241,472 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Tweaked tree impostor textures for quality and perf
5 Years Ago
[D11][#2390] Fix for admin crash
5 Years Ago
Reviewed and fixed treelod prefabs
5 Years Ago
[D11] merge some more time of day changes
5 Years Ago
Fixed road LODS
5 Years Ago
Sorted out collision
5 Years Ago
[D11] merge 36038 - remove more unused shaders
5 Years Ago
[D11] merge over flashlight temp fix
5 Years Ago
Testing for impostor NRE
5 Years Ago
Add the non solid spawnflag of func_button to the .fgd
5 Years Ago
[D11] [UI] Implement Move To function displaying error to player when it fails.
5 Years Ago
[D11] [Audio] checking in after verifying standalone loopback tests still work on PS4/XBox One
5 Years Ago
[D11] DTLS server log spam verbosity reduced on send errors when a disconnection has just occurred.
5 Years Ago
Merge from main
5 Years Ago
[D11] patch over some fixes for time of day and terrain
5 Years Ago
[D11][#2388] Fix for water wells dumping entire water supply
5 Years Ago
Phrases Streamer mode tooltip fix
5 Years Ago
Replaced some missed hardcoded kit ids with the ones in Defines
5 Years Ago
[D11] Fix to prevent the Blur and Vignette show/hide tweens from overlapping each other and occasionally ending up with the wrong outcome.
5 Years Ago
changed length of hitch & trough's legs to protrude underground to account for hills.
5 Years Ago
Add files via upload Merge pull request #286 from LukasKastern/master Fixed GetFriends returning blocked friends
5 Years Ago
Shop counter straight + curved
5 Years Ago
[D11] DTLS heartbeat connection kick disabled for being over-zealous. Server 'safe' timeout read error log spam reduced to verbose.
5 Years Ago
Scene progress
5 Years Ago
Initial tech setup Potential tech reorder Clean up debug food stuff Tech tree costs are now increased per family Some diner work Italian restaurant visuals Codegen
5 Years Ago
fix orb speech typo Merge branch 'master' of SpaceUsurperUnity fix missing robo implode sfx fuse enemy sfx tweaks fix more missing implode sfx
5 Years Ago
options UI tweak
5 Years Ago
Add completed missions to the list
5 Years Ago
Moved IMissionUser content out of the PlayableCharacter itself and into the new PCMissionUser
5 Years Ago
more fix
5 Years Ago
fix career tab missing reference
5 Years Ago
grass displacement
5 Years Ago
hitch rotation fix
5 Years Ago
more career UI stuff
5 Years Ago
compile fix for real
5 Years Ago
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5 Years Ago
health reduction for hitch post
5 Years Ago
merge into main
5 Years Ago
merge from main
5 Years Ago
increased horse population protocol++
5 Years Ago
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5 Years Ago
Mission content is now in a WiseGuys.Missions namespace
5 Years Ago
WIP new models for ships Bluegill model Add exterior archways and make deck areas walkable WIP ship deck prop with some smokey chimneys Unsaved stuff Can override location of ship deck for specific floors More unsaved First pass on exterior ship transit rooms Hook up bluegill deck Haddock WIP Allow external rooms to be placed in prebuilt space Mackerel WIP Hook up deck on mackerel Merge branch 'new_ships' Rear doorway for small oval Rear doors for guppy Merge branch 'master' into meals Italian restaurant Mexican restaurant Removed exterior windows on Steak and Veg restaurants Move source art into Flotel-Art repo Status effects for first tier food varieties Status effects for advanced foods Hooked up status effects to props, extrapolated lvl 2 and 3 effects
5 Years Ago
Created blank tutorial missions. Made other payphone mission types require completing the tutorial ones first.
5 Years Ago
more fix..
5 Years Ago
disabled career in the main scene
5 Years Ago
more WIP UI rework (Career)
5 Years Ago
Set client side entities netid to 0, seems to work fine
5 Years Ago
Remove replicate attribute on test entity field, need to make sure world state comes in before replicated vars before that can work
5 Years Ago
Started rewiting leaderboard view Merge branch 'master' into leaderboard Refactor of LeaderboardProxy