241,422 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Occlusion optimisations
5 Years Ago
Remove some unneeded shaders
5 Years Ago
Renamed editor classes, fixed bug that caused duplicate wires to be produced.
5 Years Ago
texture coords on wires
5 Years Ago
Fix for TreeEntity MeshOccludee bounds not being updated when trees are moved between pool types
5 Years Ago
[D11] [UI] Cached Server ID to access it later in certain pages in-game (WIP).
5 Years Ago
[D11] Remove debug log from connected player
5 Years Ago
[D11][UI][#1329] Enabled get GamerCard on xbox from connected players screen
5 Years Ago
[d11]optimization] D11_ENABLE_PARTICLE_OPTIMIZATIONS Some lod/emitter scaling. Think it got taken out to verify some bug, but i don't think its an issue.
5 Years Ago
Added me
5 Years Ago
Updated how benchmark results are reported Fixed proceduralmap error when loading map
5 Years Ago
[D11] [UI] Added missing translation for insufficient funds when creating a server. Tweaks to layout and code set-up for various pages related to server admin page. Renamed ServerInfo to UIServerInfo to make it more apparent that the class is for the UI Server Info Popup/Prefab.
5 Years Ago
LoadMapFile test scene
5 Years Ago
[D11] various ps4 shader format fixes
5 Years Ago
Merge from world_serialization_2
5 Years Ago
Merge from main
5 Years Ago
Fixed Trainyard food spawner max population exceeds the available spawn points trainyard S2P
5 Years Ago
Removed BitUtility.Float2Short workaround
5 Years Ago
Fixed compount sometimes spawning underwater (edge case)
5 Years Ago
[D11][#2573] Fix for auto-reload working
5 Years Ago
Checksum adjustments
5 Years Ago
Merge from main
5 Years Ago
Added "Import Map File" context menu to TerrainHeightMap
5 Years Ago
Enabled world transfer by default
5 Years Ago
Reapplied some prevent movement blockers on excavator monument excavator scene2prefab
5 Years Ago
cherrypicking #38321
5 Years Ago
cherrypicking #38319
5 Years Ago
Attempt to fix triangle floors collision gap
5 Years Ago
more bullet sections
5 Years Ago
backup Tundra and Arid forest populations progress
5 Years Ago
Fix for the excavator monument topology mask letting cliff to spawn within
5 Years Ago
Add module entities to the map
5 Years Ago
Fix for 1module_cockpit_with_engine
5 Years Ago
Module entities have seats and steering wheels
5 Years Ago
Created entities for all vehicle modules, and set up models and colliders for them. Client colliders are (usually) a single mesh; server colliders are a convex mesh where possible or else are compound primitive colliders.
5 Years Ago
Invscreen WIP
5 Years Ago
Vehicle module entity work
5 Years Ago
Merge Main -> Vehicles
5 Years Ago
Base car module entity prefab, plus other vehicle edits and fixes
5 Years Ago
Fixaroos
5 Years Ago
Various
5 Years Ago
CraggyIsland clean up Fixed respawning in the ocean on CraggyIsland because it's driving me crazy
5 Years Ago
progress
5 Years Ago
wires are now pretty much identical to the originals
5 Years Ago
Added Bill B as a dev
5 Years Ago
Updated ASE to latest Fixed SRP batcher shader support
5 Years Ago
Fixed Player.GetTable() resetting on player disconnect and before GM:EntityRemoved is ran on the player
5 Years Ago
IO entity to detect when your stuff is attacked