198,874 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Werewolves & Toadloks VFX'd
7 Years Ago
Spiders, rats & mummies VFX.
7 Years Ago
Goblin VFX
7 Years Ago
Crab and Homo Crabbus VFX.
7 Years Ago
Beetles FX'ed up.
7 Years Ago
Client/Server fixes
7 Years Ago
wip CareerStatHistory serialization
7 Years Ago
FX points.
7 Years Ago
Fix errors when firing guns with no CrimeManager in the scene.
7 Years Ago
Some quality-of-life options added for game modes. Select specific belt slots, or always run.
7 Years Ago
Fixing animations
7 Years Ago
CareerStatHistory and CareerStatHistories protobuf defs
7 Years Ago
Fixed status effects normalized time check not working at all
7 Years Ago
Fixed stunning other players throwing exceptions
7 Years Ago
disable create button on career creation screen when clicked so you can't reclick it while career is being created
7 Years Ago
Doing it without breaking all the animations too.
7 Years Ago
Made rats and toadloks statuseffect vfx compatible.
7 Years Ago
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7 Years Ago
New King of the Hill class selection basics
7 Years Ago
Adjusted the mummy bones to fit our VFX spawning system.
7 Years Ago
Simpler water depth mask handling, more generic; updated rowboat prefab Added and enabled instancing support on depth mask material Nuked WaterDepthMask component
7 Years Ago
more
7 Years Ago
Wood sounds for the wood sword.
7 Years Ago
Deposit All interaction for Buildings
7 Years Ago
Proper stats for wood sword.
7 Years Ago
Let's make the LODs use the right skin too.
7 Years Ago
Forest goblin chief uses the right skin. Zero'd some prefabs. Stateffect damage types.
7 Years Ago
Heat damage is Fire damage Cold damage is Frost damage
7 Years Ago
Forest goblin tribe NPCs. Manifest.
7 Years Ago
more stat/graph work. merged from main.
7 Years Ago
Remove stuff that was in just for the test branch
7 Years Ago
Pine snow_a tweaked vertex color for testing
7 Years Ago
KotH UI work
7 Years Ago
Chitin plate set. Misc item fixes.
7 Years Ago
boat profiling
7 Years Ago
Fixed player view direction going fubar with extrapolation (still some problems, should probably be disabled altogether for players due to delta updates)
7 Years Ago
Network extrapolation also uses slerp instead of lerp for rotations
7 Years Ago
fixed tootip staying on screen when mod is equiped
7 Years Ago
Added Vital bars to UnitInfoWidget
7 Years Ago
Cherry picked 26009
7 Years Ago
Fixed that network interpolation velocity smoothing wasn't working correctly Interpolate rotations with slerp instead of lerp Fixed vis.lerp ghosting (and some ddraw ghosting in general)
7 Years Ago
Fixed core/foliage debug view color space
7 Years Ago
Merge from main
7 Years Ago
compile fix rowboat caustics
7 Years Ago
Added debug toggle to core/foliage shader and debug view option for vnormals, vtangents, vcolor
7 Years Ago
update mod slot
7 Years Ago
Interactions can now apply an Effect to the Unit while they are subscribed Ported default interaction selection code to InteractionSelector attrib/drawer AssetMenuDrawer has toggle button to expose a normal object field All shelter type buildings have shelter effect on sleep and sit interactions
7 Years Ago
slightly different boat wake
7 Years Ago
Added two-layer caustics projector shader
7 Years Ago
Map Tweaks