193,285 Commits over 4,049 Days - 1.99cph!
Subtracted
24049 and
24043 => rollback to 2017.1.2f1
added CareerAdvancedEvent to CareerController.
career league updates on career advanced event.
Added gizmos to TerrainPathConnect
Tweaked world tier distribution (slightly smaller, more concentrated tier 2)
Tweaked biome distribution (slightly less arctic, slightly more arid)
Roads no longer sometimes go through water
Fixed "user-provided triangle mesh descriptor is invalid" error on some road meshes
Tweaked aggression values to make animals more dangerous (just wolves right now) and fixed some issues with calculating hostility
Raid target falls back to just going to the player camp location if no valid interactions (like eating) are available
Tribe spawner now tracks ItemViews as well as BuildingViews so proper items are spawned with the premade tribes
career league table refreshes with week advancement
Added a MoveAwayFromFire goal to animal idle, lets torches and campfires act as deterrents to animals
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Player's group diplomacy component now tracks the last time the group was raided and added a 12-24hr cooldown so raids don't happen too often
worldmodel outlines (off by default)
More work on the road network generation in preparation of monument in / out points
Update for game logic, may crash and burn
Lazy init for UnitCollections and NavMeshObsctales pooling
fixed UV map on the bare handed fist viewmodel
career league table UI code
Senses optimisations,
Fixed a bunch of fucked up UI from the 2017.3b10 bug
2017.3b11
Jenkinsfile
Restored culling stats display; editor-only
added root vegetables to spawn population
halved tree density to try and improve perf