241,232 Commits over 3,867 Days - 2.60cph!

5 Years Ago
[D11] Planter box colliders adjusted.
5 Years Ago
[D11] Planter box colliders adjusted.
5 Years Ago
Fix for color tint shader graph name issue
5 Years Ago
Fix for color tint shader graph name issue
5 Years Ago
Skin is now correct
5 Years Ago
Skin is now correct
5 Years Ago
[D11] [UI] Fixed navigation bar not updating when picking up and dropping item icons on the same inventory slot.
5 Years Ago
[D11] [UI] Fixed navigation bar not updating when picking up and dropping item icons on the same inventory slot.
5 Years Ago
[D11] [Audio] Comments out more voice debug code to fix 2771
5 Years Ago
[D11] [Audio] Comments out more voice debug code to fix 2771
5 Years Ago
[D11] [Audio] Comments out more voice debug code... looks like this somehow caused a crash in release.
5 Years Ago
[D11] [Audio] Comments out more voice debug code... looks like this somehow caused a crash in release.
5 Years Ago
sliders sfx, title effects, etc fix ClearBgColorFunc sliders waveNum sliders grid variety
5 Years Ago
Oil Refinery small additional LOD pass
5 Years Ago
Oil Refinery small additional LOD pass
5 Years Ago
[D11][OPTIMIZATION] Spawn entities. Loop budfgeting/coroutine fix/debugging/code clean
5 Years Ago
[D11][OPTIMIZATION] Spawn entities. Loop budfgeting/coroutine fix/debugging/code clean
5 Years Ago
Oil Refinery large additional LOD pass
5 Years Ago
Oil Refinery large additional LOD pass
5 Years Ago
Sphere tank additional LOD pass
5 Years Ago
Sphere tank additional LOD pass
5 Years Ago
New UI assets Hooked up death skull, gradient circle and death marker assets
5 Years Ago
New UI assets Hooked up death skull, gradient circle and death marker assets
5 Years Ago
Unsaved changes
5 Years Ago
Unsaved changes
5 Years Ago
cherrypick 39740 boat engine and heli rotor fixes
5 Years Ago
cherrypick 39740 boat engine and heli rotor fixes
5 Years Ago
Cowbell world model + Icon Update guitar with new model + Icon
5 Years Ago
Cowbell world model + Icon Update guitar with new model + Icon
5 Years Ago
From code review: Move hand props to Key controller to solve sticks being left on player model during pool They get positioned during IK pass and never actually parented to the player
5 Years Ago
From code review: Move hand props to Key controller to solve sticks being left on player model during pool They get positioned during IK pass and never actually parented to the player
5 Years Ago
From code review: _mounted is now populated on the client and server, and GetMounted() is now a shared method This removes the need for UsingPlayer so that was removed
5 Years Ago
From code review: _mounted is now populated on the client and server, and GetMounted() is now a shared method This removes the need for UsingPlayer so that was removed
5 Years Ago
Fuel now used per engine instead of per vehicle. Also use less fuel at idle, more with increasing throttle.
5 Years Ago
Fuel now used per engine instead of per vehicle. Also use less fuel at idle, more with increasing throttle.
5 Years Ago
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5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Fixed icon import settings for new instruments Added an ItemIcon Import settings preset
5 Years Ago
Fixed icon import settings for new instruments Added an ItemIcon Import settings preset
5 Years Ago
From code review: Reset mountedSpineLookWeight Removed some xml method comments Disable saving on key controller child entities Remove cachedPlayer and SetPlayer() from InstrumentKeyController
5 Years Ago
From code review: Reset mountedSpineLookWeight Removed some xml method comments Disable saving on key controller child entities Remove cachedPlayer and SetPlayer() from InstrumentKeyController
5 Years Ago
Airfield WIP Prefab/localised scene setting tweaks.
5 Years Ago
Airfield WIP Prefab/localised scene setting tweaks.
5 Years Ago
Cherry-pick Bill's boat fix
5 Years Ago
Cherry-pick Bill's boat fix
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Cherry Pick merge to main. Fixes discrepancy between client/server interaction caused by having a rigidbody on the server and not on the client. Now getting entity from the hit collider instead of the hit transform. This change is probably OK, but could potentially break something if anything relies on the base rigidbody object being returned on the server.