194,005 Commits over 4,079 Days - 1.98cph!
Fixed issue where disabling nav wouldn't completely disable it.
Added nav_grid_agents_expand_domain_enabled convar. Disabling it should help on performance, enabling it should let npcs roam the entire island (each npc unlocks 9 navmesh grid cells around them on spawn).
Refactored how characters and NetworkUsers link. Should remove issues with networking order.
Fix door interaction NRE issues
Made the player icon on the map also indicate which way the player is facing, because I had no idea where I was going half the time
Fixed testmap lot that was 40cm out.
fixed foot IK floating through the waist when spawned
Ragdolls had lost their AutoDestroy scripts. Brought them back
cleanup hats model/scene/folder
tweak scene shadow bias/optimized
Changed how the no-gangs-map debug gang works. Won't ever happen accidentally in builds now.
phone name next stored number (forgot to check in)
Second attempt at shadow reflection highlight fix
More missing ending conditions
Gang building styles. Leader names are shown in phone book.
bats explosion sound, candy pitch tweak
increased candy explosion debris radius and upwards movement bonus slightly
update bg shader/ material/texture
merged effects branch to main
set the menu theme to use the halloween skybox
cleaning background skybox texture
update background shader/material
created explosion definitions for bats + candy, rebuilt customisation database
deleted cube test explosion
set customisation editor button to not interactable
reduced candy gibs texture res
added front_end_bats particle effect to particle prefabs.
reduced size of eyeballs
fixed team value in candy effect
Added Explosion_Debris bats and candy to effects branch. Added front end bats particle effect
Item & NPC protection stuff
reverted navmesh tear fix (performance reasons).
re align currency
adding what's new screen
Mission working clarification + other mission stuff
manifest
lower AI convar
missing files
Test halloween skybox (not assigned)
phrases again
schema again