130,571 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                tweaked the position of the holosight addon for the semi-auto rifle ( no more clipping into screen )
fixed pump shotgun so it actually uses the awesome fire sound that AlexR made
fixed some synch issues with the bolt rifle 3rd person anims + worldmodel
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                fixed fbx unity warnings for world python & m249 models
 
                
                
                
                
                
             
         
        
            
            
            
                
                More granular time slicing for work on the main thread
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed culling related NRE in spectate mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't start refresh coroutines until RefreshAll is called
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked default batching params
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added bone fragments worldmodel
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from dungeon_art_4 (please no longer commit to that branch paroxum / damian)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Correct batching script on overgrowth prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-added monument name phrases and enabled map labels
Fixed some monument layers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated warehouse monument topology (river issues)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Removed terrain adjustment padding from prefab scenes (added to radius)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed from script as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased nobuild zone around trainyard
 
                
                
                
                
                
             
         
        
            
            
            
                
                More tarrain checks for military tunnel monument
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapply phys sound updates
Vending machine sound tweaks
Cull AudioReverbZones in PreClientComponentCull (server audio overhead)
 
                
                
                
                
                
             
         
        
            
            
            
                
                initial functionality
fix for vending machines destroying when walls upgraded nearby
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed terrain placement of power substations not being applied
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed rotation of roadside electrical boxes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some prefab auto-disables
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked power substation terrain adjustments
 
                
                
                
                
                
             
         
        
            
            
            
                
                wolf skull fbx/prefab/textures/materials
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Clear old maps from cache when world version is incremented
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added wind flutter to foliage shader + extra control params to match ST
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled splat transfer on cave_large_hard (fixes terrain hole that's overgrown with grass)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Merging multithreaded batching
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed colliders not batching on server load
Fixed clientside exception
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added wolfskull worldmodel
reduced tri count of LOD1
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased min distance between caves (more space between their nobuild volumes)
Don't place prefab mountains on maps that are smaller than 3000x3000
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Rock formations use prefab scene for easier handling
Fixed rock formations sometimes placing on roads
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better terrain adjustments on small caves