241,419 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Merge wires.
5 Years Ago
Updated monument prefabs that contained wires
5 Years Ago
Eyeview when spectating fix
5 Years Ago
[D11] [UI] Find/Join Server page no longer shows Server Info popup prompt when joining server. Now skips straight to either password input or loading the server when selected.
5 Years Ago
Update NaughtyServers.cs
5 Years Ago
[D11][UI] Fix for crash opening vending machine admin panel. Disabled dividers in lootpanels
5 Years Ago
[d11] Compile fix
5 Years Ago
[d11] Code fix
5 Years Ago
Converting PositionLerp to a class that's pooled.
5 Years Ago
[D11][OPTIMIZE] Watersystem GPU optimisation. Scale back vertices for watersystem. 1ms GPU on PS4. - [D11][OPTIMIZE] Watersystem GPU optimisation. Scale back vertices for watersystem. 1ms GPU on PS4.
5 Years Ago
Hide easter shit in demos Hide team shit in demos Benchmark text tweaks Use In EyeView for first person when playing demo (we handle this properly on hdrp branch, so this will be thrown away) Submit benchmark results with WebUtil
5 Years Ago
[D11] [UI] Updated map icon texture sheet
5 Years Ago
[D11][#2587] fixed issue with item notice double counting values
5 Years Ago
procedural cliffs v3 backup
5 Years Ago
Scaled down the coastal cliffs Increased triplanar tiling on coastal cliffs
5 Years Ago
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5 Years Ago
[D11][DTLS] Socket read timeout expiry, to try to flush orphaned connections.
5 Years Ago
EAC SDK update
5 Years Ago
Subtracting 38399
5 Years Ago
Try again
5 Years Ago
Revert "Update Facepunch.Steamworks" This reverts commit 84c41430fb5b3d02b0aec082436df98ff971e331.
5 Years Ago
Benchmark overlay
5 Years Ago
[D11] Add report player and report server Rustworks requests
5 Years Ago
[D11] Fix method on start/stop/restart server requests
5 Years Ago
[D11] Update server rental to use Rustworks interface
5 Years Ago
WebUtil custom certificateHandler
5 Years Ago
Update Facepunch.Steamworks
5 Years Ago
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5 Years Ago
[D11][#2588] Fixed NRE with SMG attachments
5 Years Ago
[D11] Add request to get user wallet balance
5 Years Ago
[D11] Added toggle for the texture stream debug display
5 Years Ago
[D11][UI][#2589][#2590][#2591] Fixed Issues with weapon attachment panel
5 Years Ago
[D11] Updated pop-up texture + Updated Furnace asset (half max particles and cull distance)
5 Years Ago
Ignore add block broadcast on server (so listen server doesn't add twice)
5 Years Ago
Add voxel block on server before broadcasting it
5 Years Ago
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5 Years Ago
[D11] Define fix
5 Years Ago
Fix incorrect client count in client info message
5 Years Ago
[D11][DTLS] Increased RTT rate for next sequenced RO message, attempt to improve packet flood send speed.
5 Years Ago
Change to #rust_servers
5 Years Ago
Change to #rust_servers
5 Years Ago
Switch WebUtil.Get to use UnityWebRequest (test)
5 Years Ago
Jenkins and Steamworks files
5 Years Ago
Don't wait until next frame to start server on dedicated, this is only needed when running listen server
5 Years Ago
Merge from il2cpp
5 Years Ago
Merge from main
5 Years Ago
don't bother waiting for assets and gamemode to load on dedicated server, this is just for loading screens
5 Years Ago
Create gamemode entity after starting game on dedicated server
5 Years Ago
Try calling SteamClient.Init on dedicated server (probably fixed in later Facepunch.Steamworks update though)
5 Years Ago
Refresh addons before starting game on dedicated server, hopefully fixes gamemodes not being found