193,113 Commits over 4,049 Days - 1.99cph!

7 Years Ago
CashTransaction now tracks the week the transaction happened, shows in transaction UI
7 Years Ago
Fixes
7 Years Ago
Static refinery sounds shit for real this time
7 Years Ago
Please fix
7 Years Ago
Typo fix
7 Years Ago
Objectives widget now shows the requirements for the next 2 unlocks as objectives Implemented in a kinda hacky way, I make a fake Objective based on the unlock definition (can be disabled by toggling off showUnlocks on the objective widget)
7 Years Ago
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7 Years Ago
Building UI fixes
7 Years Ago
Building panel stuff
7 Years Ago
...
7 Years Ago
Logging some stuff to find error
7 Years Ago
Scene 2 prefab (static oil refinery sound fix)
7 Years Ago
Added world layer to camera occlusion highlighting
7 Years Ago
Backup
7 Years Ago
NRE serialize fix
7 Years Ago
destroyed units now also gain fame after a match, but less than surviving units. fame bar anim tweak.
7 Years Ago
Can close build panel by clicking on build button again Fixed unlocks not unlocking for building placement if the building was placed in one session and finished being built in another session
7 Years Ago
reversed order of wallet transactions so new ones appear at the top of the list. colour coded income/expense transaction values green/red. market tab button notification icon doesn't appear if you're already in the market tab when the market changes.
7 Years Ago
NRE fix attempt
7 Years Ago
wallet tab, wallet button, wallet notification icon, wallet prefabs - ui/code.
7 Years Ago
changed convar
7 Years Ago
Moved some HUD elements.
7 Years Ago
Potential culling fix #1 Added occludee show bounds to lodcomp for targetted debug (editor only)
7 Years Ago
Compile fix
7 Years Ago
Fixed tooltips on map showing incorrect top label text Updated Facepunch plugins, unity bits
7 Years Ago
Fix for NPC
7 Years Ago
ZDamage fix
7 Years Ago
UICareerRoot now listens to new market units available event and enables the new notification icon on the market tab
7 Years Ago
Preview images for all buildings Removed Gatherer role and all references Added Stonecutter and Potter roles
7 Years Ago
career mode teams are now created with only 8 different starting units, others can be bought at the market.
7 Years Ago
Renamed culling.world to culling.env, unsaved for now
7 Years Ago
More map cleanup
7 Years Ago
Fixed TimeManager.ProgressTime not being set to true in some cases upon leaving the map view
7 Years Ago
launchsite pipe fix
7 Years Ago
quarry fix
7 Years Ago
Fixed a bunch of missing images from icon component changes Removed building and crafting screens from the tabbed mega-modal thing
7 Years Ago
sulfur fix again?
7 Years Ago
More DataAsset warmup stuff
7 Years Ago
Added prototype level with hand in volume on moving platform
7 Years Ago
Fixed upkeep resource numbers being shown incorrectly when reconnecting
7 Years Ago
manifest phrases
7 Years Ago
Added convar to control game starting, tweaks.
7 Years Ago
Oil refinery sound ref fix
7 Years Ago
OnGameStart uses RuntimeInitializeOnLoadMethod instead
7 Years Ago
DataAsset.OnEnable no longer virtual, added OnGameStart virtual method called by OnEnable when the application is playing
7 Years Ago
Added persistance version BP WHIP
7 Years Ago
mining quarry fixes skin approval
7 Years Ago
Secondary cupboards decay if there is more than one cupboard on a building
7 Years Ago
New weapons, new footsteps
7 Years Ago
Culling world toggle NRE checks