194,091 Commits over 4,079 Days - 1.98cph!
UIButton fix for when there's not a button component
friends list gets populated with in-game steam friends, name, avatar
Placeholder friends list UI prefabs
protection stat bars now display in ui correclty based on clothing.
take worn armor into the calculation of DefenderArmorValue, not just natural protection.
Attempt to fix movement speed when wearing big armor, but did this break running modifiers? (hard to debug on remote desktop)
Fixed NRE on crafting menu
Sound now play on filled xp bar.
Multiple talent levels and talent tree point pool requirement option (for each level).
Rough levelup effect, but sound is broken!
added UIFriendsListButton, friends button now shows how many friends are playing the game
added placeholder friends list button to menu ui
message types for match making vs friends
added match making error return codes for friend request games
Fixed missing mesh refs on oak tree mesh colliders
Restart session functionality added to pause UI
Objectives ported to PlayerObjectives player component
Edit mode sessions dont run scene spawners (only biome populations)
Scenario editor progress
LoadGameWidget selects a save on activate
Further tooltip refinement.
UI sounds.
Added core/speedtree shader set: baseline + subsurface + two-sided brdf +specular
Cleanup
Fixed some recipes.
Manifest.
Various tooltip improvements and some random things.
customisation item definitions auto update with icon generation.
customisation item buttons now show icons.
customisation item icon render.
foldered up items.
icon render properties added to customisation definitions
item icon renderer backup
Icon rendering stuff now takes a new IconRenderProperties instead of a direct reference to a unit definition.
Updated all .unit definitions to have correct IconRenderProperties and removed old built-in values.
Regenerated all unit icons to test/update.
Store encryption level on connection (can change server.encryption for future connections while server is running)
Changed server.encryption to integer (various encryption levels)
Added craptography to runtime builds (shitty encryption for testing stuff)
unlock cost now shows on buttons, added some test costs to definitions
customisation button prefab update
customisation profile flag fix
avatar config now loaded at editor start
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EAC SDK update (Linux fix)
Got skeleton to animate again
Added biome tinting to deferred decal shader
Enabled biome tinting to all sand decal materials like footsteps or bullet impact
Added slot type back to CustomisationSlot protobuf.
added CustomonsiationProfile.SetCustomisationSlot()
removed now unused customisation enums, rebuilt customisation database with items using new correct ones.
more customisation saving.
Added tool to find textures w/ high-quality compression enabled
Added texture GetSizeInBytes support for BC7
refactored some avatar customisation
more avatar work
Fix Zombie AI.
Separate Movement and Action AI.
Fixed steamworks being inited twice
Diplomacy widget updates status icons based on current relation
Hopefully fixed units waiting forever for thrown weapons that are thrown off a cliff and out of bounds destroyed