193,207 Commits over 4,049 Days - 1.99cph!
never use CSteam3Server::eServerTypeP2P for dedicated servers
Attempting to force error
Added env.progresstime (pauses time of day progression when false)
Can only place one tool cupboard per building
junkyard ruin section
terrain heightmap rebake
Increased building privilege radius around buildings to 16
Twig foundations can no longer be placed inside building privilege (only floors)
Keeping the game going forever for testing.
Fixed decay values on clothing getting set in non-normalized space (was setting decay to 80 when a unit got hit, which made all of the unit's clothing invisible)
Added a slider to the Decay component inspector to manually test durability changes
Removing some debug logs
PlayerController assigns default role on click failing any valid interactions (defined in entity settings)
Fixed interactions not being properly evaluated by playerController
Tribe tracker animator rework
More west coast.
Materials & stuff.
Baskets now get placed instead of dropped by AI gatherers, fixes baskets full of food rolling down hills and falling into the ocean
If an item is recommended by a role definition, keep desires will now treat that item as required (fixes gatherers dropping their baskets at weird times)
Quarry rocks mesh and texture progress
More PlayerController command buffer cleanup
Fixed RadialMenuWidget NRE
PlayerController only clears command buffers before evaluating new target in MouseOver
Radial menu buffers command data and cleans up on deactivate callback
PlayerController cleanup + logging
combat ability min range WIP.
radial now shows when holding right click.
procgen road material/texture tweaks
wip career squad generation enforcing not broken units