192,384 Commits over 4,049 Days - 1.98cph!

5 Months Ago
Fixed bad DofExposer merge
5 Months Ago
Added store.limitedItemTests and store.generalItemTests convars, stores a list of ids that will appear in the limited/general store tab (comma delineated) Added store.refreshStore
5 Months Ago
Parent merge
5 Months Ago
Backup of gesture pack and wolf2 stills
5 Months Ago
Backups
5 Months Ago
Backups/unsaved
5 Months Ago
Merge from main
5 Months Ago
Fix RPS dialog staying on if player is disconnected mid game
6 Months Ago
Fixed NRE when attempting to assign gestures in the options menu while not conneted to a game
6 Months Ago
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6 Months Ago
Optim: reduce profiling capacity, instead lazy-grow it - When frame didn't fit the capacity, drop it and rerecord it This should help avoid large stutters in editor (and hopefully on the server as well). Tests: tested craggy in editor - spikes gone. Tested on 6k world in standalone server - spikes still present. Also noticed one export failed, but think it's unrelated to current changes
6 Months Ago
merge from main
6 Months Ago
exported catapult anims, set up clips, renamed rigged file
6 Months Ago
Remove debug logging
6 Months Ago
Fix pasted builds always being snapped to terrain despite the convar being set to false
6 Months Ago
DMX versions 3,4,5 tools support (datamodel.dll) Allow loading PCF version 2 in tools Particle system changes from CS:GO Many potential crash fixes Added particle operators: C_OP_DecayMaintainCount, C_OP_AlphaDecay, C_OP_FadeInSimple, C_OP_FadeOutSimple, C_OP_RadiusDecay Added particle force generators: C_OP_ParentVortices, C_OP_TimeVaryingForce, C_OP_TurbulenceForce, C_OP_ForceBasedOnDistanceToPlane Added new particle constraint: C_OP_BoxConstraint Added new options to C_OP_WorldTraceConstraint - "minimum speed to kill on collision", "Confirm Collision", as well as apply potential crash/garbage data fixes Particle initializers updates "Particle Increment Amount" for C_INIT_CreateFromParentParticles Various small optimization changes Added new particle operators "Oscillate Scalar Simple", "Oscillate Vector Simple", "Remap Difference of Sequential Particle Vector to Scalar", "Movement Maintain Offset", "Movement Place On Ground" More particle operators Added "Alpha Fade and Decay for Tracers", "Restart Effect after Duration", "Stop Effect after Duration" operators New parameters: "additive" for "Noise Scalar", "Noise Vector" "output field" for C_OP_ColorInterpolate "output is scalar of current value" for C_OP_DistanceToCP "rotation field" for C_OP_OrientTo2dDirection "output is scalar of current value" for C_OP_RemapDotProductToScalar Added even more particle operators from CS:GO "Override Max Velocity from this CP" and "Override CP field" for C_OP_MaxVelocity "use existing particle count" and "control point movement tolerance" for C_OP_MaintainSequentialPath Added operators: "Movement Lag Compensation", "Movement Lock to Saved Position Along Path" Particle initializer additions "Local Offset Min", "Local Offset Max", "Set Normal" for C_INIT_CreateFromPlaneCache "end offset", "bias lifetime by trail length" for C_INIT_MoveBetweenPoints "randomly select sequential CP pairs between start and end points" for C_INIT_CreateAlongPath "reverse warp (0/1)" for C_INIT_PositionWarp
6 Months Ago
Possible gesture pack fix. Added meta name and rebuilt manifest.
6 Months Ago
merge from main -> copypaste
6 Months Ago
merge from main
6 Months Ago
Fixed ballista rotations nonsense IK tweaks, reduced clipping with player body Tweaked server colliders
6 Months Ago
Stop VehicleChassisVisuals NRE on stop terrain fx
6 Months Ago
Prevent crash with SimpleVehicleVisuals should the visual wheels be missing
6 Months Ago
Have wolves look at the player head instead of the player's crotch
6 Months Ago
sculpture serialization - added FileStorage type for sculpture data (lz4 compressed) - changed sculpting data flow so changes are made on the server and then retrieved by the client
6 Months Ago
Optim: Avoid allocations when generating method names - Also cleaned up a couple TODOs - Added extra logging to track stages of export progress Getting very close to completing all outstanding TODOs Tests: exported craggy and checked scope names in perfetto
6 Months Ago
Minor screenshake tweak.
