241,176 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Sky update mode, period
5 Years Ago
Sky update mode, period
5 Years Ago
Cargo ship deck railings fix
5 Years Ago
Cargo ship deck railings fix
5 Years Ago
Movie mode start in free mode if not playing a demo Work camera CameraMan control parity Reposition work camera properly when toggling on/off
5 Years Ago
Movie mode start in free mode if not playing a demo Work camera CameraMan control parity Reposition work camera properly when toggling on/off
5 Years Ago
Cargo ship additional LODs
5 Years Ago
Cargo ship additional LODs
5 Years Ago
Fix occlusion culling
5 Years Ago
Fix occlusion culling
5 Years Ago
[D11] [UI] Objects that cannot rotate now properly check before rotating.
5 Years Ago
[D11] [UI] Objects that cannot rotate now properly check before rotating.
5 Years Ago
[D11] [UI] Fixed rotate doors message showing (doors could already be rotated a different way).
5 Years Ago
[D11] [UI] Fixed rotate doors message showing (doors could already be rotated a different way).
5 Years Ago
Patrol Helicopter additional LOD pass Fixed PatrolHelicopter prefab not using any of its LODs
5 Years Ago
Patrol Helicopter additional LOD pass Fixed PatrolHelicopter prefab not using any of its LODs
5 Years Ago
[D11] + Compound scene to prefab/manifest fix
5 Years Ago
[D11] + Compound scene to prefab/manifest fix
5 Years Ago
Mobile Rust Fixing videos for mobile Build
5 Years Ago
[D11] autoslod materials, one of them hadn't been converted to the new hdrp compatible shader.
5 Years Ago
[D11] autoslod materials, one of them hadn't been converted to the new hdrp compatible shader.
5 Years Ago
[D11] + Manifest/Scene to Prefab fix for Launch Site
5 Years Ago
[D11] + Manifest/Scene to Prefab fix for Launch Site
5 Years Ago
[D11] sync some other water related materials with FP's main hdrp branch.
5 Years Ago
[D11] sync some other water related materials with FP's main hdrp branch.
5 Years Ago
[D11] [UI] Swapped HUD bottom left and bottom right element positions.
5 Years Ago
[D11] [UI] Swapped HUD bottom left and bottom right element positions.
5 Years Ago
[D11] synchronize water with FP hdrp branch, obviously WIP but they are now setup the same.
5 Years Ago
[D11] synchronize water with FP hdrp branch, obviously WIP but they are now setup the same.
5 Years Ago
[D11] [UI] Text size adjustments in recycler and mailbox panels.
5 Years Ago
[D11] [UI] Text size adjustments in recycler and mailbox panels.
5 Years Ago
HDRP 7.2.0 CopyFromGit.bat (helper for me)
5 Years Ago
HDRP 7.2.0 CopyFromGit.bat (helper for me)
5 Years Ago
RHIB additional LODs pass
5 Years Ago
RHIB additional LODs pass
5 Years Ago
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5 Years Ago
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5 Years Ago
Missing file (changeset 39985)
5 Years Ago
Missing file (changeset 39985)
5 Years Ago
[D11] Fix foliage threading issue
5 Years Ago
[D11] Fix foliage threading issue
5 Years Ago
[D11] Fix foliage threading issue
5 Years Ago
[D11] Fix foliage threading issue
5 Years Ago
Trucks additional LODs pass
5 Years Ago
Trucks additional LODs pass
5 Years Ago
Disabled status effects in god mode Disabled food and hydration depletion in god mode Disabled radiation poisoning in god mode Added refillvitals console commands (fills health, calories and hydration) Added heal console command (same as calling hurt with negative values)
5 Years Ago
Disabled status effects in god mode Disabled food and hydration depletion in god mode Disabled radiation poisoning in god mode Added refillvitals console commands (fills health, calories and hydration) Added heal console command (same as calling hurt with negative values)
5 Years Ago
New project video for Rust Build
5 Years Ago
Added FixedParticleSimulationSpace tag (specify on particle systems that should not switch to local / world simulation space depending on where they spawn)
5 Years Ago
Added FixedParticleSimulationSpace tag (specify on particle systems that should not switch to local / world simulation space depending on where they spawn)