241,363 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Fixed workshop menu element hiding / resizing Can now navigate between workshop downloaded and explore lists
5 Years Ago
New ground plants progress
5 Years Ago
New ground plants progress
5 Years Ago
Moved favourite button out of the Footer group so that it doesn't get set to not interactable when viewing a locked item.
5 Years Ago
Moved favourite button out of the Footer group so that it doesn't get set to not interactable when viewing a locked item.
5 Years Ago
Deployed 01f773f4 with MkDocs version: 1.0.4
5 Years Ago
new editor version script params, utilities
5 Years Ago
Removed an unnecessary double parent set per blueprint icon
5 Years Ago
Removed an unnecessary double parent set per blueprint icon
5 Years Ago
Update protos, switched to use different kinds of (small) entities instead of one or more controller entities
5 Years Ago
Split the controller entity into switch and alarm entities Changing alerts to just use steamid (doesn't work yet though) Remove the subscription commands
5 Years Ago
Split the controller entity into switch and alarm entities Changing alerts to just use steamid (doesn't work yet though) Remove the subscription commands
5 Years Ago
BlueprintButton / UIBlueprints optim
5 Years Ago
BlueprintButton / UIBlueprints optim
5 Years Ago
ScrollTable now supports having no prompt Fixed possible error when menu starts up Scene changes Scroll table placeholder support
5 Years Ago
Same for crafting window
5 Years Ago
Same for crafting window
5 Years Ago
Got rid of 2 GetComponent calls every time the inventory is opened or closed.
5 Years Ago
Got rid of 2 GetComponent calls every time the inventory is opened or closed.
5 Years Ago
Set up skeleton stuff on Wolf to test with
5 Years Ago
Set up skeleton stuff on Wolf to test with
5 Years Ago
[D11] Add Rustworks ban and unban requests
5 Years Ago
[D11] Add Rustworks ban and unban requests
5 Years Ago
[D11] [UI] Increased font size to help readability for input prompt icons.
5 Years Ago
[D11] [UI] Increased font size to help readability for input prompt icons.
5 Years Ago
[D11] [UI] Increased size of crosshair interaction icons slightly to help readability.
5 Years Ago
[D11] [UI] Increased size of crosshair interaction icons slightly to help readability.
5 Years Ago
Updated Facepunch.Skeleton
5 Years Ago
Updated Facepunch.Skeleton
5 Years Ago
[D11] [UI] Increased size and adjusted controller icons slightly to help improve readability.
5 Years Ago
[D11] [UI] Increased size and adjusted controller icons slightly to help improve readability.
5 Years Ago
cherry pick the vehicle fix from main
5 Years Ago
Fix NPC driven vehicles not driving
5 Years Ago
[D11] [UI] WIP Controller Icons loaded in wrong platform fix attempt.
5 Years Ago
[D11] [UI] WIP Controller Icons loaded in wrong platform fix attempt.
5 Years Ago
[D11] merge from d11 main again to get prefab fixes
5 Years Ago
[D11] merge from d11 main again to get prefab fixes
5 Years Ago
[D11] Scene2prefab update all
5 Years Ago
[D11] Scene2prefab update all
5 Years Ago
[D11] merge from d11 main again to get prefab fixes
5 Years Ago
[D11] merge from d11 main again to get prefab fixes
5 Years Ago
[D11] Merged from 2019.2 branch
5 Years Ago
[D11] Merged from 2019.2 branch
5 Years Ago
Fixes to improve bandit_town prefab decomposition
5 Years Ago
Fixes to improve bandit_town prefab decomposition
5 Years Ago
[D11] [UI] Fixed server define in SetControllerIcon.cs.
5 Years Ago
[D11] [UI] Fixed server define in SetControllerIcon.cs.
5 Years Ago
merge bass changes into prerelease
5 Years Ago
merge bass changes into prerelease
5 Years Ago
All Basenetworkables now cache broadcast components on spawn or when children change. Needs a lot of testing...