241,470 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Cherry picked 37007 from /hdrp/world_art_revamp
5 Years Ago
Remove old airlines type New kitchens sub category, remove basic suffix from restaurants Diner rename to bring into line with other restaurants Rescaled some food props to push restaurant usage Fixed tooltip on smartobject widget and header font sizing
5 Years Ago
Cherry picked 37054, 37058 from /hdrp/world_art_revamp
5 Years Ago
Serialise interaction points, WIP MealEatPoint variant New ItemDeliverySystem to allocate destinations to items Item Factories can now produce multiple items FIlled in plural descriptors Can change production on item factories via inspector Pipe need replenishment from item to replenisher UI support for changing input/output Better item slot prefab and tooltip New meal categories, delivery points can have multiple inputs Apply effects and satisfaction for meals consumed Price and satisfaction displays on tooltip Starting to fill in meal content Added support for locked meals Show item info on tech unlocks Merge branch 'master' into meals Fixed preview sprite accessor on entity item Food categories, surface categories in purchaseable menu Advanced kitchen to cook international dishes Merge branch 'master' into meals Merge stuff? More merge stuff Store food chains in category, update stoves to produce chains Merge branch 'master' into meals Hook up item factory controls onto smartobject widget Show food category colour on item icons Show food category on item tooltip Show status effects on food tooltip Update satisfaction info when receiving a meal Basic vegetarian restaurant Basic steakhouse Custom shop banners Diner setup Restaurants category Show input items on smartobject widget Merge branch 'master' into meals Better string display on generic slider for item consumers Fixed NRE when moving meals Lots of meal delivery fixes Stove positions and custom click configs per food category Added a trail and nicer move logic Food test debug scenes Merge branch 'master' into meals Fill in mexican, thai and italian foods Hooked up advanced kitchen with new food options GPU Instance some food props Instance stove Food blend Unsaved Merge branch 'master' into meals Italian restaurant Mexican restaurant Removed exterior windows on Steak and Veg restaurants Move source art into Flotel-Art repo Status effects for first tier food varieties Status effects for advanced foods Hooked up status effects to props, extrapolated lvl 2 and 3 effects Initial tech setup Potential tech reorder Clean up debug food stuff Tech tree costs are now increased per family Some diner work Italian restaurant visuals Codegen Red checkerboard table cloths for the italian restaurant Vegetarian Counter Barrel prop Some streamers for mexican restaurant Room fixes Preview thumbnails for new restaurants Set prices for restaurants Merge branch 'meals'
5 Years Ago
Red checkerboard table cloths for the italian restaurant Vegetarian Counter Barrel prop Some streamers for mexican restaurant Room fixes Preview thumbnails for new restaurants Set prices for restaurants
5 Years Ago
Added Terrain Alpha Sampler SF Added TerrainASE shader for feature parity with main (except metallic) Fixed HDRP/Custom/Cliff terrain texturing Changed terrain4 material to HDRP/Custom/TerrainASE and copied params from /main Re-enabled Shore Wetness SF Nuked deprecated terrain atlas cginc and related code
5 Years Ago
Unwrap 1x1x1 destroyed cloth Barrel + Streamers
5 Years Ago
fix orb speech typo Merge branch 'master' of SpaceUsurperUnity fix missing robo implode sfx fuse enemy sfx tweaks fix more missing implode sfx Merge branch 'master' into leaderboard
5 Years Ago
Finished off rewritten leaderboard scrolling / styling
5 Years Ago
visually disable SE button when searching a match fixed searching map animation not proprely resetting fixed avatar menu not being properly set after going back to the menu from a replay button pass, normalized font style / margin / gradient etc
5 Years Ago
update
5 Years Ago
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5 Years Ago
Leaderboard frontend rewrite mostly done Leaderboard proxy now respects cache limit Leaderboard entry style tweaks
5 Years Ago
IK fix skin approval
5 Years Ago
Entity spawn data no longer goes through unreal sockets, handled all in managed Move game messages from ClientConnection to GameClient. Add World.IsListenServer Bypass authority check on world cleanup Ending game while there's a client connection will close the connection and wait for a disconnect event before returning to main menu Create new list to hold entities on world cleanup, main ent list is invalidated when destroying an entity
5 Years Ago
Small possible optimisations...
5 Years Ago
Inline video heights build
5 Years Ago
Cleaned up profiler samples
5 Years Ago
updated CE UI
5 Years Ago
merge from main
5 Years Ago
fixed horse alignment troughs only deployable on terrain
5 Years Ago
Disabled ASE automatic install of HDRP templates
5 Years Ago
Merged from main
5 Years Ago
added hattip gesture troughs can be deployed on high foundations horses can be moved closer to obstacles horses eat from troughs and heal stamina
5 Years Ago
Fixed filtering on impostor basecolor textures Modified impostor baker to apply proper filter
5 Years Ago
Fixed palm_tree_short_d and palm_tree_short_e model prefabs
5 Years Ago
Fixed impostor baking Fixed palm tree impostors using square meshes; baked tight outline
5 Years Ago
updated squad editor UI
5 Years Ago
[D11] [Audio] Adds Voice.Loopback option to the debug menu
5 Years Ago
Final generic diffusion profile. Scene backup. Green siren variant.
5 Years Ago
[D11] [Audio] Splits PC & XBox One WASAPI classes. This fixes voice on PC.
5 Years Ago
potential NRE on destruction fix
5 Years Ago
server load fix
5 Years Ago
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5 Years Ago
g_debug_ragdoll_visualize no longer crashes with ClientsideModel present Entity.TranslatePhysBoneToBone now works on entities from ClientsideRagdoll
5 Years Ago
Fix the bone surface prop fix
5 Years Ago
Added a warning for when env_sprite is given a non sprite material (an unlitgeneric), which apparently can cause crashes Added "Contents" field to TraceResult
5 Years Ago
more ui fix
5 Years Ago
[D11] DTLS managed connections thread locked, to fix caught exception iterating the list in ProcessConnections spotted on a QA server.
5 Years Ago
WIP arid formations/cliffs models and materials 2
5 Years Ago
Cherry picked 37029, 37033, 37035, 37038 from hdrp/world_art_revamp
5 Years Ago
WIP arid formations/cliffs models and materials
5 Years Ago
Nuked some unused textures
5 Years Ago
Adding rd_rock_08 for the arid cliffs to generic textures
5 Years Ago
cliff shader tweaks added an arid 1D ramp to the gradient ramp texture
5 Years Ago
Added Entity.GetBoneContents( boneID ) = number Added Entity.GetBoneSurfaceProp( boneID ) = string Entity.GetBoneName() will return "__INVALIDBONE__" instead of nil
5 Years Ago
Tweaked tree impostor textures for quality and perf
5 Years Ago
[D11][#2390] Fix for admin crash