241,432 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Show an actual line renderer when setting up line points
5 Years Ago
All entity output lines are in local space Fixed snapping not respecting local space Wiring tool converts points to local space
5 Years Ago
New key bindings
5 Years Ago
Enable line renderer on pre-placed lines regardless of LOD state
5 Years Ago
Global item tooltip test. Added convar for tooltip ui delay.
5 Years Ago
merge from main
5 Years Ago
walls trap1, some speech
5 Years Ago
Fixed keycard not respawning at abandoned cabins
5 Years Ago
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5 Years Ago
Bunch of notification stuff so they show up properly, also did the icons too
5 Years Ago
Terrain Revamp - Phase 1 files backup
5 Years Ago
more crawler stuff crawlers adjust when walls move tunnel bullet more tunnel patterns container bullet Merge branch 'master' of SpaceUsurperUnity fix plus bullet collision Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Fix some errors when snapping while there are no points Lines built with tool are now saved and loaded in local space (added an extra local space bool to data) Line tool will automatically flag a line as local space, manually updated the existing airfield lines
5 Years Ago
Snap points to Rust.Layers.Solid, adding a point sets the snap index to the new point
5 Years Ago
DocGen refactor More doc gen
5 Years Ago
Merge from main
5 Years Ago
Deployed 0dccc89 with MkDocs version: 1.0.4
5 Years Ago
new asteroid, bug fixes, graphic optimizations, unlocks reorganized and renamed,
5 Years Ago
Converted remaining areas of the cargoship.
5 Years Ago
backup terrain4 material
5 Years Ago
merge from main
5 Years Ago
Native water system backend is server only (temporary workaround)
5 Years Ago
Subtracting 37900, 37911, 37913 and 37916
5 Years Ago
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5 Years Ago
Second part of fix for see through water when slightly under ocean waves
5 Years Ago
cherrypicking 37885, 37886, 37888, 37900, 37903, 37911
5 Years Ago
[D11][UI] Disable base stats layoutelement
5 Years Ago
Testing fix for see through water when slightly under waves
5 Years Ago
added 10 WoodFloor materials and textures
5 Years Ago
airfield wire setup test
5 Years Ago
WIP terrain tile set wip terrain tile set
5 Years Ago
Safer handling of cpu support check
5 Years Ago
Disable warning 1591 in generated code Some example comments Force XML documentation generation Basic support for summaries of members in documentation
5 Years Ago
Disable playmode options
5 Years Ago
Update CurrentVersion
5 Years Ago
Hapis inside terrain antihack false positive fixes
5 Years Ago
Touching settings
5 Years Ago
NRE on import
5 Years Ago
Compile fix
5 Years Ago
[D11] Add My Games filter from server OwnerID
5 Years Ago
Added RT_SIZE_REPLAY_SCREENSHOT, RT_SIZE_LITERAL, RT_SIZE_LITERAL_PICMIP Readded Zeno Clash mounting, apparently the model pack exists in Tools Fixed crashing issues with Entity.GetSequenceInfo and Entity.GetAnimInfo with out of bounds IDs (returns nil instead) Added "anims" field to Entity.GetSequenceInfo, contains all AnimationIDs associated with given SequenceID (awlays a table)
5 Years Ago
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5 Years Ago
[D11][UI] Hid unused options in options UI. Split showStanceAndBag up into 2 options
5 Years Ago
[D11] Fixed error spam in editor when accessing job handles array before calling complete on completed jobs.
5 Years Ago
Testing fix for crashes on AMD Phenom
5 Years Ago
[D11] [UI] Removed debug log message. Adjusted comment to be more descriptive in base stats class.
5 Years Ago
[D11] Enable Proper Package Flag
5 Years Ago
[D11][UI] Cosmetic changes to Pie menus. Changes to controller icons
5 Years Ago
[D11] [UI] Fixed research timer wrapping to new line in research table loot panel.
5 Years Ago
[D11][UI] Adjustment To building context