193,156 Commits over 4,049 Days - 1.99cph!

7 Years Ago
upkeep panel properly displays time left until decay begins tool cupboard has 18 slots
7 Years Ago
Reapply 24349 and fix cocked up sound refs
7 Years Ago
Added scene view sync (third party) Make items drop from above if they fall out of the world added intro time to coop game mode (so we can skip it when testing)
7 Years Ago
Game mode adjustments
7 Years Ago
Added soft particle fade support to particles/water drop
7 Years Ago
Subtracting 24349 (deployable sounds)
7 Years Ago
NPCs move into the circle if they aren't in it.
7 Years Ago
Marked dropped rug and bear rug as dynamic occludees
7 Years Ago
Fixed bad portraits on map Fixed fucked up tooltip on map
7 Years Ago
Fixed potential NRE in worldmodel outline
7 Years Ago
Building module cleanup
7 Years Ago
can now buy units on the market and they get transferred to your team roster.
7 Years Ago
Sticks and rocks are no longer weapons (for now) Fixed time controls tooltip
7 Years Ago
hunting goal requires weapon
7 Years Ago
NRE fix
7 Years Ago
market wip
7 Years Ago
Fixed potential NRE in Building.RequiresItemProvidedByItem
7 Years Ago
item pickup desire fulfillment should get all corresponding desires. correct weight for role item finding desires.
7 Years Ago
Formatting
7 Years Ago
Added BaseEntity.IsOlderThan Added DecayEntity.GetBuilding
7 Years Ago
added CareerMarket class, refreshes a list of units available to buy each career week. wip market tab, lists the week's units. (can't buy any yet)
7 Years Ago
Controllers pause inputs setup. Pause button now toggles on controllers and keyboard
7 Years Ago
Made culling lod selection more conservative to fix edge cases
7 Years Ago
fixed some issues with fulfillment and creation of find desires that should improve crafting for said find desires
7 Years Ago
Added DM filter for blackboard building requirements
7 Years Ago
undone
7 Years Ago
Fixed particle systems being affected by culling
7 Years Ago
...
7 Years Ago
Fixed group knowledge propogation updating distance when it shouldn't
7 Years Ago
Work continues on AI Behaviour.
7 Years Ago
Ice sheets / fixed visual issues at very low graphical settings
7 Years Ago
Added gather desired item goal. Testing parent desires not being fulfilled by child desires.
7 Years Ago
...
7 Years Ago
Northern cliff side road loot spawns (Hapis)
7 Years Ago
redid build settings (fix not building?)
7 Years Ago
Pause menu buttons do their stuff
7 Years Ago
WorldSetup tweak
7 Years Ago
Added pause menu Added pause state and gamestart state (separate from InPlay state)
7 Years Ago
Potential NRE fix
7 Years Ago
unit stat bar animation for fame/durability on match outcome screen
7 Years Ago
redo spawner change
7 Years Ago
Can no longer stack wall frames with 0.5 vertical offset
7 Years Ago
Fixed invisible colider in harbor_1
7 Years Ago
Fixed invisible colider in harbor_1
7 Years Ago
Undone prev change
7 Years Ago
Can no longer connect two buildings if both have a cupboard
7 Years Ago
Nuked old un-used statistical modelling condition/consideration
7 Years Ago
Unit.Desires tracks fullfillment history Added TimeSinceDesireFulfillment consideration
7 Years Ago
Stripped P2P stuff Player voice chat is done via the server Network Protocol ++ Added BaseNetworkable.GetConnectionsWithin( vec, float ) (used with SendInfo)
7 Years Ago
Added CareerStat generic class, trakcs current and previous values on value change. Converted career unit it durability and fame to CareerStat.