241,249 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Fuel now used per engine instead of per vehicle. Also use less fuel at idle, more with increasing throttle.
5 Years Ago
Fuel now used per engine instead of per vehicle. Also use less fuel at idle, more with increasing throttle.
5 Years Ago
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5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Fixed icon import settings for new instruments Added an ItemIcon Import settings preset
5 Years Ago
Fixed icon import settings for new instruments Added an ItemIcon Import settings preset
5 Years Ago
From code review: Reset mountedSpineLookWeight Removed some xml method comments Disable saving on key controller child entities Remove cachedPlayer and SetPlayer() from InstrumentKeyController
5 Years Ago
From code review: Reset mountedSpineLookWeight Removed some xml method comments Disable saving on key controller child entities Remove cachedPlayer and SetPlayer() from InstrumentKeyController
5 Years Ago
Airfield WIP Prefab/localised scene setting tweaks.
5 Years Ago
Airfield WIP Prefab/localised scene setting tweaks.
5 Years Ago
Cherry-pick Bill's boat fix
5 Years Ago
Cherry-pick Bill's boat fix
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Cherry Pick merge to main. Fixes discrepancy between client/server interaction caused by having a rigidbody on the server and not on the client. Now getting entity from the hit collider instead of the hit transform. This change is probably OK, but could potentially break something if anything relies on the base rigidbody object being returned on the server.
5 Years Ago
Cherry Pick merge to main. Fixes discrepancy between client/server interaction caused by having a rigidbody on the server and not on the client. Now getting entity from the hit collider instead of the hit transform. This change is probably OK, but could potentially break something if anything relies on the base rigidbody object being returned on the server.
5 Years Ago
Fixed player preview
5 Years Ago
Fixed player preview
5 Years Ago
Fix up occlusion depth copy for HDRP Added RenderBeforeTransparent callback Defer BRG destroys
5 Years Ago
Fix up occlusion depth copy for HDRP Added RenderBeforeTransparent callback Defer BRG destroys
5 Years Ago
Map view grid
5 Years Ago
horse armor bounds fixes, LOD setup
5 Years Ago
horse armor bounds fixes, LOD setup
5 Years Ago
updated drumkit lod1 to look better in low setting updated guitar textures/lod
5 Years Ago
updated drumkit lod1 to look better in low setting updated guitar textures/lod
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
Added horse armour models to ragdoll prefab
5 Years Ago
Added horse armour models to ragdoll prefab
5 Years Ago
Updated Skeleton.Horse with new horse body mesh name
5 Years Ago
Updated Skeleton.Horse with new horse body mesh name
5 Years Ago
Added motion fix to mane/fringe Added skinned mesh collider to body LOD3
5 Years Ago
Added motion fix to mane/fringe Added skinned mesh collider to body LOD3
5 Years Ago
trumpet updates
5 Years Ago
trumpet updates
5 Years Ago
tambourine updates
5 Years Ago
tambourine updates
5 Years Ago
tambourine holdtype setup weapon prefab now using world model tamborine player overide animator base idle & play anim
5 Years Ago
tamborine holdtype setup weapon prefab now using world model tamborine player overide animator base idle & play anim
5 Years Ago
[D11] merge from foliage upgrade branch - this includes switch to hdrp/srp packages 6.9.1, ASE version 7.0, shader fixes for tangentToWorld<>worldToTangent name changes, and latest foliage shaders. Also merge shelf 2741 to defer BRG destroys.
5 Years Ago
[D11] merge from foliage upgrade branch - this includes switch to hdrp/srp packages 6.9.1, ASE version 7.0, shader fixes for tangentToWorld<>worldToTangent name changes, and latest foliage shaders. Also merge shelf 2741 to defer BRG destroys.
5 Years Ago
Added armour to testridablehorse
5 Years Ago
Added armour to testridablehorse
5 Years Ago
Don't show leaderboard for local custom campaigns Fixed scroll tables sometimes not showing actions on re-enable
5 Years Ago
Fixed Player.Give's second argument soft-breaking non clip using weapons such as build in frag nades
5 Years Ago
Added head collar materials/textures Split horse into body/mane/fringe to hide gameobjects when armour is applied Added all armour types to horse FBX Updated wild horse prefab
5 Years Ago
Added head collar materials/textures Split horse into body/mane/fringe to hide gameobjects when armour is applied Added all armour types to horse FBX Updated wild horse prefab
5 Years Ago
Restore non HDR depth buffer range to 192 from 8192 for now