135,695 Commits over 4,293 Days - 1.32cph!

10 Years Ago
GC--
10 Years Ago
Updated Sqlite Sqlite thread safe Sqlite insert speed unit tests Increased default server.queriesPerSecond Fixed raknet debug output in server console
10 Years Ago
Added custom version of playdead's temporal anti-aliasing
10 Years Ago
XP saving uses protobuffers, no garbage XP databases will be converted on first run
10 Years Ago
Fixed Note NRE
10 Years Ago
Latest Natives
10 Years Ago
Xp garbage
10 Years Ago
Client optimizations
10 Years Ago
Mixed in unity-std temporal anti-aliasing; has proper tonemap+reverse => filters bloom flicker; kept best of both Better integration with native motion vectors Added FXAA as an option for low end
10 Years Ago
Fixed taa component position
10 Years Ago
Probably fixed loot sometimes opening with the wrong panel
10 Years Ago
Fixed possible NRE's in LifeInfographic
10 Years Ago
Disabled sharpen on taa; already doing it later down the pipe Replaced anti-aliasing toggle option with dropdown: off, fxaa, smaa, txaa (needs backend/convar work) Modified dropdown code to allow setting image color on dropdown option (off=dark)
10 Years Ago
tweaked a bunch of 3rd person animations to show the player pointing his weapon in the actual direction he's facing fixed bow world model orientation and hand placement fixed stupid bug with the eyes looking all fucked up when the player held construction planner
10 Years Ago
RUST-1129 Binds activate when typing in chat and console
10 Years Ago
RUST-1091 Pie menu red overlay covering
10 Years Ago
RUST-1128 Assertion failed: Stomping old lifeStory (with repo)
10 Years Ago
Fixed NRE when using freecraft in the editor
10 Years Ago
SQLite memory safety Turned off pool diagnostics (performance)
10 Years Ago
Added more profiling Fixed xp over-categorization Limited max item owners (lots and lots of owners creating lag) Don't send item owners for world items Updated XP database schema to be less write/serialize heavy Increased pool size
10 Years Ago
Updated native
10 Years Ago
Trim item owner count on load Optimized how owners are serialized More profiling
10 Years Ago
merge from main
10 Years Ago
Network allocation tweaks
10 Years Ago
More memory optimizations
10 Years Ago
Fixed NRE in SQLite Fixed SendMessage being used to call OnAttacked instead of calling directly
10 Years Ago
bonus obeys maximum limit
10 Years Ago
Updated Facepunch.System to latest
10 Years Ago
Added more stats to serverinfo
10 Years Ago
airfield work backup hangar WIP models
10 Years Ago
Added rcon.print
10 Years Ago
Netgraph boilerplate
10 Years Ago
Merge from main
10 Years Ago
EAC update
10 Years Ago
Fixed placement ghost flickering due to rain
10 Years Ago
Merge from prerelease (gunplay reboot + music system)
10 Years Ago
Optimize sample rate
10 Years Ago
Are scene names case sensitive?
10 Years Ago
CycleP2P Fix
10 Years Ago
10 Years Ago
Fixed vertexlit blended shader not getting proper lighting
10 Years Ago
Fixed water drop refraction (fish trap)
10 Years Ago
Added "Particles/VertexLit Additive" shader Fixed fishing trap caught VFX visible at night (RUST-1136)
10 Years Ago
Removing music assets because Unity
10 Years Ago
Removing music prefab because Unity
10 Years Ago
Removing music code because Unity
10 Years Ago
Music system (again)
10 Years Ago
Tweaked ocean caustics animation
10 Years Ago
Merge from main
10 Years Ago
Improved fxaa quality by tweaking input; still much faster than any other option