241,419 Commits over 3,867 Days - 2.60cph!
fuck it, don't auth clients, see if that works
Try installing SteamUser events on server
comment out SteamNetworkingSockets.InstallEvents(true);
init steam client on dedicated
Revert "Revert "Fixed server not being listed on master server""
This reverts commit ac8983ee949501dec4a241e3494a57fa7cc61de3.
Revert "Fixed server not being listed on master server"
This reverts commit c69b817d62fe90e17e748e190d055b7ee511ff20.
Deployed fb1b5720 with MkDocs version: 1.0.4
more rename
writing on tutorial pages
Use the generic IOEntity fields for potentiometer save/load instead
transport heli work and polish
protocol++
Overengineered vitals WIP
Subtracting
38426,
38430,
38442 (All optimisation merges until we get a proper baseline)
Improvements to non instanced material tool.
Fixed first person spectator weapon effects for Gravity Gun, Physics Gun, Stunstick and Bullet tracers
Player.SelectWeapon() can now accept Weapon entities directly
Fixed Suit Chargers being forced to 30 energy by hl2mp game rules
Fixed stunstick effect existing on other weapons once picked up
Fixed Gravity Gun progns not resetting when switching away in multiplayer
Handling team change broadcast, fix issues with team UI not rebuilding
Send an immediate update to clients whenever the team changes
[D11][UI] Removed elements of stats page
Updated Facepunch.ExpressionStrings
More IL2CPP fixes
Fixed nested type name serialization
Added workaround for constant expressions
Send benchmark result as regular form data (!)
Revert "Simplyfying"
This reverts commit de7491706dbd513bd7dbaaa34df13ed8f09e4d27.
Revert "Benchmark is passed as multipart"
This reverts commit 2efa77471147ce40aa4f7c7414e20916a78ac88b.
Benchmark is passed as multipart
[D11] [UI] Removed comments.
[D11] [UI] Condition Degradation now displayed correctly on item icon slots.
[D11] Server Reporting function
Fixed BenchmarkInfo text update rate
Precache antlion and zombie blood particles with the nornal blood particles
[D11] Add Rustworks request to retrieve server ban list
Wait for benchmark result upload before exiting
[D11] [UI] Added missing OSK functions.
merge from optimisations.
[D11][DTLS] Reduced socket timeout expiry time, to kill orphaned connections quicker.