6 Months Ago
Muzzle fix.
6 Months Ago
Various grenade launcher improvements.
6 Months Ago
Fix viewmodel errors Rebuild manifest
6 Months Ago
Siege tower: - Removed old siege tower models - Setup new detailed colliders on siege tower entity (not finished yet)~ - Setup correct materials for a bunch of places on siege tower. Wood was metal and metal was wood
6 Months Ago
prepared prefabs created ironsights in .viewmodel and set to use, also set swap arrows script to 0 & not active (to remove errors) renamed fbxs
6 Months Ago
Update: add cross-frame stitching of torn scopes Tests: snapshotted craggy, loaded in perfetto
6 Months Ago
renaming - added underscore and renamed .viewmodel as missed
6 Months Ago
Renamed '4 shot mini crossbow' to 'mini crossbow'
6 Months Ago
Fixed handle towing visuals nre when joining into a map with removed siege weapons
6 Months Ago
Nicer layout
6 Months Ago
setting up 4shot crossbow viewmodel
6 Months Ago
Setup crossbow world model - Setup colliders and alignment
6 Months Ago
- ▊▌█▇▍▄▊▆▉ ▆█▊ ▄▆▉▋▋▍▋ ▅▍▍ █▉▋█▄▍ ▄▇▊▊ ▊▄▊▉▆▇ ▊▌▅▌▍ ▋▊▋ ▄▆▊ ▅▍▌ █▋▍▊▇▌ ▉▉▄▋ (▅▅▉▌▍ ▄▊▄█ ▇▆ ▌▄▄▍ ▊▍▄▇▌▆▌█▌▅ ▍▄▍▅ █▌▅ ▌█▋▌▅▌▋▄ ▉▊▊▉▉▊▊▍ ▋▋▍█ ▆▅█ ▆▊▋▊▍▄ ▊▌ ▄ ▉▅▄▊▇▅▉ ▄▆▆▆ ▊▆▍▇ ▉▆▄▆██▇ ▌▊▄ █▅▇▆▌▄▍) - ▋▊▄▇▉▄▉ ▉▅▌▅▍▍▋ ▄▋ █▄▊ ▍▇█▊▅▆▇▊▌▄ ▅▌ █▅▆▍▉ ▌▍▍▆█▊ ▆▉▆▍▋ ▆█▇▍▅▅ ▅▊▆▄ ▍▄▅▇▋ ▉▄▄ ▋▋▊▋█▌▉▄ (██▊▆▄▍▇▊ ▇█▊▆ ▋▇▄▊▊▉▍▌▋ ▌▋▅▆▉ █▅▄▉▍ ██▄▋▊▍▄ ▍▍▋▉▄▆▍ ▌▆█'▊ ▍ ▄▌▍▊▆▉▋▉▍██▆ ▉▌█▆ ▌▊▉█▊▊▉▄▄▆▌█▆█ ▆▄ █▅█ ▅▉▋▋▅▍█ ▄█▉▉▍▆▋▋) - ▍▊▌▆▇█ ▆▌▉▄▋▆ ▆▉▆█▋██▇▊▄▌██▆▉▄
6 Months Ago
Used prefab instead
6 Months Ago
Changed world model to be blockout
6 Months Ago
Ballista ammo models Reduced ballista recoil
6 Months Ago
Update: offloading snapshot export to a task thread - Stopped exporting binary snapshot, and left a comment explaining why it's not in use (but not deleted) - Only export compressed json (saves a bit of time on iteration) Hope is to reduce stutter, but my tests in editor show that it's inconsistent (it's less, but for some reason main thread has frames that somtimes seem to wait for worker thread to finish - need to investigate) Tests: exported snapshot from craggy, unzipped and loaded in perfetto
6 Months Ago
- placeholder 3p anims - placeholder worldmodel - override controller - entity setup
6 Months Ago
ammo blockouts for ballista
6 Months Ago
Bugfix: exclude 'length' bytes from content end offset Tests: none, trivial change
6 Months Ago
Update: Add support to export snapshot as a binary blob - Also emitting compressed version of json and bin snapshots - Minor code reorganization + TODOs Surprisingly, despite tighter binary format, it compressed to a larger size than compressed json Tests: loaded compressed snapshot to perfetto. Didn't trest the binary as it doesn't have any readers yet, so it's untested
6 Months Ago
Manifest
6 Months Ago
merge from siege_weapons
6 Months Ago
Other.