241,472 Commits over 3,867 Days - 2.60cph!
Tweaked tree impostor textures for quality and perf
[D11][#2390] Fix for admin crash
Reviewed and fixed treelod prefabs
[D11] merge some more time of day changes
[D11] merge
36038 - remove more unused shaders
[D11] merge over flashlight temp fix
Add the non solid spawnflag of func_button to the .fgd
[D11] [UI] Implement Move To function displaying error to player when it fails.
[D11] [Audio] checking in after verifying standalone loopback tests still work on PS4/XBox One
[D11] DTLS server log spam verbosity reduced on send errors when a disconnection has just occurred.
[D11] patch over some fixes for time of day and terrain
[D11][#2388] Fix for water wells dumping entire water supply
Phrases
Streamer mode tooltip fix
Replaced some missed hardcoded kit ids with the ones in Defines
[D11] Fix to prevent the Blur and Vignette show/hide tweens from overlapping each other and occasionally ending up with the wrong outcome.
changed length of hitch & trough's legs to protrude underground to account for hills.
Add files via upload
Merge pull request #286 from LukasKastern/master
Fixed GetFriends returning blocked friends
Shop counter straight + curved
[D11] DTLS heartbeat connection kick disabled for being over-zealous. Server 'safe' timeout read error log spam reduced to verbose.
Initial tech setup
Potential tech reorder
Clean up debug food stuff
Tech tree costs are now increased per family
Some diner work
Italian restaurant visuals
Codegen
fix orb speech typo
Merge branch 'master' of SpaceUsurperUnity
fix missing robo implode sfx
fuse enemy sfx tweaks
fix more missing implode sfx
Add completed missions to the list
Moved IMissionUser content out of the PlayableCharacter itself and into the new PCMissionUser
fix career tab missing reference
health reduction for hitch post
increased horse population
protocol++
Mission content is now in a WiseGuys.Missions namespace
WIP new models for ships
Bluegill model
Add exterior archways and make deck areas walkable
WIP ship deck prop with some smokey chimneys
Unsaved stuff
Can override location of ship deck for specific floors
More unsaved
First pass on exterior ship transit rooms
Hook up bluegill deck
Haddock WIP
Allow external rooms to be placed in prebuilt space
Mackerel WIP
Hook up deck on mackerel
Merge branch 'new_ships'
Rear doorway for small oval
Rear doors for guppy
Merge branch 'master' into meals
Italian restaurant
Mexican restaurant
Removed exterior windows on Steak and Veg restaurants
Move source art into Flotel-Art repo
Status effects for first tier food varieties
Status effects for advanced foods
Hooked up status effects to props, extrapolated lvl 2 and 3 effects
Created blank tutorial missions. Made other payphone mission types require completing the tutorial ones first.
disabled career in the main scene
more WIP UI rework (Career)
Set client side entities netid to 0, seems to work fine
Remove replicate attribute on test entity field, need to make sure world state comes in before replicated vars before that can work
Started rewiting leaderboard view
Merge branch 'master' into leaderboard
Refactor of LeaderboardProxy