193,279 Commits over 4,049 Days - 1.99cph!

7 Years Ago
replication seems to be working much better now
7 Years Ago
fixed SingleSelectedUnit
7 Years Ago
Make the radial great again
7 Years Ago
replication updates
7 Years Ago
potential satchel fix
7 Years Ago
Fixed another "user-provided triangle mesh descriptor is invalid" error on some road meshes
7 Years Ago
Removed PlayerController.SelectedUnit, replaced most usage with new SingleSelectedUnit property that will return null if there are multiple units selected Fixed InteractionPlanData.ToolRequirement NRE
7 Years Ago
Scene
7 Years Ago
Cleanup
7 Years Ago
Latest
7 Years Ago
Mining quarry A progress
7 Years Ago
Interactions can specify multiple valid tool types
7 Years Ago
tweaks
7 Years Ago
Road and powerline tweaks
7 Years Ago
added MatchMode enum for Practice, Career, Online options; set it. integrated career mode with menu/gameflow. can now start next player match from career menu (nothing applied to the actual match yet though) career matches now return to career menu not menu.
7 Years Ago
PathFinder still prioritizes direct neighbors over diagonal neighbors when diagonals are allowed
7 Years Ago
Added colour tint to shader
7 Years Ago
multi unit commands WIP
7 Years Ago
Hapis progress
7 Years Ago
Player controller interactions fuckery
7 Years Ago
PathFinder.Point implements IEquatable
7 Years Ago
LMB on a selected unit will deselect other units Double LMB on unit invokes "focus" event Fixed a bunch of null conditions/considerations following Roles refactor Added new detail view widget, opened by double LMBing on a unit
7 Years Ago
Behaviours can now support multi-selections. Currently only works on default interactions
7 Years Ago
match simulation now includes casualities and awards survivor score points. more career helper functions.
7 Years Ago
Mining quarry A progress backup
7 Years Ago
Updated Apex to 2017.1
7 Years Ago
Fixed default interactions for buildings not working (wrong click)
7 Years Ago
player's match always played last
7 Years Ago
Fixed Roles.OnGPVChanged NRE
7 Years Ago
Roles can be unlocked
7 Years Ago
added UICareerNextMatch, shows player's next upcoming match each week. LeagueFixture.GetOpposingTeam(team). CareerLeague.AdvanceWeek() now updats NextPlayerFixture if applicable.
7 Years Ago
Preliminary road / power connection points for all monuments
7 Years Ago
First pass at FOV shaders / effect
7 Years Ago
Refactored Roles system (see trello for deets) Fixed TooltipWidget NRE Fixed building UI not showing when you have no-one selected
7 Years Ago
scene
7 Years Ago
UICareerStatusBar now updates round, cash changes. Starting cash. Teams awarded cash for win/lose. Gypos lifetime ban.
7 Years Ago
don't command selected units to build when placing a building
7 Years Ago
Subtracting 24065
7 Years Ago
Monument placement optimizations
7 Years Ago
shift deselects selected units
7 Years Ago
yam and carrot cookable on campfire with a stick
7 Years Ago
getting latest
7 Years Ago
tidy up clay resource
7 Years Ago
Updated powerline layout to same algorithm roads are using
7 Years Ago
Subtracted 24049 and 24043 => rollback to 2017.1.2f1
7 Years Ago
added CareerAdvancedEvent to CareerController. career league updates on career advanced event.
7 Years Ago
Added gizmos to TerrainPathConnect
7 Years Ago
Tweaked world tier distribution (slightly smaller, more concentrated tier 2)
7 Years Ago
Tweaked biome distribution (slightly less arctic, slightly more arid)
7 Years Ago
Roads no longer sometimes go through water