193,113 Commits over 4,049 Days - 1.99cph!
CashTransaction now tracks the week the transaction happened, shows in transaction UI
Static refinery sounds shit for real this time
Objectives widget now shows the requirements for the next 2 unlocks as objectives
Implemented in a kinda hacky way, I make a fake Objective based on the unlock definition (can be disabled by toggling off showUnlocks on the objective widget)
Logging some stuff to find error
Scene 2 prefab (static oil refinery sound fix)
Added world layer to camera occlusion highlighting
destroyed units now also gain fame after a match, but less than surviving units.
fame bar anim tweak.
Can close build panel by clicking on build button again
Fixed unlocks not unlocking for building placement if the building was placed in one session and finished being built in another session
reversed order of wallet transactions so new ones appear at the top of the list.
colour coded income/expense transaction values green/red.
market tab button notification icon doesn't appear if you're already in the market tab when the market changes.
wallet tab, wallet button, wallet notification icon, wallet prefabs - ui/code.
Potential culling fix #1
Added occludee show bounds to lodcomp for targetted debug (editor only)
Fixed tooltips on map showing incorrect top label text
Updated Facepunch plugins, unity bits
UICareerRoot now listens to new market units available event and enables the new notification icon on the market tab
Preview images for all buildings
Removed Gatherer role and all references
Added Stonecutter and Potter roles
career mode teams are now created with only 8 different starting units, others can be bought at the market.
Renamed culling.world to culling.env, unsaved for now
Fixed TimeManager.ProgressTime not being set to true in some cases upon leaving the map view
Fixed a bunch of missing images from icon component changes
Removed building and crafting screens from the tabbed mega-modal thing
More DataAsset warmup stuff
Added prototype level with hand in volume on moving platform
Fixed upkeep resource numbers being shown incorrectly when reconnecting
Added convar to control game starting, tweaks.
Oil refinery sound ref fix
OnGameStart uses RuntimeInitializeOnLoadMethod instead
DataAsset.OnEnable no longer virtual, added OnGameStart virtual method called by OnEnable when the application is playing
Added persistance version
BP WHIP
mining quarry fixes
skin approval
Secondary cupboards decay if there is more than one cupboard on a building
New weapons, new footsteps
Culling world toggle NRE checks