198,903 Commits over 4,140 Days - 2.00cph!
hopefully fixed weatherSystem NRE
end of season panel sponsorship bonus red/green
weather stuff to bundle
code gen
Just renaming mostly. Also removed unused blimp meta.
server console log will now force server debug log output exclusivity. (fix for no console output on server)
American beech trees / prefabs / LOD0 and LOD1 / textures and materials
weather.set should work from client
Wooden shield viewmodel fix.
Added a new time-based end game trigger timer. Can be useful for testing.
Definition cleanup
Move NPC defs to common NPCs/Resources folder so they can be loaded via Resoruces
Factions & Settlements boilerplate
adding career screen
tweak WIP stat UI button
Fixed waypoint wait time not working
Fixed waypoint pingpong mode not working
Build fix
fix for kit colours in PVP (needs more testing)
Fixed AI not following waypoints
WeatherSystem.LateUpdate null checks for extra safety
Nuked old grump rock terrain maps
Made Testbox map work
AI waypoints 1st draft
merged new continue/squad/play button flow to main
Added EntityList window
DataBrowser uses tree view for asset listing
removed match squad dedicated button.
reworked continue/squad/match/play flow.
Scene fix
Spawn FX timings
Realmed remove doesn't point to a blank component.
Latest Steamworks (Linux Callback)
branched for play match/squad editor button/flow rework
Fixed bug where respawns after the pre game wait weren't delayed, caused issues with shit not being cleaned up first.
Switched Debug Steam Callbacks to command line switch
Stricter construction socket connect distance / angle to fix some minor glitches
added UIButton and audio defs to a bunch of buttons in logo creator
Added simple runds.sh to Linux server (just to get people started)
basic end of season panel functionality
wip end of season ui/code
Only use triangular wall conditional models if aligned perfectly with the roof (not when offset by 1/2)
updated wounded animation starting position, made current desired time range loop