199,006 Commits over 4,140 Days - 2.00cph!
Added deciduous forests around lakes
update league entry for long text
added static method for standard text ellispis
Changed ground texture inside deciduous forests to grass
Tweaked sizes of the beech trees / moved certain tree species into different folders for more consistency
Fixed terrain anchors on prefab rock formations
Completely circumvent PositionLerp logic with lerp.enabled 0 (faster & better for testing)
Removed some rocks from satellite dish monument that were placed outside of the terrain blend map
Added windx manager global scale controls for testing; editor-only
Fixed derped foliage displacement
Exposed max accum wind force magnitudes to windx manager
Touched relevant shaders
Snow pines / removed green vertex color from trunks
Various scene & loot table.
Rain affects prison exterior.
Manifest.
Fixed the bot AI warnings. Just gotta work out why they don't punch.
Fixed hapis lake materials
Added "alt" topology to specify a second variant of a topology
Added deciduous forests to temperate biome
Updated grass material defaults
Beech trees / Removed blue channel from vertex color
Added beech tree colliders / added beech tree autospawn prefabs
Updated default spawnlists: Portal 1, Builder and HL2: Characters categories, added Garry's Mod category. This only affects new players
Updating some existing spawnicons
American beech LODS/ prefabs and billboards
analytics, fast forward button fix
update steam build branch
quick fix for match->se->match flow bug in career mode
re-enabled full logging mode
increase starting cash 100k -> 150k
Reworked market mod generation so that there's always at least one mod of usable rank by the player's roster
updated jenkinsfile with newer unity version
merged to /release for steam build