198,746 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Updated language files
7 Years Ago
Fixed missing albedo map in brick_piles mat
7 Years Ago
sqlite perf
7 Years Ago
precision tweaks to blend maps of Airfield/MT/Sewer branch
7 Years Ago
sqlite perf
7 Years Ago
sqlite perf
7 Years Ago
DecisionMakerModule hold a reference to the DecisionMaker that owns them Removed SimTickResult struct from AgentBehaviourSlot
7 Years Ago
added admire anims for chainsaw
7 Years Ago
Unarmed improvements. Organized the files a bit.
7 Years Ago
Basic AgentBehaviourSlot.SimTick impl
7 Years Ago
Improved cliff analysis after monument terrain adjustment
7 Years Ago
More reconnection fixes.
7 Years Ago
Conditions.ProvidesRequiredItem optimisation
7 Years Ago
backup
7 Years Ago
spas12 fixes
7 Years Ago
Removed slot type from AIModuleSettings, now defined by DecisionMakerDefinition
7 Years Ago
Fixed most client disconnect / reconnect stuff.
7 Years Ago
Added TYPE_PHYSCOLLIDE enum (OOPS)
7 Years Ago
spas12 implementation
7 Years Ago
units blink speed changes everytime their eye shape changes to avoid being in sync
7 Years Ago
Cherry picking 15217, 219, 2220 from multi-dm
7 Years Ago
Editor bits, removed un-used fields in AgentParameters
7 Years Ago
Fixed dynamicDOF not working in free cam
7 Years Ago
eyebrow mesh and material changes, fixed uv issues on playermodel
7 Years Ago
Version++
7 Years Ago
moved code
7 Years Ago
Fixed NRE in PlayerController.MouseOver
7 Years Ago
Merged from temp ai 2
7 Years Ago
merge from main
7 Years Ago
fix for dead peoples eyes
7 Years Ago
DM refactor WIP
7 Years Ago
Fixed game hanging on startup screen instandalone builds Generated enums Cleaned up name generator code
7 Years Ago
disconnection and loading fixes.
7 Years Ago
more flight ai
7 Years Ago
Unarmed fists "weapon"
7 Years Ago
Environment volume ambient multiplier tweak for less jarring transition
7 Years Ago
audio stings
7 Years Ago
Reduced forest size in areas for performance reasons (Hapis) Fixed S11 Cave having no build block volumes (Hapis)
7 Years Ago
Temp AI
7 Years Ago
Potential fix for some painted sign textures disappearing on server restart
7 Years Ago
more
7 Years Ago
Merged from ai behaviour 11 branch
7 Years Ago
Yet another merge from main
7 Years Ago
Fixed switch compilation issue
7 Years Ago
DeathFX for all our NPCs because it makes them more enjoyable to murder.
7 Years Ago
reflection.quality defaults to 1 (until reflection probe ex)
7 Years Ago
merged from main
7 Years Ago
More AI work
7 Years Ago
Xmas tree no longer craftable and default BP
7 Years Ago
Re-enabled dropping of carried corpses AI. Added dropping carried corpse to Primary Slot Item Management