241,276 Commits over 3,867 Days - 2.60cph!

5 Years Ago
[D11][UI] Added a few more tweaks to create server screen. Added Methods for navigation bar items to be given their own custom colours. Added area option to ButtonOptions
5 Years Ago
[D11] update from d11_console_version in prepartion of merge back
5 Years Ago
[D11] update from d11_console_version in prepartion of merge back
5 Years Ago
[D11] Define Fix
5 Years Ago
[D11] Define Fix
5 Years Ago
[D11]Define fixes
5 Years Ago
[D11]Define fixes
5 Years Ago
[D11] [UI] Removed Z axis coordinate from string on teleport popup.
5 Years Ago
[D11] [UI] Removed Z axis coordinate from string on teleport popup.
5 Years Ago
[D11][UI] Changes to the Create server flow and look. Added Methods to navagation bar to allow single navagation tokens
5 Years Ago
[D11][UI] Changes to the Create server flow and look. Added Methods to navagation bar to allow single navagation tokens
5 Years Ago
Quick/dirty decal shader adjustment for clipping issues in bullet decal vs toptier wall
5 Years Ago
Quick/dirty decal shader adjustment for clipping issues in bullet decal vs toptier wall
5 Years Ago
[D11] [UI] Server Admin Special Actions option added.
5 Years Ago
[D11] [UI] Server Admin Special Actions option added.
5 Years Ago
Simplify the marker node tree to try and fix delayed layout (it didn't work)
5 Years Ago
cacti prefabs backup reworked ores diffuse maps separate v3_ore spawn populations: spawning ores at bottom of cliffs meshes
5 Years Ago
cacti prefabs backup reworked ores diffuse maps separate v3_ore spawn populations: spawning ores at bottom of cliffs meshes
5 Years Ago
subtracting wearable changes, need to keep rigs until the prefab processing stage.
5 Years Ago
subtracting wearable changes, need to keep rigs until the prefab processing stage.
5 Years Ago
Merge from consumable_item_info_fix
5 Years Ago
Merge from consumable_item_info_fix
5 Years Ago
Disabled shadow casting on Launch Site factory puzzle control panel light
5 Years Ago
Disabled shadow casting on Launch Site factory puzzle control panel light
5 Years Ago
Merge from wounded_item_dragging_fix
5 Years Ago
Merge from wounded_item_dragging_fix
5 Years Ago
Merge from rig_stripping(temp)
5 Years Ago
Merge from rig_stripping(temp)
5 Years Ago
Fixed LODManager time slicing
5 Years Ago
Fixed LODManager time slicing
5 Years Ago
Added shadow casting lights to render complexity debug tool
5 Years Ago
Added shadow casting lights to render complexity debug tool
5 Years Ago
Added shadowed light logging to asset fiddler
5 Years Ago
Added shadowed light logging to asset fiddler
5 Years Ago
A fix for rig stripping not actually working.
5 Years Ago
A fix for rig stripping not actually working.
5 Years Ago
Merge from messagedelayfix
5 Years Ago
Merge from messagedelayfix
5 Years Ago
Fixed collider errors on craggy's scene
5 Years Ago
Fixed collider errors on craggy's scene
5 Years Ago
Tweaks to mesh collider tool log output
5 Years Ago
Tweaks to mesh collider tool log output
5 Years Ago
Added "Switch to Collision Model" tool (MeshCollider context menu)
5 Years Ago
Added "Switch to Collision Model" tool (MeshCollider context menu)
5 Years Ago
Remove old x86 libraries
5 Years Ago
Remove old x86 libraries
5 Years Ago
Enforce a minimum percentage of messages to process per frame (client.minreceivefraction) Should fix huge network delays caused by some strange IL2CPP incompatibility with older AMD CPUs Might also fix one of the reasons why you get stuck sleeping and take a while to wake up
5 Years Ago
Enforce a minimum percentage of messages to process per frame (client.minreceivefraction) Should fix huge network delays caused by some strange IL2CPP incompatibility with older AMD CPUs Might also fix one of the reasons why you get stuck sleeping and take a while to wake up