241,432 Commits over 3,867 Days - 2.60cph!
Show an actual line renderer when setting up line points
All entity output lines are in local space
Fixed snapping not respecting local space
Wiring tool converts points to local space
Enable line renderer on pre-placed lines regardless of LOD state
Global item tooltip test. Added convar for tooltip ui delay.
Fixed keycard not respawning at abandoned cabins
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Bunch of notification stuff so they show up properly, also did the icons too
Terrain Revamp - Phase 1 files backup
more crawler stuff
crawlers adjust when walls move
tunnel bullet
more tunnel patterns
container bullet
Merge branch 'master' of SpaceUsurperUnity
fix plus bullet collision
Merge branch 'master' of SpaceUsurperUnity
Fix some errors when snapping while there are no points
Lines built with tool are now saved and loaded in local space (added an extra local space bool to data)
Line tool will automatically flag a line as local space, manually updated the existing airfield lines
Snap points to Rust.Layers.Solid, adding a point sets the snap index to the new point
DocGen refactor
More doc gen
Deployed 0dccc89 with MkDocs version: 1.0.4
new asteroid, bug fixes, graphic optimizations, unlocks reorganized and renamed,
Converted remaining areas of the cargoship.
Native water system backend is server only (temporary workaround)
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Second part of fix for see through water when slightly under ocean waves
[D11][UI] Disable base stats layoutelement
Testing fix for see through water when slightly under waves
added 10 WoodFloor materials and textures
WIP terrain tile set
wip terrain tile set
Safer handling of cpu support check
Disable warning 1591 in generated code
Some example comments
Force XML documentation generation
Basic support for summaries of members in documentation
Hapis inside terrain antihack false positive fixes
[D11] Add My Games filter from server OwnerID
Added RT_SIZE_REPLAY_SCREENSHOT, RT_SIZE_LITERAL, RT_SIZE_LITERAL_PICMIP
Readded Zeno Clash mounting, apparently the model pack exists in Tools
Fixed crashing issues with Entity.GetSequenceInfo and Entity.GetAnimInfo with out of bounds IDs (returns nil instead)
Added "anims" field to Entity.GetSequenceInfo, contains all AnimationIDs associated with given SequenceID (awlays a table)
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[D11][UI] Hid unused options in options UI. Split showStanceAndBag up into 2 options
[D11] Fixed error spam in editor when accessing job handles array before calling complete on completed jobs.
Testing fix for crashes on AMD Phenom
[D11] [UI] Removed debug log message. Adjusted comment to be more descriptive in base stats class.
[D11] Enable Proper Package Flag
[D11][UI] Cosmetic changes to Pie menus. Changes to controller icons
[D11] [UI] Fixed research timer wrapping to new line in research table loot panel.
[D11][UI] Adjustment To building context