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed onInventoryChanged event being called every time a shot is fired
 
                
                
                
                
                
             
         
        
            
            
            
                
                Military Tunnels scene work backup
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed sticky gizmos from tunnels prefabs triggers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clear LOD group when clearing player mesh (should fix duplicate LOD group warning with player pooling enabled)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a missing script to the dungeon cam to render decals
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ItemIcon NRE fix (for real)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Enabled entity and player pooling by default on 64bit systems
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled entity pooling on furnaces + campfires for now (VFX stuck)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Eliminated hasEntityMenu computation from ClientInit (slow)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only wooden boxes and large wooden boxes are pooled, not all entities that inherit from StorageContainer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed distorted water reflections in rivers (RUST-1248)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled pool.players by default again (more testing)
 
                
                
                
                
                
             
         
        
            
            
            
                
                RUST-1250: Sound pooling fixes (hopefully.. can't reproduce in editor yet) 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set sound modulator value to 1 when fetching new modulators from the pool
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed player twitching into sleep anim when he jumps in / out of the water
tweaked the materials for all of the weapon addons and the m249  (they look more metallic now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                beds are actually pickupable again
 
                
                
                
                
                
             
         
        
            
            
            
                
                lr300 spawn tables
lr300 balance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Collectable pickup sunds for mushrooms, stones, and stumps
Research table sounds
More sound tweaks & polish