193,468 Commits over 4,079 Days - 1.98cph!
Finally got Apex updated.
Adjusted building block order in the radial menu
Added half height walls (needs new models)
client server manifest
UI scene to maps bundle
Random other things.
Cherrypick the Apex update
DataAsset name caching fixes (display, type, debug)
FIxed editor NRE in PrefabAttribute when modifying certain prefabs
Foundations can be attached to other foundations with a half height offset
Foundation and floor placement guides no longer jitter when attaching them to other foundations or floors
Tutorial/Objectives fixes and cleanup
Added some trash to roads
State components now get enabled/disabled in Enter() and Exit(). Look here first for any new bugs.
Removed a lot of the vehicle spawns.
Added tutorials.complete_all console commmand
Fixed some issues with tutorial persistence and the objectives UI
UI animations work
Fixed potential NRE in AbilityCommandGenerationMethods.GiftItemsAbilityPlan when debug selecting a non-human Unit
Can now enter any building
changed bone names in basket
wip environment, fix shader
tweak particle shader sorting
tweak ui
Added a GetEntity method to Blackboard to get the entity or parent entity of a component depending on key.
People now manage to cook a corpse on a spit
Subtracted disabled decal instancing; get it ready to merge when crash gets patched
Removed / disabled lots of stuff
Merge from /main
chromium = 1
Merged DistanceConsideration and BlackboardDistanceConsideration.
Merged Weapon Management goal into Fight goal. Added momentum to Fight goal.
Various food AI improvements.