241,422 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Create gamemode entity after starting game on dedicated server
5 Years Ago
Try calling SteamClient.Init on dedicated server (probably fixed in later Facepunch.Steamworks update though)
5 Years Ago
Refresh addons before starting game on dedicated server, hopefully fixes gamemodes not being found
5 Years Ago
Widget test WIP
5 Years Ago
Manifest update for vehicle module entities
5 Years Ago
Replicate entity model with replicate attribute instead of RPC Remove functions to get assets from native, no longer used
5 Years Ago
Remove all unreal replication and interp code from base world entity and controllable entity Remove remaining unreal networking code Try to replicate static model entity's model import settings in managed instead of native Fix human player to work with new networking, use human player for block builder gamemode Add missing radius getter to sphere entity Don't send destroy entity message for non replicated entity Send destroy entity message after destroy events, gives entities chance to send any last messages Add IsRegistered to BaseNetworkable, this allows generated rpc and netvar code to bail if entity hasn't spawned yet Add naked version of citizen player model to cut down on load times when clothing isn't necessary Add velocity and flags to server move RPC, allows human player to sync animation with movement velocity and movement state
5 Years Ago
Fix team members not being removed from the model
5 Years Ago
Swap vibration levels around so it's more useful, reduce radius
5 Years Ago
skin approval
5 Years Ago
Compile fix
5 Years Ago
Compile fix
5 Years Ago
No vsync/frame rate limits when benchmarking
5 Years Ago
Fixed exception in LocalizeText
5 Years Ago
TLS fixes (possibly)
5 Years Ago
Log error if manifest download fails
5 Years Ago
Deployed 2b02dce with MkDocs version: 1.0.4
5 Years Ago
Fixed some assets that were creating useless mats on fresh lib.
5 Years Ago
fix tutorial paths rename Tutorials to tutorials
5 Years Ago
Milder bandit town fog. Tuna light shadows using more forgiving settings, less prone to bugging out on certain assets. Bandit town lamp post prefabs have a milder glow. Tweaked falloff on their distance flares. Bandit town S2P.
5 Years Ago
Merge from main
5 Years Ago
Deployed 5f279af with MkDocs version: 1.0.4
5 Years Ago
Deployed 5f279af with MkDocs version: 1.0.4 deploy
5 Years Ago
bullet script functions
5 Years Ago
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5 Years Ago
Damage detector is now seismic detector, outputs more electricity the bigger the vibrations Added potentiometer electric component
5 Years Ago
[D11][#2592] Increased lr300 durability to match main
5 Years Ago
[D11][UI] [#2599] Removed blur and disable crafting screen canvases when not needed
5 Years Ago
Fixed NRE in demo playback
5 Years Ago
Spit an error if Manifest is null when ending benchmark
5 Years Ago
Benchmark record GC collects Fix incorrect milliseconds recording
5 Years Ago
[D11] [#2582] Flame turret effects don't play on awake
5 Years Ago
Removed unity2019.1 upload files (unused)
5 Years Ago
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5 Years Ago
[D11] [UI] WIP in-game server admin page updates. Minor tweaks to Server Stats page. Implementation of retrieving actual information about current server when viewing in-game server admin and server stat pages.
5 Years Ago
Cherrypicked hdrp/ui_fixes
5 Years Ago
For cherrypicking
5 Years Ago
Benchmark use native screen resolution
5 Years Ago
[D11][DTLS] Purge stale buffered message fragments. Added some debug logging (disabled by default) for monitoring incoming traffic on the client.
5 Years Ago
Merge from main
5 Years Ago
Merge from save183
5 Years Ago
Network++ Save++
5 Years Ago
merge
5 Years Ago
Add bootstrap time into benchmark data Benchmark track hitches and freezes
5 Years Ago
Benchmark Results
5 Years Ago
Benchmark base
5 Years Ago
[D11] Fix for demolishing objects with a hammer causing an error, and disabled CreateServer/MyGames screens from being active on startup
5 Years Ago
Include system info with benchmark data
5 Years Ago
merge from main
5 Years Ago
drop value tweak