193,279 Commits over 4,049 Days - 1.99cph!
replication seems to be working much better now
Make the radial great again
Fixed another "user-provided triangle mesh descriptor is invalid" error on some road meshes
Removed PlayerController.SelectedUnit, replaced most usage with new SingleSelectedUnit property that will return null if there are multiple units selected
Fixed InteractionPlanData.ToolRequirement NRE
Interactions can specify multiple valid tool types
Road and powerline tweaks
added MatchMode enum for Practice, Career, Online options; set it.
integrated career mode with menu/gameflow.
can now start next player match from career menu (nothing applied to the actual match yet though)
career matches now return to career menu not menu.
PathFinder still prioritizes direct neighbors over diagonal neighbors when diagonals are allowed
Added colour tint to shader
Player controller interactions fuckery
PathFinder.Point implements IEquatable
LMB on a selected unit will deselect other units
Double LMB on unit invokes "focus" event
Fixed a bunch of null conditions/considerations following Roles refactor
Added new detail view widget, opened by double LMBing on a unit
Behaviours can now support multi-selections.
Currently only works on default interactions
match simulation now includes casualities and awards survivor score points.
more career helper functions.
Mining quarry A progress backup
Fixed default interactions for buildings not working (wrong click)
player's match always played last
Fixed Roles.OnGPVChanged NRE
added UICareerNextMatch, shows player's next upcoming match each week.
LeagueFixture.GetOpposingTeam(team).
CareerLeague.AdvanceWeek() now updats NextPlayerFixture if applicable.
Preliminary road / power connection points for all monuments
First pass at FOV shaders / effect
Refactored Roles system (see trello for deets)
Fixed TooltipWidget NRE
Fixed building UI not showing when you have no-one selected
UICareerStatusBar now updates round, cash changes.
Starting cash.
Teams awarded cash for win/lose.
Gypos lifetime ban.
don't command selected units to build when placing a building
Monument placement optimizations
shift deselects selected units
yam and carrot cookable on campfire with a stick
Updated powerline layout to same algorithm roads are using
Subtracted
24049 and
24043 => rollback to 2017.1.2f1
added CareerAdvancedEvent to CareerController.
career league updates on career advanced event.
Added gizmos to TerrainPathConnect
Tweaked world tier distribution (slightly smaller, more concentrated tier 2)
Tweaked biome distribution (slightly less arctic, slightly more arid)
Roads no longer sometimes go through water