241,472 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Fix Entity.Replicates always setting to true, whoops
5 Years Ago
Improved perf on water system sample height (wip, first stage)
5 Years Ago
Add bool to mark entities as required by engine so they don't get cleaned up (really these shouldn't even be put into the ent list) Add a bullshit long number onto networkid for client only entities so they don't conflict with replicated entities for now.
5 Years Ago
Rebuilt asset IDs, which has updated some prefabs.
5 Years Ago
Totally refactored missions from ScriptableObjects to prefabs with tasks attached, and wrote a bunch of editors and property drawers to make the whole thing more usable.
5 Years Ago
When creating replicated entities, create the managed entity class within the replicated scope, create the native class and spawn it outside the scope.
5 Years Ago
Fix test player HP
5 Years Ago
Move source art from main repo
5 Years Ago
Attributes
5 Years Ago
Initial commit
5 Years Ago
Moved revamp shader and shaderfuncs around Renamed cliffs to HDRP/Custom/Cliff Fixed compile errors and include files due to hdrp switch Changed terrain sampler SF to ignore specular; set metallic to zero for now Changed shore wetness sampler SF to bypass calc (for now)
5 Years Ago
Game server ignores any message except steam ticket without the client being authed
5 Years Ago
Ignore socket disconnect events if the connection has invalid userdata (library is calling it twice on timeout, maybe a bug)
5 Years Ago
Refactor game server to identify clients by client id instead of steam id (multiple local clients share steam id, duh) Skip BeginAuthSession for local clients sending ticket across socket, host process will have already been authed Cache connection userdata before closing it so it doesn't get wiped
5 Years Ago
Update .gitignore Populate audio source pool properly Possible fix for audio source pooling error spam
5 Years Ago
merge from main
5 Years Ago
hitch baseline
5 Years Ago
combined hitch and trough models as per helks request. LODs/Gibs and Collision meshes also.
5 Years Ago
extra horse breeds
5 Years Ago
can't pick up sam sites containing ammo
5 Years Ago
fixed more reverted variables
5 Years Ago
Scene progress. Small fab/mat fixes.
5 Years Ago
horse turn fix
5 Years Ago
minicopter fixes
5 Years Ago
Increase timeouts
5 Years Ago
Lots added
5 Years Ago
Ragdolls on client will set proper surface property for traces
5 Years Ago
[D11] patch over some content changes, mostly sky/sun setup related
5 Years Ago
Merge from /main/env-shaders/world_art_revamp/premerge
5 Years Ago
Fix harmless exception on disconnect, remove debug
5 Years Ago
Merge from hdrp
5 Years Ago
[D11] [UI] Fixed sleeping bags dissapearing off map when moved too far away from player. Fixed duplicate marker objects being created.
5 Years Ago
merge
5 Years Ago
...
5 Years Ago
[D11] [UI] Fixed Sleeping Bags showing for all players instead of owner. WIP changes for debris field/crash site map markers.
5 Years Ago
[D11] patch over some content changes, mostly sky related
5 Years Ago
scaled up minicopter fuel gauge, brightened indicator
5 Years Ago
Do away with the concept of static/dynamic AmbienceEmitters because the static world gets spawned dynamically now so adding all the emitters at boot doesn't work (it breaks when they are in pooled objects)
5 Years Ago
MotorRowboat profiling SendNetworkUpdate_Flags and SendNetworkUpdate_Position profiling
5 Years Ago
[D11][UI] fix for admin panel crash
5 Years Ago
Compile fix
5 Years Ago
lots
5 Years Ago
Subtracted 36981
5 Years Ago
lots
5 Years Ago
Changed SLOD to use MeshOccluder, removed SceneLODObject component
5 Years Ago
[D11][#2365] Fix for the player preview been the rust logo when opening the inventory for the first time
5 Years Ago
Lot spawns
5 Years Ago
Merge from HDRP