241,434 Commits over 3,867 Days - 2.60cph!
[D11] [UI] Added string translations for OSK header/descriptions on sleeping bag, server creation, and note panel screens.
Scale gizmos properly with canvas
Exploring converting settings to use Rust.UI.Properties
Fixed FPS counters trashing each others' results
[D11] [UI] Reduced texture size of gold bar box. Fixed Rent Server button to stop it from vanishing when selected.
[D11] [UI] Fixed Audio Mix hint strings. Added support for multi-select hint strings array that show different string for each selection.
[D11] Removed a screen filter effect from the Frontend, and removed the feedback panel from the Loading Screen
Add output control switches, minimal UI
Fixed dithered alpha shader coord space, added configurable dither resolution
[D11] [UI] Reducing various textures to be below 2k texture resolution. Removal of unused textures from the project. Fixed flags using alpha transparency when it wasn't needed. Converted Feedback Pip textures into single greyscale texture that can be tinted (rather than several coloured variants) so we can reduce draw calls.
[D11] More visual tweaks to the Frontend & Options - new slider also now working for Options menu
Fixed Gravity Gun launching jeeps and airboats too hard
Fixed Gravity Gun punting not having clamped force
[D11][FIX] Missed a number I was testing
[D11][OPTIMZATION] Async skinning back in.
more PlayerResources stuff. WIP entity producer UI improvements.
Fixed Gravity Gun sounds in multiplayer
Fixed airfield SLOD materials
Default exterior brick set.
Fixed volumetric light beams not being reliably disabled by LightGroupAtTime
Setup garage door as a functional entity
[D11] [UI] Fixed Audio Mix translation. Added Audio Mix Hint translations. Compass texture downscaled to 2k from 4k, set to point filter mode, and crunched.
Improvements to FPS counter
[D11] Prevent map-related textures being stripped [TEST]
[D11] [UI] Fixed out of bounds array when removing stale item notifications (removes in descending order now to avoid index shifting).
wip PlayerResources refactor, refresh event, update timings, etc.
[D11][UI] Tweaked compression for main menu image
[D11]RAYCAST] Need to wait on raycast async before starting a new one.
Better contrast on new game company name input field
Add some regex filtering for better company name filtering
Don't allow saves that are the same name as another save file
Fixed being able to rebuild floors and build past maximum floor level
Merge branch 'master' into Entertainment
Show required entertainment in purchaseable details
Theater preview thumbnail
New large theatre
Merge mission branch changes -> Working
Instance doors
Better contrast on new game company name input field
Add some regex filtering for better company name filtering
Don't allow saves that are the same name as another save file
Fixed being able to rebuild floors and build past maximum floor level
Horn stops when you get out of the car...
Car horns can now be held down to be even more annoying. Network++
Not a mission thing but by popular request... added car horn
Support filtering entertainer selector by room capabilities
Show 6 entertainers in the store
Added support for events to spawn an event visual + stage props
Events can start early if everyone invited has arrived
Category runtime prefab refactor
Pipe description into tooltips, filled in descriptions.